This chapter looks into horizontal issues in ICT advances and discusses how the factor of human performance could help in increasing the impact of eAccessibility and assistive technologies in the future. More specifically, it revisits some of the ideas presented in earlier chapters looking at them from a different angle. The one of maximizing the audience and target group for assistive technologies through the increase in human performance, issues related with exoskeletons for working environments and dual use of assistive technology, sports as a motivator, aesthetics and fashion of prosthetics are discussed from this same perspective. Human performance could be a critical factor for the future of assistive technologies, and today's people with disabilities could become tomorrow's people with super-abilities and leaders in human performance issues.


2019 ◽  
Vol 38 (4) ◽  
Author(s):  
Lorna J. Moxham ◽  
Tamantha K. Stutchbury ◽  
Geoffrey Spinks ◽  
Eliza Vet ◽  
Victoria Ikutegbe ◽  
...  

Author(s):  
Anu Sathyan ◽  
L C Manikandan

The use of touch screen in our day-to-day life is always there. People without touch screen are only a few. Touch screen were built for ease of work and for saving time. It is an assistive technology. This interface can be beneficial to those that have difficulty in using other input devices such as a mouse or keyboard. When used in conjunction with software such as on-screen keyboards, or other assistive technology, they can make computing resources more available to people that have difficulty in using computers. Touch Screen is widely used and emerging technology that is sensitive to human touch, allowing a user to interact with the computer by touching pictures or words on the screen. It provides a very good user interface with applications that normally require a mouse. The touch screen interface is going to revolutionize the electronic interactive devices in a big way. The purpose of this study is to analyse the various technologies used to build the touch screen and it's also helpful for the future gen those who make a study on it.


Author(s):  
Louise Puli ◽  
Natasha Layton ◽  
Daniel Mont ◽  
Kylie Shae ◽  
Irene Calvo ◽  
...  

Globally, health systems face challenges in the delivery of assistive technology (AT) and only 10% of people are currently able to access the assistive products they need. The COVID-19 pandemic presented an uncharted path for AT providers to navigate, placing them under pressure to be agile and rapidly adapt. This article, part of a series, explores the experiences and impacts of the COVID-19 pandemic on AT providers and aims to inform how AT providers can be better prepared and supported in the future. A mixed methods approach was used to gather service data and perspectives from AT providers via a survey. A total of 37 responses were received from 18 countries. Service data showed extensive service disruption throughout 2020. Thematic analysis suggested significant changes to routine AT service delivery including rapid momentum towards home-based, decentralised, and digital services for which many AT providers were not prepared. Providers were required to make difficult decisions and deliver services in new ways to balance meeting demands, complying with government restrictions, and ensuring the safety of staff and clients. Few but important positives were expressed including the belief that expanded capacity to use remote and digital AT service delivery would remain useful in the future.


Author(s):  
Barbara J. Kouba ◽  
Brian Newberry

Even though the term is relatively new, assistive technologies of various types have helped people overcome, achieve, and perform for many years and come in many forms. In fact, many familiar technologies, some that might even be considered mainstream, were in fact initially conceived as assistive devices. Recently, assistive technology has become the subject of legislation including the Rehabilitation Act and the Americans with Disabilities Act and much more legislation regarding access to and funding for assistive technology is expected. Currently, much attention in the area of assistive technology focuses on the computer, and communications technology, including portable devices, which help individuals use powerful tools for accessing information and communicating with others. The future of assistive technology certainly will continue these areas of development but will also likely begin to adopt newer methods for interfacing various assistive technologies directly with the human sensory system. As has happened in the past, it is expected that many technologies initially created as assistive will be adopted by non-disabled individuals.


2018 ◽  
Vol 14 (4) ◽  
pp. 338-345 ◽  
Author(s):  
Brad E. Dicianno ◽  
James Joseph ◽  
Stacy Eckstein ◽  
Christina K. Zigler ◽  
Eleanor J. Quinby ◽  
...  

Author(s):  
Kathryn E. Ringland ◽  
Christine T. Wolf

Five years ago, our paper, "Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism" won Best Paper at ASSETS 2016 (Ringland et al. 2016). In that paper, we reported on our ethnographic engagement with a community for autistic youth called "Autcraft." In Autcraft, we found community members using do-it-yourself (DIY) making activities to transform their Minecraft game into an array of assistive technologies which enhanced their everyday lives. Although centered around the Minecraft game platform, the Autcraft community spans across an array of other social media platforms - such as Twitter, Facebook, YouTube, and Twitch. The creative ethos we found flourishing in Autcraft shares a lineage with past scholarship highlighting how disabled individuals have long adopted, adapted, and appropriated systems in order to serve as assistive devices. Five years on, we take some time here to reflect on what has happened since and what we are looking towards for the future.


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