Automating the generation of interactive interfaces

Author(s):  
Katherine Hammer ◽  
Dan Radin ◽  
Tom Rhyne ◽  
John Hardin ◽  
Tina Timmerman
Scene ◽  
2014 ◽  
Vol 2 (1) ◽  
pp. 179-196 ◽  
Author(s):  
Sofia Pantouvaki

The use of smart materials and wearable electronics has rapidly expanded in the field of fashion, introducing new interactive qualities of surfaces, materials and garments. In fashion garments, the performative environment functions as an abstract site for experimentation, expression and communication of the wearer through the intelligent garment. However, there is still limited use of embodied technologies in the field of performance costume for text-based and music-based performance, with the exception of integrated lighting technologies, currently broadly used in musical performance. This article provides a critical review of specific examples of technology-led garments in live performance, and uses a specific fragment from the Athens 2004 Olympic Games Opening Ceremony as a case study to highlight how technologies embedded in costume can create interactive interfaces between the body of the performer and the environment – the space, the other performers, the audience – becoming a transmitter and receiver of emotions, experiences and meanings in innovative ways. By analysing this case, as well as by posing questions, this article aims at generating a discourse on the expressive and narrative potential of the use of intelligent materials and embodied technologies within the creative practice of costume design.


Author(s):  
Wajid Khan ◽  
Siti Aishah Mohd Selamat ◽  
Manoharan Ramachandran

E-commerce has proven to play a pivotal role in the economy growth. One of the key e-commerce functions is the collection of the vast amount of useful transactional data to help businesses in understanding their consumers' behaviour. With the rapid and large volume of data collected, it is posing a great challenge for businesses to analyse the data on a day-to-day basis. The key issue is not in the generation or collection of data; it is in the manipulation of the collected data to churn out new and insightful information. Information visualisation is an effective tool in converting data into interactive interfaces to unearth hidden trends. It provides a platform to explore the data in a more rapid and intuitive approach. There are several existing techniques to analyse multidimensional data. This chapter seeks to introduce a comprehensive and robust visualisation model and framework for adoption. The visualisation model consists of four major layers, which include acquisition and data analysis, data representation, user and computer interaction, and result storage.


Author(s):  
Michelle Annett ◽  
Fraser Anderson ◽  
Walter F. Bischof

Recent advances in projection and sensing have resulted in an increased adoption of virtual reality, video games, and interactive interfaces to improve patient compliance with rehabilitation programs. In this chapter, we describe the application of multi-touch tabletop surfaces to physical and occupational rehabilitation programs that are focused on the upper extremities. First, we detail the participatory design processes undertaken with local physical and occupational therapists to design and integrate a ‘patient-friendly' multi-touch tabletop system in their workplace. We then explore the design considerations that informed the development of a suite of sixteen multi-touch interactive activities. The design considerations highlighted the need for customization and flexibility in the software, as well as the importance of supporting a variety of activity types. We then detail the laboratory-based methods that were used to evaluate the efficacy of the activity interventions as well as our deployment of the system in a local rehabilitation hospital. Our evaluation, which employed both qualitative and quantitative components (i.e., the Intrinsic Motivation Inventory, semi-structured interviews, kinetics and kinematics recorded from motion trackers and an electromyogram recorder), determined that it is the design of activities, rather than the utilization of technology itself, that impacts the success of technology-assisted rehabilitation. The chapter concludes with a discussion of the implications of our system and its deployment.


2019 ◽  
Vol 12 (1) ◽  
Author(s):  
Chao Ye ◽  
Shaojun Dong ◽  
Jing Ren ◽  
Shengjie Ling

AbstractEnergy harvesting textiles (EHTs) have attracted much attention in wearable electronics and the internet-of-things for real-time mechanical energy harvesting associated with human activities. However, to satisfy practical application requirements, especially the demand for long-term use, it is challenging to construct an energy harvesting textile with elegant trade-off between mechanical and triboelectric performance. In this study, an energy harvesting textile was constructed using natural silk inspired hierarchical structural designs combined with rational material screening; this design strategy provides multiscale opportunities to optimize the mechanical and triboelectric performance of the final textile system. The resulting EHTs with traditional advantages of textiles showed good mechanical properties (tensile strength of 237 ± 13 MPa and toughness of 4.5 ± 0.4 MJ m−3 for single yarns), high power output (3.5 mW m−2), and excellent structural stability (99% conductivity maintained after 2.3 million multi-type cyclic deformations without severe change in appearance), exhibiting broad application prospects in integrated intelligent clothing, energy harvesting, and human-interactive interfaces.


2008 ◽  
Vol 7 (3-4) ◽  
pp. 210-224 ◽  
Author(s):  
Aidan Slingsby ◽  
Jason Dykes ◽  
Jo Wood

We demonstrate and reflect upon the use of enhanced treemaps that incorporate spatial and temporal ordering for exploring a large multivariate spatio-temporal data set. The resulting data-dense views summarise and simultaneously present hundreds of space-, time-, and variable-constrained subsets of a large multivariate data set in a structure that facilitates their meaningful comparison and supports visual analysis. Interactive techniques allow localised patterns to be explored and subsets of interest selected and compared with the spatial aggregate. Spatial variation is considered through interactive raster maps and high-resolution local road maps. The techniques are developed in the context of 42.2 million records of vehicular activity in a 98 km2 area of central London and informally evaluated through a design used in the exploratory visualisation of this data set. The main advantages of our technique are the means to simultaneously display hundreds of summaries of the data and to interactively browse hundreds of variable combinations with ordering and symbolism that are consistent and appropriate for space- and time-based variables. These capabilities are difficult to achieve in the case of spatio-temporal data with categorical attributes using existing geovisualisation methods. We acknowledge limitations in the treemap representation but enhance the cognitive plausibility of this popular layout through our two-dimensional ordering algorithm and interactions. Patterns that are expected (e.g. more traffic in central London), interesting (e.g. the spatial and temporal distribution of particular vehicle types) and anomalous (e.g. low speeds on particular road sections) are detected at various scales and locations using the approach. In many cases, anomalies identify biases that may have implications for future use of the data set for analyses and applications. Ordered treemaps appear to have potential as interactive interfaces for variable selection in spatio-temporal visualisation.


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