scholarly journals Sculpture 3D Modeling Method Based on Image Sequence

Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-13
Author(s):  
Xiaofei Liu

This thesis first introduces the basic principles of model-based image sequence coding technology, then discusses in detail the specific steps in various implementation algorithms, and proposes a basic feature point calibration required in three-dimensional motion and structure estimation. This is a simple and effective solution. Aiming at the monocular video image sequence obtained by only one camera, this paper introduces the 3D model of the sculpture building into the pose tracking framework to provide initial depth information. The whole posture tracking framework can be divided into three parts, namely, the construction of the initial sculpture model, the posture tracking between frames, and the robustness processing during continuous tracking. In order to reduce the complexity of calculation, this paper proposes a new three-dimensional mesh model and a moving image restoration algorithm based on this model. At the same time, the influence of the intensity and direction factors in the scene is added, the simulation results are given, and the next step is discussed. The optimization work that needs to be done.

2021 ◽  
pp. 004051752110138
Author(s):  
Haisang Liu ◽  
Gaoming Jiang ◽  
Zhijia Dong

The purpose of this paper is to geometrically simulate warp-knitted medical tubular bandages with a computer-aided simulator. A flat mesh model is established according to unfolded fabric considering the knitting characteristics of double-needle bed warp-knitted tubular fabrics. Moreover, a 3D (three-dimensional) mesh model corresponding to the actual product shape is created. To better describe the spatial geometry of stitches, eight-point models are introduced, and stitches are generated with the flat mesh model. Founded on matrix operations, the stitch position in the 3D mesh model is determined through coordinate mapping. Various stitch paths are rendered in computer programming languages C# and JavaScript to conduct simulations. Warp-knitted medical tubular bandages with a large number of shapes are effectively modeled.


2020 ◽  
Vol 6 (2) ◽  
pp. eaay6036 ◽  
Author(s):  
R. C. Feord ◽  
M. E. Sumner ◽  
S. Pusdekar ◽  
L. Kalra ◽  
P. T. Gonzalez-Bellido ◽  
...  

The camera-type eyes of vertebrates and cephalopods exhibit remarkable convergence, but it is currently unknown whether the mechanisms for visual information processing in these brains, which exhibit wildly disparate architecture, are also shared. To investigate stereopsis in a cephalopod species, we affixed “anaglyph” glasses to cuttlefish and used a three-dimensional perception paradigm. We show that (i) cuttlefish have also evolved stereopsis (i.e., the ability to extract depth information from the disparity between left and right visual fields); (ii) when stereopsis information is intact, the time and distance covered before striking at a target are shorter; (iii) stereopsis in cuttlefish works differently to vertebrates, as cuttlefish can extract stereopsis cues from anticorrelated stimuli. These findings demonstrate that although there is convergent evolution in depth computation, cuttlefish stereopsis is likely afforded by a different algorithm than in humans, and not just a different implementation.


2013 ◽  
Vol 319 ◽  
pp. 343-347
Author(s):  
Ru Ting Xia ◽  
Xiao Yan Zhou

This research aimed to reveal characteristics of visual attention of low-vision drivers. Near and far stimuli were used by means of a three-dimensional (3D) attention measurement system that simulated traffic environment. We measured the reaction time of subjects while attention shifted in three kinds of imitational peripheral environment illuminance (daylight, twilight and dawn conditions). Subjects were required to judge whether the target presented nearer than fixation point or further than it. The results showed that the peripheral environment illuminance had evident influence on the reaction time of drivers, the reaction time was slow in dawn and twilight conditions than in daylight condition, distribution of attention had the advantage in nearer space than farther space, that is, and the shifts of attention in 3D space had an anisotropy characteristic in depth. The results suggested that (1) visual attention might be operated with both precueing paradigm and stimulus controls included the depth information, (2) an anisotropy characteristic of attention shifting depend on the attention moved distance, and it showed remarkably in dawn condition than in daylight and twilight conditions.


10.29007/72d4 ◽  
2018 ◽  
Author(s):  
He Liu ◽  
Edouard Auvinet ◽  
Joshua Giles ◽  
Ferdinando Rodriguez Y Baena

Computer Aided Surgery (CAS) is helpful, but it clutters an already overcrowded operating theatre, and tends to disrupt the workflow of conventional surgery. In order to provide seamless computer assistance with improved immersion and a more natural surgical workflow, we propose an augmented-reality based navigation system for CAS. Here, we choose to focus on the proximal femoral anatomy, which we register to a plan by processing depth information of the surgical site captured by a commercial depth camera. Intra-operative three-dimensional surgical guidance is then provided to the surgeon through a commercial augmented reality headset, to drill a pilot hole in the femoral head, so that the user can perform the operation without additional physical guides. The user can interact intuitively with the system by simple gestures and voice commands, resulting in a more natural workflow. To assess the surgical accuracy of the proposed setup, 30 experiments of pilot hole drilling were performed on femur phantoms. The position and the orientation of the drilled guide holes were measured and compared with the preoperative plan, and the mean errors were within 2mm and 2°, results which are in line with commercial computer assisted orthopedic systems today.


Author(s):  
Dimitrios Chrysostomou ◽  
Antonios Gasteratos

The production of 3D models has been a popular research topic already for a long time, and important progress has been made since the early days. During the last decades, vision systems have established to become the standard and one of the most efficient sensorial assets in industrial and everyday applications. Due to the fact that vision provides several vital attributes, many applications tend to use novel vision systems into domestic, working, industrial, and any other environments. To achieve such goals, a vision system should robustly and effectively reconstruct the 3D surface and the working space. This chapter discusses different methods for capturing the three-dimensional surface of a scene. Geometric approaches to three-dimensional scene reconstruction are generally based on the knowledge of the scene structure from the camera’s internal and external parameters. Another class of methods encompasses the photometric approaches, which evaluate the pixels’ intensity to understand the three-dimensional scene structure. The third and final category of approaches, the so-called real aperture approaches, includes methods that use the physical properties of the visual sensors for image acquisition in order to reproduce the depth information of a scene.


Sensors ◽  
2019 ◽  
Vol 19 (13) ◽  
pp. 3008 ◽  
Author(s):  
Zhe Liu ◽  
Zhaozong Meng ◽  
Nan Gao ◽  
Zonghua Zhang

Depth cameras play a vital role in three-dimensional (3D) shape reconstruction, machine vision, augmented/virtual reality and other visual information-related fields. However, a single depth camera cannot obtain complete information about an object by itself due to the limitation of the camera’s field of view. Multiple depth cameras can solve this problem by acquiring depth information from different viewpoints. In order to do so, they need to be calibrated to be able to accurately obtain the complete 3D information. However, traditional chessboard-based planar targets are not well suited for calibrating the relative orientations between multiple depth cameras, because the coordinates of different depth cameras need to be unified into a single coordinate system, and the multiple camera systems with a specific angle have a very small overlapping field of view. In this paper, we propose a 3D target-based multiple depth camera calibration method. Each plane of the 3D target is used to calibrate an independent depth camera. All planes of the 3D target are unified into a single coordinate system, which means the feature points on the calibration plane are also in one unified coordinate system. Using this 3D target, multiple depth cameras can be calibrated simultaneously. In this paper, a method of precise calibration using lidar is proposed. This method is not only applicable to the 3D target designed for the purposes of this paper, but it can also be applied to all 3D calibration objects consisting of planar chessboards. This method can significantly reduce the calibration error compared with traditional camera calibration methods. In addition, in order to reduce the influence of the infrared transmitter of the depth camera and improve its calibration accuracy, the calibration process of the depth camera is optimized. A series of calibration experiments were carried out, and the experimental results demonstrated the reliability and effectiveness of the proposed method.


Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-16 ◽  
Author(s):  
Zhen Wang ◽  
Wen Bin Gu ◽  
Xing Bo Xie ◽  
Qi Yuan ◽  
Yu Tian Chen ◽  
...  

According to the randomness of the spatial distribution and shape of the internal cells of closed-cell foam aluminum and based on the Voronoi algorithm, we use ABAQUS to model the random polyhedrons of pore cells firstly. Then, the algorithm of generating aluminum foam with random pore size and random wall thickness is written by Python and Fortran, and the mesh model of random polyhedral particles and random wall thickness was established by the algorithm read in by TrueGrid software. Finally, the mesh model is impo rted into the LS-DYNA software to remove the random polyhedron part of the pore cell. Compared with the results of scanning electron microscopy and antiknock test, the morphology and properties of the model are close to those of the real aluminum foam material, and the coincidence degree is more than 91.4%. By means of numerical simulation, the mechanism of the wall deformation, destruction of closed-cell aluminum foams, and the rapid attenuation of explosion stress wave after the interference of reflection and transmission of bubbles were studied and revealed. It is found that aluminum foam deformation can be divided into four areas: collapse area, fracture area, plastic deformation area, and elastic deformation region. Therefore, the explosion resistance is directly related to the cell wall thickness and bubble size, and there is an optimal porosity rule for aluminum foam antiknock performance.


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