scholarly journals Continuous-time quantum search and time-dependent two-level quantum systems

2019 ◽  
Vol 17 (03) ◽  
pp. 1950025 ◽  
Author(s):  
Carlo Cafaro ◽  
Paul M. Alsing

It was recently emphasized by Byrnes, Forster and Tessler [Phys. Rev. Lett. 120 (2018) 060501] that the continuous-time formulation of Grover’s quantum search algorithm can be intuitively understood in terms of Rabi oscillations between the source and the target subspaces. In this work, motivated by this insightful remark and starting from the consideration of a time-independent generalized quantum search Hamiltonian as originally introduced by Bae and Kwon [Phys. Rev. A 66 (2002) 012314], we present a detailed investigation concerning the physical connection between quantum search Hamiltonians and exactly solvable time-dependent two-level quantum systems. Specifically, we compute in an exact analytical manner the transition probabilities from a source state to a target state in a number of physical scenarios specified by a spin-[Formula: see text] particle immersed in an external time-dependent magnetic field. In particular, we analyze both the periodic oscillatory as well as the monotonic temporal behaviors of such transition probabilities and, moreover, explore their analogy with characteristic features of Grover-like and fixed-point quantum search algorithms, respectively. Finally, we discuss from a physics standpoint the connection between the schedule of a search algorithm, in both adiabatic and nonadiabatic quantum mechanical evolutions, and the control fields in a time-dependent driving Hamiltonian.

2006 ◽  
Vol 84 (6-7) ◽  
pp. 645-651 ◽  
Author(s):  
D Ahrensmeier

Adiabatic quantum computation provides an alternative approach to quantum computation using a time-dependent Hamiltonian. The time evolution of entanglement during the adiabatic quantum search algorithm is studied, and its relevance as a resource is discussed.PACS Nos.: 03.67.–a, 03.67.Lx, 03.67.Mn


2006 ◽  
Vol 04 (06) ◽  
pp. 1023-1035 ◽  
Author(s):  
NORIO KONNO

We introduce a continuous-time quantum walk on an ultrametric space corresponding to the set of p-adic integers and compute its time-averaged probability distribution. It is shown that localization occurs for any location of the ultrametric space for the walk. This result presents a striking contrast to the classical random walk case. Moreover, we clarify a difference between the ultrametric space and other graphs, such as cycle graph, line, hypercube and complete graph, for the localization of the quantum case. Our quantum walk may be useful for a quantum search algorithm on a tree-like hierarchical structure.


2011 ◽  
Vol 68 (7-8) ◽  
pp. 1208-1218 ◽  
Author(s):  
Jack Tsai ◽  
Fu-Yuen Hsiao ◽  
Yi-Ju Li ◽  
Jen-Fu Shen

2004 ◽  
Vol 4 (3) ◽  
pp. 201-206
Author(s):  
L. Grover ◽  
T. Rudolph

Quantum search is a technique for searching $N$ possibilities for a desired target in $O(\sqrt{N})$ steps. It has been applied in the design of quantum algorithms for several structured problems. Many of these algorithms require significant amount of quantum hardware. In this paper we propose the criterion that an algorithm which requires $O(S)$ hardware should be considered significant if it produces a speedup of better than $O\left(\sqrt{S}\right)$ over a simple quantum search algorithm. This is because a speedup of $O\left(\sqrt{S}\right)$ can be trivially obtained by dividing the search space into $S$ separate parts and handing the problem to $S$ independent processors that do a quantum search (in this paper we drop all logarithmic factors when discussing time/space complexity). Known algorithms for collision and element distinctness exactly saturate the criterion.


Grover’s quantum search algorithm allows quadratic speedup in unsorted search problem by utilizing amplitude amplification trick in quantum computing. In this paper, an approach to implement Grover’s quantum search algorithm is proposed. The implementation is done using Rigetti Forest and Python. The testing and evaluation processes are carried on in two computers with different hardware specifications to derive more information from the result. The results are measured in user time and compared with implementation from Quantum Computing Playground. The user time of this implementation for 10 qubits and 1024 data is slower compared to Quantum Computing Playground’s implementation. The proposed implementation can be improved by calculating the probability of Grover’s quantum search algorithm in finding the appropriate search result.


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