Exploring the Use of Coding Reviews in Early Programming Courses to Gauge Student Learning

Author(s):  
Joshua Olumese ◽  
Chauncey Rogers ◽  
Donald Conteh ◽  
Morgan Whitaker
2018 ◽  
Vol 139 ◽  
pp. 424-431
Author(s):  
Fredi E. Palominos ◽  
Seomara K. Palominos ◽  
Claudia A. Durán ◽  
Felisa M. Córdova ◽  
Hernán Díaz

2008 ◽  
Vol 40 (1) ◽  
pp. 532-536 ◽  
Author(s):  
David Janzen ◽  
Hossein Saiedian

2017 ◽  
Vol 10 (3) ◽  
pp. 26-33
Author(s):  
Geovanne Farell ◽  
Kasman Rukun ◽  
Waskito Waskito

Based on preliminary analysis, the results of student learning object oriented programming courses show the numbers are still relatively low, the low expected learning outcomes is due to the limitations of learning resources or existing instructional media. This research was conducted using the method of research and development (R&D) by using the Four- D model. The development of Mobile Learning used method Design of Exploratory Tutorial. The result of validity test shown that Mobile Learning media was valid. Then the result of practicalities test obtained also show the practicalities of media. Effectiveness of Mobile Learning media declared effective in improving student learning outcomes. Based on the findings of this study concluded that Mobile Learning was valid, practical, and effective to be used as media learning. Keywords: Mobile, Learning, Smartphone, Validity, Effectiveness, Practicalities.


2008 ◽  
Vol 11 (1) ◽  
pp. 9-11 ◽  
Author(s):  
Carolyn S. Potts ◽  
Sarah M. Ginsberg

Abstract In recent years, colleges and universities across the country have been called upon to increase the quality of education provided and to improve student retention rates. In response to this challenge, many faculty are exploring alternatives to the traditional “lecture-centered” approach of higher education in an attempt to increase student learning and satisfaction. Collaborative learning is one method of teaching, which has been demonstrated to improve student learning outcomes.


2010 ◽  
Vol 13 (2) ◽  
pp. 40-48 ◽  
Author(s):  
John Wm. Folkins

A class of 58 students in Introduction to Communication Disorders was divided into eight teams of approximately seven students each. The teams sat together all semester and participated in at least one team activity (team discussions, in-class written assignments, and team quizzes) in every class period. Teams also were used for taking roll and reviewing for examinations. There was no decline in student evaluation of the overall effectiveness of the course or in examination scores when compared to when this course was taught with half the number of students and no teams. Students evaluated the team experience highly and appeared to enjoy competition among teams. Using teams was successful in creating experiences that foster student learning as embodied in Chickering and Gameson’s principles of good practice.


Sign in / Sign up

Export Citation Format

Share Document