A reference architecture for a national e-Learning infrastructure

Author(s):  
Salim Saay ◽  
Alex Norta
2018 ◽  
Vol 7 (2.32) ◽  
pp. 336
Author(s):  
G Vijaya lakshmi ◽  
G Dinesh kumar ◽  
M V.Sai Lohith ◽  
Y Akhil Reddy

The Lionization of distance education is cake walking on day basis and is the most tendered process to obtain the information in any field. Compared to the traditional education it is providing many facilities in various aspects. As the improvements are rapid in this area, the requirements are also cake walking. A Service Oriented Architecture addresses issue by designing the views of reference architecture from the contents of various domains. It personalizes the delivery of e-content based on knowledge and preference of the learner. As the information provided in the e-learning systems is to be made secure along with the user information a specific security system is to be designed by using the concepts of system security. For this various algorithms such as Triple DES, RSA, AES are taken in to consideration as an experimental analysis. Only the authorized person can utilize the content without interfered by the other user. By the analysis experimentally AES is showing highest accuracy among all the algorithms.  


2021 ◽  
Vol 12 (1) ◽  
pp. 222-228
Author(s):  
Irina Krasteva ◽  
◽  
Yordan Todorov ◽  
Ivan Stoyanov ◽  
◽  
...  

The article presents a conceptual model and architecture of the ATOS (Artificial intelligence for agriculture TO Steam center) platform, designed for STEAM centers. The theoretical basis of the platform is the concept of „integrated domains“, developed in accordance with the work program of the National Scientific Program „Intelligent Agriculture (2021-2024)“ (NSP). The basic component in this program is ViPS, which is a reference architecture for building cyber-physical applications, which is adapted for different domains as e-learning, digitization of cultural and historical heritage, smart agriculture and smart city. One of the main goals of the program is to involve young researchers (including school students) in the problems of intelligent agriculture. The idea of ATOS is to maintain an integrated domain „intelligent agriculture – STEAM Center“, using the information resources of the NSP to provide training units mainly on the subject of biology and its applications in intelligent agriculture, as well as on topics such as artificial intelligence, robotics, game-based learning. A key component of the ATOS platform is a personal intelligent student assistant mounted on a third-generation Robobo robot.


Author(s):  
M. T. Grancharova-Hristova ◽  
N. S. Moraliyska ◽  
К. N. Rusev ◽  
V. A. Ivanova ◽  
V. V. Tabakova-Komsalova

The article discusses the application of digital libraries, including a network of ontologies and structured databases, in the education of students in secondary schools. The multi-agent platform of VES (the Virtual Educational Space) is presented, based on the reference architecture of ViPS (the Virtual Physical Space), which is being developed in the DeLC (the Distributed e-Learning Center) laboratory of the University of Plovdiv “Paisii Hilendarski”. The information and data in VES are supported by a hybrid structure of ontologies and databases, as the designed services are supported by intelligent agents and personal assistants. Through the interaction between these intelligent components, some functionalities are modeled such as conducting virtual excursions in the teaching of various school subjects, automatic generation of tests and surveys, development of project tasks, game-based training, etc.


Author(s):  
S. N. Stoyanov ◽  
T. A. Glushkova ◽  
A. G. Stoyanova-Doycheva ◽  
I. K. Krasteva

The e-learning environment known as VES (the Virtual Education Space) was created at the University of Plovdiv “Paisii Hilendarski” in Bulgaria step by step for years as each subsequent version was built on the previous one. Initially a learning system called DeLC (the Distributed e-Learning Center) has been implemented to support blended and independent learning at the Faculty of Mathematics and Informatics at the university. DeLC was a successful project, but we identified some problems, connected with interactions between the virtual and the physical world where in fact the learning process takes place. In the following period, we started the development of ViPS (the Virtual Physical Space) based on concepts of CPSS (Cyber-Physical-Social System) and IoT (Internet of Things). VES is the ViPS adaptation to education. VES is the successor to DeLC, it provides e-learning content and e-learning education services for planning, organizing, and conducting the learning process at the Faculty of Mathematics and Informatics of the University of Plovdiv.VES supports various forms of e-learning such as blended learning, self-paced learning, lifelong learning, inclusive and game-based learning (GBL). The following aspects of VES are essential: 1) users are the focus of attention; 2) physical “things” are virtualized; 3) there is integration between the virtual and the physical worlds. Since ViPS is developed as a CPSS ecosystem, users are the focus of attention. This determines the need to develop personal assistants to participate in the processes of the ViPS space on behalf of and in the interest of users. Three intelligent agents are modeled in VES: an internal educational agent, an external educational agent, and a career consultant. MATE (the Multi-Agent Testing Environment) is a component supported in the ViPS space for training and testing of students in a game-based manner. MATE is a set of autonomous agents, each one of which has responsibilities in the common architecture that arise from training and testing needs.As a CPSS space, VES introduces new approaches and scenarios to solve complex problems in the field of e-learning. VES provides a reference architecture, which can be adapted for various forms of education supported by information and communication technologies.


ASHA Leader ◽  
2007 ◽  
Vol 12 (14) ◽  
pp. 24-25 ◽  
Author(s):  
Gloria D. Kellum ◽  
Sue T. Hale

Pflege ◽  
2018 ◽  
Vol 31 (4) ◽  
pp. 213-222
Author(s):  
Eva Evers ◽  
Sabine Hahn ◽  
Petra Metzenthin

Zusammenfassung. Hintergrund: Gesundheitsschädigender Alkoholkonsum ist weltweit der drittgrößte Risikofaktor für verschiedene Krankheiten und führt in der Schweiz zu 1.600 Todesfällen pro Jahr. Durch frühzeitiges Erkennen und präventive Maßnahmen können alkoholbezogene Krankheiten und Todesfälle verringert werden. Pflegefachpersonen nehmen dabei eine entscheidende Rolle ein. Jedoch stellen sich mangelndes Fachwissen, persönliche Einstellungen und Unsicherheiten als hindernde Faktoren dar. Schulungen helfen, diese Hindernisse zu überwinden. Ziel: Das Ziel der Studie war, die Auswirkungen eines E-Learning zum gesundheitsschädigenden Alkoholkonsum auf das Fachwissen, die Einstellung und die Selbsteinschätzung der Kompetenzen von Pflegefachpersonen eines Akutspitals zu untersuchen. Methode: Es wurde eine Prätest-Posttest-Studie durchgeführt. Im Zeitraum von Dezember 2013 bis März 2014 wurden insgesamt 33 diplomierte Pflegefachpersonen vor und nach der Durchführung des E-Learning befragt. Die Befragung erfolgte mithilfe eines literaturbasiert entwickelten Fragebogens. Ergebnisse: Das Fachwissen und die Selbsteinschätzung der Kompetenzen zeigten signifikante Verbesserungen. Eine Veränderung der Einstellung konnte nicht nachgewiesen werden. Schlussfolgerungen: Durch den Wissenszuwachs und die höher eingeschätzten Kompetenzen konnten Unsicherheiten abgebaut und das Vertrauen in die eigenen Fähigkeiten gestärkt werden. Um auch die Entwicklung wertneutraler Einstellungen gegenüber den Betroffenen zu fördern, wird empfohlen, neben dem E-Learning und der Einführung von Richtlinien, Präsenzveranstaltungen mit Möglichkeiten zum Austausch untereinander anzubieten.


PADUA ◽  
2007 ◽  
Vol 2 (3) ◽  
pp. 3-66
Keyword(s):  

PADUA ◽  
2017 ◽  
Vol 12 (5) ◽  
pp. 337-343
Author(s):  
Edith Maier ◽  
Andrea Brenner ◽  
André Fringer
Keyword(s):  

Zusammenfassung. Die bestehenden E-Learning-Angebote zu transkultureller Kompetenz sind vor allem auf den stationären Bereich ausgerichtet. Sie berücksichtigen nicht die speziellen Herausforderungen, denen sich Pflegekräfte im ambulanten Bereich gegenübersehen. Ziel des Projekts war, aus Fallbeispielen Szenarien abzuleiten, diese mit verschiedenen Konfliktlösungsstrategien zu verknüpfen und als digitale Geschichten zu verpacken.


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