Norm-based Enterprise Agent Intelligence Design

Author(s):  
Caihua Gao ◽  
Jun Zhao
Keyword(s):  
Author(s):  
Nathan Sepich ◽  
Michael C. Dorneich ◽  
Stephen Gilbert

This research details the development of a human-agent team (HAT) analysis framework specifically aimed at video games. The framework identifies different dimensions of interest related to humans and software agents working together. Video games have a variety of user-tested interaction paradigms that may offer useful insights into HAT dynamics, but it can be difficult for researchers to know which games are relevant to their research without a systematic method of characterizing HAT relationships. The framework was developed based on previous literature and gameplay analysis. This paper offers three case studies, applying the framework to the games Madden 21, Call to Arms, and Civilization V. Possible trends related to agent intelligence, team structures, and interdependence are discussed.


2020 ◽  
Vol 34 (05) ◽  
pp. 7253-7260 ◽  
Author(s):  
Yuhang Song ◽  
Andrzej Wojcicki ◽  
Thomas Lukasiewicz ◽  
Jianyi Wang ◽  
Abi Aryan ◽  
...  

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other, and improving each agent means proposing new problems for others. However, existing evaluation platforms are either not compatible with multi-agent settings, or limited to a specific game. That is, there is not yet a general evaluation platform for research on multi-agent intelligence. To this end, we introduce Arena, a general evaluation platform for multi-agent intelligence with 35 games of diverse logics and representations. Furthermore, multi-agent intelligence is still at the stage where many problems remain unexplored. Therefore, we provide a building toolkit for researchers to easily invent and build novel multi-agent problems from the provided game set based on a GUI-configurable social tree and five basic multi-agent reward schemes. Finally, we provide Python implementations of five state-of-the-art deep multi-agent reinforcement learning baselines. Along with the baseline implementations, we release a set of 100 best agents/teams that we can train with different training schemes for each game, as the base for evaluating agents with population performance. As such, the research community can perform comparisons under a stable and uniform standard. All the implementations and accompanied tutorials have been open-sourced for the community at https://sites.google.com/view/arena-unity/.


2007 ◽  
Vol 20 (4) ◽  
pp. 388-396 ◽  
Author(s):  
Andreas L. Symeonidis ◽  
Ioannis N. Athanasiadis ◽  
Pericles A. Mitkas
Keyword(s):  

2013 ◽  
Vol 765-767 ◽  
pp. 1529-1532
Author(s):  
Zhao Dan Wu ◽  
Chang Feng Shi ◽  
Yi Lu

The intelligent information retrieval model discussed in this paper is constructed by multi-agent. Currently, BDI cognitive theory is accepted widely by the scholars of this field, but the related researches mainly focus on the theoretical derivation and presentation of symbols, lack of model facing practical application. In this article, a dynamic rule-based reasoning model is proposed. The model based on BDI theory is an expression of agent intelligence. The basic logical reasoning of the BDI theory is extended in this article. The author not only introduces several functions to study the dynamic changes of agents mental state, but also give a detailed description of how to use the theory of production rules to express BDI-based reasoning. This article also studies and designs the agent communication mechanism in MAS. Finally, the intelligent information retrieval system is designed and implemented with the idea of AOP.


Mathematics ◽  
2022 ◽  
Vol 10 (1) ◽  
pp. 164
Author(s):  
Yan Li ◽  
Mengyu Zhao ◽  
Huazhi Zhang ◽  
Yuanyuan Qu ◽  
Suyu Wang

A Multi-Agent Motion Prediction and Tracking method based on non-cooperative equilibrium (MPT-NCE) is proposed according to the fact that some multi-agent intelligent evolution methods, like the MADDPG, lack adaptability facing unfamiliar environments, and are unable to achieve multi-agent motion prediction and tracking, although they own advantages in multi-agent intelligence. Featured by a performance discrimination module using the time difference function together with a random mutation module applying predictive learning, the MPT-NCE is capable of improving the prediction and tracking ability of the agents in the intelligent game confrontation. Two groups of multi-agent prediction and tracking experiments are conducted and the results show that compared with the MADDPG method, in the aspect of prediction ability, the MPT-NCE achieves a prediction rate at more than 90%, which is 23.52% higher and increases the whole evolution efficiency by 16.89%; in the aspect of tracking ability, the MPT-NCE promotes the convergent speed by 11.76% while facilitating the target tracking by 25.85%. The proposed MPT-NCE method shows impressive environmental adaptability and prediction and tracking ability.


Author(s):  
Amine Chemchem ◽  
François Alin ◽  
Michael Krajecki

In this paper, a new idea is developed for improving the agent intelligence. In fact with the presented convolutional neural network (CNN) approach for knowledge classification, the agent will be able to manage its knowledge. This new concept allows the agent to select only the actionable rule class, instead of trying to infer its whole rule base exhaustively. In addition, through this research, we developed a comparative study between the proposed CNN approach and the classical classification approaches. As foreseeable the deep learning method outperforms the others in term of classification accuracy.


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