Security in collaborative multimedia art communities

Author(s):  
Dimitrios Koukopoulos ◽  
Georgios D. Styliaras
Keyword(s):  
2018 ◽  
Vol 1 (2) ◽  
pp. 101
Author(s):  
Vesna Srnic ◽  
Emina Berbic Kolar ◽  
Igor Ilic

<p><em>In addition to the well-known classification of long-term and short-term memory, we are also interested in distinguishing episodic, semantic and procedural memory in the areas of linguistic narrative and multimedial semantic deconstruction in postmodernism. We compare the liveliness of memorization in literary tradition and literature art with postmodernist divisions and reverberations of traditional memorizations through human multitasking and performative multimedia art, as well as formulate the existence of creative, intuitive and superhuman paradigms.</em></p><em>Since the memory can be physical, psychological or spiritual, according to neurobiologist Dr. J. Bauer (Das Gedächtnis des Körpers, 2004), the greatest importance for memorizing has the social role of collaboration, and consequently the personal transformation and remodelling of genomic architecture, yet the media theorist Mark Hansen thinks technology brings different solutions of framing function (Hansen, 2000). We believe that postmodern deconstruction does not necessarily damage memory, especially in the field of human multitasking that utilizes multimedia performative art by means of anthropologization of technology, thereby enhancing artistic and affective pre&amp;post-linguistic experience while unifying technology and humans through intuitive empathy in society.</em>


2021 ◽  
pp. 229-252
Author(s):  
Lauren Flood

This chapter investigates how do-it-yourself (DIY) cultures in New York City and Berlin make sound and music with “zombie media,” or physical materials rescued from obsolescence that are recycled, repurposed, and reanimated. In situating DIY repurposing practices within a context of conspicuous production, or the tendency to obsess over constant invention and fabrication, it explores zombie media as experimental instrument building, sound art, and multimedia art. Through solo tinkering, group workshops, concerts, and exhibits, participants employ the DIY ethos present in underground and experimental music and art scenes, as well as maker and hacker cultures, to explore the aesthetic, material, and cultural value of electronics at various life stages and afterlives. Some of their tools and techniques of repurposing include: circuit bending, hardware hacking, scavenging electronic waste, and repairing broken audio equipment. Drawing on discussions of the zombie, ranging from its original Haitian context to its widespread use as a symbol for the anxieties of late capitalism and overconsumption, the chapter shows how participants engage infrastructures of waste through an ethic of aversion, cultivating sustainability skills that demonstrate “productive” uses of time and materials, but which nevertheless embody conspicuous production. The lure of zombie media is its reanimating power—a resourcefulness-through-resistance that operates via sincerely held beliefs about labor, frugality, and conserving material goods.


2016 ◽  
Vol 21 (3) ◽  
pp. 260-272 ◽  
Author(s):  
Marinos Giannoukakis

This article is an attempt to demonstrate the relation between appreciation of morphology and structure in form on the one hand, with higher symbolic structures – crucial for meaning formation routines – on the other, and to evaluate their significance in transmedial narratives, primarily in the case of media-based artworks. The use of catastrophe theoretical models to classify forms, their structure and dynamics is proposed, and the question of how these models can give us insight into the meaning that is carried through transmedial narratives (referential or abstract) is examined. Finally, the value of these insights for the composition and practice-based analysis of multimedia art forms is demonstrated.


Leonardo ◽  
2004 ◽  
Vol 37 (4) ◽  
pp. 325-330
Author(s):  
Oguzhan Özcan

This article introduces a conceptual design for an interactive artwork called Feel-in-Touch! Its aim is to improve the use of imagination in artworks using abstract images in the formats of interactive media and vibro-tactile aids. New technologies can visually realize every surrealistic narration we can imagine, but these technologies limit our perceptions by presenting only one way of imagining, instead of multiple alternatives. This restricts creative thinking. Working from the above assumption, this article explores how to increase the degree of imagination in an interactive artwork. The author discusses problems of the imagination in art and interactive media and summarizes current research on vibro-tactile and vibroacoustic applications. He then outlines Feel-in-Touch! and discusses the outputs of this conceptual design.


2000 ◽  
Vol 13 (7-8) ◽  
pp. 487-496
Author(s):  
K Nishimoto ◽  
K Mase
Keyword(s):  

Leonardo ◽  
2018 ◽  
Vol 51 (5) ◽  
pp. 453-459 ◽  
Author(s):  
Teresa Wennberg

The author’s multimedia art is inspired by memory and cognitive processes. This paper discusses certain human brain functions, including a reflection on the evolution from individual human memory to collective computer memory and the role of the artist in this vital change.


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