Religion and the Arts in The Hunger Games

2020 ◽  
Vol 4 (1) ◽  
pp. 1-89
Author(s):  
Zhange Ni

Abstract In this selective overview of scholarship generated by The Hunger Games—the young adult dystopian fiction and film series which has won popular and critical acclaim—Zhange Ni showcases various investigations into the entanglement of religion and the arts in the new millennium. Ni introduces theories, methods, and the latest developments in the study of religion in relation to state politics, audio/visual art, material culture, reality TV, and transmedia projects, whilst also reading The Hunger Games as a story that explores the variety, complexity, and ambiguity of enchantment. In popular texts such as The Hunger Games, religion and art—both broadly construed, that is, beyond conventional boundaries—converge in creating an enchantment that makes life more bearable and effects change in the world.


2019 ◽  
Vol 1 (1) ◽  
Author(s):  
Intan Novia Sari ◽  
Purwarno Purwarno

This research is the result of qualitative research on the protagonist’s struggles named Katniss Everdeen depicted in Suzanne Collins’ novel The Hunger Games. Burleson (1964) says that struggle is one of ways to reach the better life in the future and also to increase the prestige. It means that any hope will be achieved through struggling. Katniss Everdeen is a strong as well as a resourceful sixteen-year-old girl who is far more mature than her age would suggest. Katniss is the main provider in her family, which consists of Katniss, her mother, and her younger sister, Prim Everdeen. She must struggle hard to make herself and her family stay life. Therefore she always keeps on struggling in her life. The finding of this research shows that the protagonist is succesful in her struggles to fulfill her family needs, to protect her sister and to win in the Hunger Games.


Lexicon ◽  
2018 ◽  
Vol 1 (2) ◽  
Author(s):  
Farhani Nurhusna

The use of sentence fragments is generally discouraged in good English writing because they lack one or more essential components of a sentence, namely a subject and/or a predicate, and thus are grammatically unacceptable. However in fiction writing, the use of sentence fragments is not only quite common in dialogue, but in narration as well. The present study analyses sentence fragments in the narration of the first novel of the young-adult science-fiction trilogy The Hunger Games written by Suzanne Collins, to investigate the types of fragments employed in the novel and their classification based on syntactic structure in the form of dependent-clause fragments and phrase fragments. The sentence fragments were further analysed for their use based on the context of their preceding sentences. The use of sentence fragments in the novel basically serves the function of creating emphasis or stressing important points in the story.


Author(s):  
Jyrki Korpua

Artikkeli käsittelee postapokalyptisen nuorten fiktion lainalaisuuksia K. K. Alongin romaanissa Kevätuhrit (2016). Teos on avausosa samannimiseen kirjasarjaan, jonka toinen osa Ansassa ilmestyi vuonna 2017. Alongin romaani kuvaa postapokalyptistä maailmaa, jossa suuri osa ihmisistä on menehtynyt. Teoksen nuoret keskushenkilöt pyrkivät selviytymään vaarallisissa miljöissä, joissa suuri osa jälkeenjääneestä populaatiosta on muuttunut epäinhimillisiksi ja aggressiiviksi tappajiksi. Romaanissa on nähtävissä perinteisen kehitysromaanin (Bildungsroman) ja postapokalyptisen fiktion genrelogiikkaa, joka vertautuu suosittuihin aikalaisteoksiin kuten Suzanne Collinsin Nälkäpeli-trilogiaan (The Hunger Games, 2008‒2010) tai Emmi Itärannan Teemestarin kirjaan (2012). Artikkeli esittää, että huolimatta postapokalyptisen fiktion lainalaisuuksien seuraamisesta Alongin romaani ei ole vain nuorille suunnattu kertomus dystooppisen postapokalyptisen maailman keskellä selviytymisestä, vaan se sisältää kertomuksen tasolla utooppisen toiveen uuden harmonisen ja voimauttavan maailman rakentamisesta tuhoutuneen maailman sijalle.


Sign in / Sign up

Export Citation Format

Share Document