Toward More Usable Pictorial Assembly Instructions for Children

Author(s):  
Cortney V. Martin

Age-rating guidelines for construction toys are based on the physical characteristics of the toy and not necessarily the attributes of the accompanying instructions. Many construction toys are intended for children as young as six years old, but it is unclear how effectively they can use accompanying pictorial toy assembly instructions. This study examined the usability of four sets of toy instructions by K'NEX®, LEGO®, BIONICLE®, and Lincoln Log®, as used by six- and nine-year-old boys and girls. Significant usability problems impacting engagement and performance were evident including: color inaccuracies, cognitive overload, attention tunneling, bottom-to-top step sequencing, and complex graphic syntax. The research yielded design guidelines to enhance the effectiveness of pictorial assembly instructions for young children. It is important that instructions not discourage children from interacting with building and construction toys thus depriving them of important cognitive and motor development opportunities.

Author(s):  
Kalle Jegers ◽  
Carlotte Wiberg

This chapter reports on the initial results of a study conducted in the project FunTain. The main purpose was to identify general guidelines/implications for edutainment games, in order to guide designers of such games as they often lack in design guidelines. Usability evaluations were conducted on an edutainment game in order to find usability problems. These findings were analyzed and used as input in focus group meetings, held with joint teams of game designers and HCI experts. The outcome of the focus groups was a proposal of a list of ten general design guidelines. Findings indicate that users had problems in understanding the underlying model for the game as well as identifying the knowledge related content. Experts, further, gave comments about feedback problems and different types of consistencies. Some of the implications from the findings are guidelines for earning and loosing points, scoring and performance feedback and game object characteristics.


2005 ◽  
pp. 122-138
Author(s):  
Kalle Jegers ◽  
Charlotte Wiberg

This chapter reports on the initial results of a study conducted in the project FunTain. The main purpose was to identify general guidelines/implications for edutainment games, in order to guide designers of such games as they often lack in design guidelines. Usability evaluations were conducted on an edutainment game in order to find usability problems. These findings were analyzed and used as input in focus group meetings, held with joint teams of game designers and HCI experts. The outcome of the focus groups was a proposal of a list of ten general design guidelines. Findings indicate that users had problems in understanding the underlying model for the game as well as identifying the knowledge related content. Experts, further, gave comments about feedback problems and different types of consistencies. Some of the implications from the findings are guidelines for earning and loosing points, scoring and performance feedback and game object characteristics.


2021 ◽  
pp. 1-18
Author(s):  
Sally Taunton Miedema ◽  
Ali Brian ◽  
Adam Pennell ◽  
Lauren Lieberman ◽  
Larissa True ◽  
...  

Many interventions feature a singular component approach to targeting children’s motor competency and proficiency. Yet, little is known about the use of integrative interventions to meet the complex developmental needs of children aged 3–6 years. The purpose of this study was to examine the effects of an integrative universally designed intervention on children with and without disabilities’ motor competency and proficiency. We selected children (N = 111; disability = 24; no disability = 87) to participate in either a school-based integrative motor intervention (n = 53) or a control condition (n = 58). Children in the integrative motor intervention both with and without disabilities showed significant improvement in motor competency and proficiency (p < .001) as compared with peers with and without disabilities in a control condition. Early childhood center directors (e.g., preschool and kindergarten) should consider implementing integrative universally designed interventions targeting multiple aspects of motor development to remediate delays in children with and without disabilities.


1989 ◽  
Vol 17 (1) ◽  
pp. 62-73 ◽  
Author(s):  
R. W. Morris ◽  
M. Nairn ◽  
T. A. Torda

Fifteen pulse oximeters were compared. Their physical characteristics, price, warranty, information handling and displays were catalogued. Times for changes in data display and susceptibility to interference were assessed. A model for comparison of oximeters under conditions of poor perfusion was developed using a tourniquet to progressively diminish limb perfusion pressure (systolic minus tourniquet pressure). The oximeters evidenced a wide variety of features and performance in poor perfusion states. Instruments lacking a beep varying in pitch with saturation or a waveform/pulse bar display of plethysmograph signal were considered less satisfactory. The majority of instruments, with some notable exceptions, performed remarkably well in a state of diminished perfusion. The study demonstrates that purchasers of pulse oximeters need to exercise care in assessing the suitability of particular instruments to their specific requirements.


2011 ◽  
Vol 403-408 ◽  
pp. 3739-3743
Author(s):  
Nadzril Sulaiman ◽  
Jumril Yunas ◽  
Gandi Sugandi ◽  
Majlis Burhanuddin Yeop

Measurement of low magnetic field has played an important role in many electronics applications such as military, non-destructive test, medical diagnosis and treatment. The presence of magnetic field, particularly the strength and direction, can be measured using magnetometer. Fluxgate magnetometer is one of the prominent type among many types of magnetometer due to its simple operating principle, robustness and durability. The main components of fluxgate magnetometer consisting of Driving Coils, Sensing Coils and Magnetic Core. In recent years, fluxgates are increasingly made into micro-scale through MEMS silicon processing technology. Physical characteristics of fluxgate coils such as width of the coil; distance between successive coil; and gap between top and bottom coils have an effect towards device miniaturization and performance. Therefore, physical characteristic analysis of coils is significant. This paper highlights analysis on physical characteristics of solenoid-based coil structure for a micro-scaled fluxgate magnetometer by means of finite element method (FEM) simulations. The results of this analysis can be used to design proper coils that could improve the performance of the device.


2018 ◽  
Vol 6 (12a) ◽  
pp. 7
Author(s):  
Songül Pektaş ◽  
Betül Akyol

The aim of this study was to investigate the effects of physical activity with music on motor development and performance in children with developmental deficiencies. The study includes twenty children with developmental deficiencies, aged between 10-15 years old. Children were classified into two groups randomly and both groups were given 1 hour of training 3 days a week for 20 weeks. Physical activity with English and Spanish verbal song was used for the first group and only physical activity for the second group. Each participant participated in shuttle, shuttle run, flexibility, standing long jump, vertical jump tests.  The fatigue parameter of children was evaluated using the Visual Analog Scale. As a result of this study, it has been shown that physical activity with music is more effective method to improve motor development and performance levels of children with developmental deficiencies.


Author(s):  
Borhannudin Abdullah ◽  
Nor Amalina Shafie ◽  
Aminuddin Yusof ◽  
Shamsulariffin Shamsudin ◽  
Siti NurSarah Salehhodin

Author(s):  
Jacqueline D. Goodway ◽  
Ruri Famelia ◽  
Ali Brian ◽  
John C. Ozmun ◽  
David L. Gallahue

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