Design Education Across Disciplines: Opportunities for Curriculum Advancement

Author(s):  
Anthony A. Nix ◽  
Mark T. Lemke ◽  
Ryan M. Arlitt ◽  
Robert B. Stone

Design education is a large field. It is not just limited to engineering design but can also include apparel design, industrial design, graphic design, architecture, and many others. These disciplines instruct students to follow a similar design process to what is generally taught in engineering design. However, these other disciplines contain a variety of instructional techniques, class structures, and class types that are not regularly included in engineering design. While design engineers tend to get a background rich in math and science, instructing students in design can be difficult. Many of these math and science classes focus on one approach and one right answer. However, in design the answers tend to fall on a spectrum from unsatisfactory to varying levels of satisfactory to ideal and innovative solutions, all of which can be uncovered using widely varying design methods. Despite the rigidness of the mechanical engineering curriculum there are areas where the implementation of techniques used in the other design disciplines could be advantageous to help engineering design students improve students design skills, design process knowledge, and softer skills such as team communication. The research done in this paper examines how the curricula of design disciplines could influence the coursework of students focusing on the design area of mechanical engineering.

Author(s):  
Patrick F. R. Murphy ◽  
Laeeque K. Daneshmend

Queen’s University at Kingston has been graduating a unique breed of multidisciplinary engineer since 1994: the Mine-Mechanical option students within the Queen’s Mining program are exposed to the fundamentals of both Mechanical Engineering and Mining Engineering. The final year capstone engineering design project in the Mine-Mechanical option focuses on mining equipment design, and since 2000 this multidisciplinary project has been carried out in collaboration with Sandvik Mining and Construction of Burlington, Ontario. The students work on real world design projects formulated by design engineers at Sandvik, under close communication and coordination with academic project advisors. These design projects are differentiated from typical mechanical engineering design projects in that they require a thorough understanding of the mining context in which the equipment is to be deployed and operated. This paper will present the structure and format of this university-industry educational collaboration, review past successes, evaluate the educational outcomes as well as benefits to industry, and ponder some lessons learnt.


1994 ◽  
Vol 22 (2) ◽  
pp. 101-111
Author(s):  
H. Kalman ◽  
E. Zahavi

Engineering educators face a heavy responsibility in equipping young engineers for today's competitive world. The industries that will employ them will only survive if the people working in them are able to make and follow sound decisions. The basis for these decisions, among other things, must be an effective design process. The challenge of educating students to become worthy design engineers is being met at the Mechanical Engineering Department, at BGU, Israel, and the purpose of this article is to describe how it is done.


Author(s):  
Warren F. Smith

The “Warman Design and Build Competition”, running across Australasian Universities, is now in its 26th year in 2013. Presented in this paper is a brief history of the competition, documenting the objectives, yearly scenarios, key contributors and champion Universities since its beginning in 1988. Assuming the competition has reached the majority of mechanical and related discipline engineering students in that time, it is fair to say that this competition, as a vehicle of the National Committee on Engineering Design, has served to shape Australasian engineering education in an enduring way. The philosophy of the Warman Design and Build Competition and some of the challenges of running it are described in this perspective by its coordinator since 2003. In particular, the need is for the competition to work effectively across a wide range of student group ability. Not every group engaging with the competition will be competitive nationally, yet all should learn positively from the experience. Reported also in this paper is the collective feedback from the campus organizers in respect to their use of the competition as an educational experience in their classrooms. Each University participating uses the competition differently with respect to student assessment and the support students receive. However, all academic campus organizer responses suggest that the competition supports their own and their institutional learning objectives very well. While the project scenarios have varied widely over the years, the intent to challenge 2nd year university (predominantly mechanical) engineering students with an open-ended statement of requirements in a practical and experiential exercise has been a constant. Students are faced with understanding their opportunity and their client’s value system as expressed in a scoring algorithm. They are required to conceive, construct and demonstrate their device with limited prior knowledge and experience, and the learning outcomes clearly impact their appreciation for teamwork, leadership and product realization.


Author(s):  
Kevin Craig

Abstract Mechatronics is the synergistic combination of precision mechanical engineering, electronics, control engineering, and computer science in the design process. This paper describes a new elective course entitled Mechatronics which has been developed and was taught for the first time at Rensselaer during the fall 1991 semester to 45 senior-undergraduate and graduate students. The key areas of mechatronics which are studied in depth in this course are: control sensors and actuators, interfacing sensors and actuators to a microcomputer, discrete controller design, and real-time programming for control using the C programming language. The course is heavily laboratory-based with a two-hour laboratory weekly in addition to three hours of classroom lecture. The laboratory exercises include computer-aided control system design using MATRIXx, various analog and digital sensors, hydraulic actuators, DC and stepper motors, and computer control of a variety of physical systems. The unifying theme for the course is the integration of these key areas into a successful mechatronic design. Students are required, as a final project, to: identify a problem or need, analyze the problem, and write a problem statement; perform a state-of-the-art review; develop a list of specifications and identify the key specifications; generate an outstanding mechatronic-system conceptual design; and finally perform a detailed design of the system which may include model building and hardware development. Examples of student projects are described. This course should significantly enhance our design education program in the Mechanical Engineering Department and lay the foundation for the students to become mechatronic design engineers.


1998 ◽  
Vol 26 (2) ◽  
pp. 111-125 ◽  
Author(s):  
J. D. Bailey ◽  
M. Hill

A novel, open-ended hypermedia exercise has been used successfully in the mechanical engineering design course at Southampton University. The exercise is implemented using the Microcosm hypermedia system and student evaluation has shown that students' confidence in their design skills increases through their use of the package.


1998 ◽  
Vol 26 (1) ◽  
pp. 51-64 ◽  
Author(s):  
P. M. Wild ◽  
C. Bradley

North American undergraduate mechanical engineering design education has failed to meet the needs of industry in educating students in effective design philosophies typified by the concurrent engineering design philosophy. Current programmes emphasize traditional engineering analysis courses, leaving little room for truly educating the students in the fundamentals of mechanical engineering design. This paper uses the concurrent engineering design paradigm to design a programme for the education of students in mechanical engineering design. The basics of concurrent engineering design are outlined, the failings of typical design education stated, and an exploration of the required features of a new design curriculum presented.


Author(s):  
Shraddha Joshi ◽  
Joshua D. Summers

Requirements play a critical role in the design process. Much of the project time is spent eliciting the requirements. However, it is observed that students primarily only consider requirements while evaluating the concepts. This paper presents a case study conducted with senior mechanical engineering design students in a capstone course to begin to understand requirement evolution throughout a project. Data in the form of weekly requirements was collected from four teams working in parallel on the same industry sponsored project. The paper introduces the concepts of completeness and specificity that could allow the use of requirements as a tool for measuring project health. The findings from the case study reveal that the completeness and specificity of requirements increase from initial week to final week.


1993 ◽  
Vol 21 (4) ◽  
pp. 347-354 ◽  
Author(s):  
H. Mehmet Uras ◽  
Adnan Akay

A capstone mechanical engineering design course is described. It is suggested that design education should start early in the curriculum, by providing open-ended problems and by emphasizing teamwork. Discovery-based leaching should be integrated into the curriculum to enhance creativity. In the capstone design course, a project is utilized as a vehicle for leaching design methods and related topics. The philosophy of reduced iteration and testing is espoused.


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