Policy bargaining and militarized conflict

2017 ◽  
Vol 29 (4) ◽  
pp. 647-678 ◽  
Author(s):  
Peter Bils ◽  
William Spaniel

Studies of bargaining and war generally focus on two sources of incomplete information: uncertainty over the probability of victory and uncertainty over the costs of fighting. We introduce uncertainty over preferences of a spatial policy and argue for its relevance in crisis bargaining. Under these conditions, standard results from the bargaining model of war break down: peace can be Pareto inefficient and it may be impossible to avoid war. We then extend the model to allow for cheap talk pre-play communication. Whereas incentives to misrepresent normally render cheap talk irrelevant, here communication can cause peace and ensure that agreements are efficient. Moreover, peace can become more likely as (1) the variance in the proposer’s belief about its opponent’s type increases and (2) the costs of war decrease. Our results indicate that one major purpose of diplomacy is simply to communicate preferences and that such communications can be credible.

2017 ◽  
Vol 29 (3) ◽  
pp. 353-381 ◽  
Author(s):  
Max Gallop

For the bargaining model of war, in the absence of incomplete information and commitment problems, war is irrational. But this finding rests on a simple and rarely discussed assumption, that bargaining is between exactly two participants. When we relax this assumption, in a three-player bargaining game, war is an equilibrium. Thus, a key finding of the bargaining model, that there is always an agreement that all states prefer war, is an artifact of dyadic analysis. By removing this limitation, we can find new factors that affect the risk of war: the number of actors, divergence in state preferences, alliance dynamics, and the issue being bargained over.


2010 ◽  
Vol 104 (2) ◽  
pp. 347-368 ◽  
Author(s):  
ROBERT F. TRAGER

When states come to believe that other states are hostile to their interests, they often reorient their foreign policies by realigning alliance commitments, building arms, striking first, mobilizing troops, or adopting policies to drain the resources of states that menace them. This article presents a crisis bargaining model that allows threatened states a wider array of responses than the choice to back down or not. Two implications are that (1) “cheap talk” diplomatic statements by adversaries can affect perceptions of intentions, and (2) war can occur because resolved states decline to communicate their intentions, even though they could, and even though doing so would avoid a war. The model relates the content and quality of diplomatic signals to the context of prior beliefs about intentions and strategic options. In simulations, this form of diplomatic communication reduces the likelihood of conflict.


2015 ◽  
Vol 48 (04) ◽  
pp. 626-629 ◽  
Author(s):  
Kyle Haynes

ABSTRACTThis article outlines a classroom simulation for teaching the bargaining model of war. This model has become one of the most important theories of international conflict, but the technical notation often used to illustrate it is troublesome for some students. I describe a simple card game that can be integrated into a broader strategy for conveying the bargaining model’s core insights. I also highlight ways in which the game can be modified to focus on different aspects of the model’s logic.


2008 ◽  
Vol 16 (3) ◽  
pp. 250-273 ◽  
Author(s):  
Justin Esarey ◽  
Bumba Mukherjee ◽  
Will H. Moore

Private information characteristics like resolve and audience costs are powerful influences over strategic international behavior, especially crisis bargaining. As a consequence, states face asymmetric information when interacting with one another and will presumably try to learn about each others' private characteristics by observing each others' behavior. A satisfying statistical treatment would account for the existence of asymmetric information and model the learning process. This study develops a formal and statistical framework for incomplete information games that we term the Bayesian Quantal Response Equilibrium Model (BQRE model). Our BQRE model offers three advantages over existing work: it directly incorporates asymmetric information into the statistical model's structure, estimates the influence of private information characteristics on behavior, and mimics the temporal learning process that we believe takes place in international politics.


2016 ◽  
Vol 62 (4) ◽  
pp. 774-796 ◽  
Author(s):  
William Spaniel ◽  
Peter Bils

If peace fails due to incomplete information and incentives to misrepresent power or resolve, war is supposed to serve as a learning process and allows parties to reach a mutually preferable bargain. We explore crisis bargaining under a third type of uncertainty: the extent to which one side wishes to conquer the other. With incomplete information and take-it-or-leave-it negotiations, this type of uncertainty is isomorphic to incomplete information about the probability of victory. However, with incomplete information and bargaining while fighting, standard convergence results fail: types fail to fully separate because there is no differential cost for delay. Wars correspondingly last longer while benefiting no one. These results help explain empirical differences between territorial versus nonterritorial conflicts and interstate versus intrastate wars.


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