scholarly journals Multi-UAV Collaborative Path Planning Method Based on Attention Mechanism

2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Tingzhong Wang ◽  
Binbin Zhang ◽  
Mengyan Zhang ◽  
Sen Zhang

Aiming at the problem that traditional heuristic algorithm is difficult to extract the empirical model in time from large sample terrain data, a multi-UAV collaborative path planning method based on attention reinforcement learning is proposed. The method draws on a combined consideration of influencing factors, such as survival probability, path length, and load balancing and endurance constraints, and works as a support system for multimachine collaborative optimizing. The attention neural network is used to generate the cooperative reconnaissance strategy of the UAV, and a large amount of simulation data is tested to optimize the attention network using the REINFORCE algorithm. Experimental results show that the proposed method is effective in solving the multi-UAV path planning issue with high real-time requirements, and the solving time is less than the traditional algorithms.

IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 135513-135523
Author(s):  
Qingfeng Yao ◽  
Zeyu Zheng ◽  
Liang Qi ◽  
Haitao Yuan ◽  
Xiwang Guo ◽  
...  

IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Qingli Liu ◽  
Yang Zhang ◽  
Mengqian Li ◽  
Zhenya Zhang ◽  
Na Cao ◽  
...  

IEEE Access ◽  
2019 ◽  
Vol 7 ◽  
pp. 146264-146272 ◽  
Author(s):  
Han Qie ◽  
Dianxi Shi ◽  
Tianlong Shen ◽  
Xinhai Xu ◽  
Yuan Li ◽  
...  

2017 ◽  
Vol 2017 ◽  
pp. 1-16 ◽  
Author(s):  
Jianjun Ni ◽  
Liuying Wu ◽  
Pengfei Shi ◽  
Simon X. Yang

Real-time path planning for autonomous underwater vehicle (AUV) is a very difficult and challenging task. Bioinspired neural network (BINN) has been used to deal with this problem for its many distinct advantages: that is, no learning process is needed and realization is also easy. However, there are some shortcomings when BINN is applied to AUV path planning in a three-dimensional (3D) unknown environment, including complex computing problem when the environment is very large and repeated path problem when the size of obstacles is bigger than the detection range of sensors. To deal with these problems, an improved dynamic BINN is proposed in this paper. In this proposed method, the AUV is regarded as the core of the BINN and the size of the BINN is based on the detection range of sensors. Then the BINN will move with the AUV and the computing could be reduced. A virtual target is proposed in the path planning method to ensure that the AUV can move to the real target effectively and avoid big-size obstacles automatically. Furthermore, a target attractor concept is introduced to improve the computing efficiency of neural activities. Finally, some experiments are conducted under various 3D underwater environments. The experimental results show that the proposed BINN based method can deal with the real-time path planning problem for AUV efficiently.


Robotica ◽  
1998 ◽  
Vol 16 (4) ◽  
pp. 415-423 ◽  
Author(s):  
Kimmo Pulakka ◽  
Veli Kujanpää

In this paper a path planning method for off-line programming of a joint robot is described. The method can automatically choose the easiest and safest route for an industrial robot from one position to another. The method is based on the use of a Self Organised Feature Map (SOFM) neural network. By using the SOFM neural network the method can adapt to different working environments of the robot. According to test results one can conclude that the SOFM neural network is a useful tool for the path planning problem of a robot.


2021 ◽  
Vol 11 (15) ◽  
pp. 6770
Author(s):  
Ali Abdi ◽  
Dibash Adhikari ◽  
Ju Hong Park

Path planning for robot arms to reach a target and avoid obstacles has had a crucial role in manufacturing automation. Although many path planning algorithms, including RRT, APF, PRM, and RL-based, have been presented, they have many problems: a time-consuming process, high computational costs, slowness, non-optimal paths, irregular paths, failure to find a path, and complexity. Scholars have tried to address some of these issues. However, those methods still suffer from slowness and complexity. In order to address these two limitations, this paper presents a new hybrid path planning method that contains two separate parts: action-finding (active approach) and angle-finding (passive approach). In the active phase, the Q-learning algorithm is used to find a sequence of simple actions, including up, down, left, and right, to reach the target cell in a gridded workspace. In the passive phase, the joints angles of the robot arm, with respect to the found actions, are obtained by the trained neural network. The simulation and test results show that this hybrid approach significantly improves the slowness and complexity due to using the simplified agent-environment interaction in the active phase and simple computing the joints angles in the passive phase.


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