Depth reconstruction for 3D light-field display based on axially distributed light field

2021 ◽  
Vol 60 (05) ◽  
Author(s):  
Tong Yao ◽  
Xinzhu Sang ◽  
Peng Wang ◽  
Songlin Xie ◽  
Duo Chen ◽  
...  
2019 ◽  
Vol 2019 (9) ◽  
pp. 375-1-375-6
Author(s):  
Piotr Osinski ◽  
Robert Sitnik ◽  
Marcin Malesa

2015 ◽  
Vol 35 (7) ◽  
pp. 0715002
Author(s):  
丁伟利 Ding Weili ◽  
马鹏程 Ma Pengcheng ◽  
陆鸣 Lu Ming ◽  
黄向生 Huang Xiangsheng

2020 ◽  
pp. 108-115 ◽  
Author(s):  
Vladimir P. Budak ◽  
Anton V. Grimaylo

The article describes the role of polarisation in calculation of multiple reflections. A mathematical model of multiple reflections based on the Stokes vector for beam description and Mueller matrices for description of surface properties is presented. On the basis of this model, the global illumination equation is generalised for the polarisation case and is resolved into volume integration. This allows us to obtain an expression for the Monte Carlo method local estimates and to use them for evaluation of light distribution in the scene with consideration of polarisation. The obtained mathematical model was implemented in the software environment using the example of a scene with its surfaces having both diffuse and regular components of reflection. The results presented in the article show that the calculation difference may reach 30 % when polarisation is taken into consideration as compared to standard modelling.


2016 ◽  
Vol 136 (12) ◽  
pp. 522-531
Author(s):  
Yuta Ideguchi ◽  
Yuki Uranishi ◽  
Shunsuke Yoshimoto ◽  
Yoshihiro Kuroda ◽  
Masataka Imura ◽  
...  
Keyword(s):  

2018 ◽  
Vol 2018 (4) ◽  
pp. 142-1-142-5
Author(s):  
Hiroaki Yano ◽  
Tomohiro Yendo
Keyword(s):  

2020 ◽  
Vol 2020 (14) ◽  
pp. 378-1-378-7
Author(s):  
Tyler Nuanes ◽  
Matt Elsey ◽  
Radek Grzeszczuk ◽  
John Paul Shen

We present a high-quality sky segmentation model for depth refinement and investigate residual architecture performance to inform optimally shrinking the network. We describe a model that runs in near real-time on mobile device, present a new, highquality dataset, and detail a unique weighing to trade off false positives and false negatives in binary classifiers. We show how the optimizations improve bokeh rendering by correcting stereo depth misprediction in sky regions. We detail techniques used to preserve edges, reject false positives, and ensure generalization to the diversity of sky scenes. Finally, we present a compact model and compare performance of four popular residual architectures (ShuffleNet, MobileNetV2, Resnet-101, and Resnet-34-like) at constant computational cost.


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