Making Effective Contributions to Product Design and Development

Author(s):  
Jane Fulton Suri

To work effectively as a consultant in a product development program, the human factors practitioner needs to work effectively with other professionals including product and marketing managers; software, electrical, and mechanical engineers; interaction and industrial designers. Drawing upon examples and experience from several product development programs, the paper considers ways of improving effectiveness including building relationships with colleagues, scoping issues to be addressed, selecting methods for the time available, and communicating with product development team members.

Author(s):  
Mandar M. Chincholkar ◽  
Jeffrey W. Hermann ◽  
Yu-Feng Wei

Design for production (DFP) refers to methods that evaluate manufacturing system performance as a function of product design variables. DFP can lead a product development team to consider changing the product design to avoid problems or improve profitability. In addition, DFP can provoke suggestions to improve the manufacturing system. This paper reviews studies that have successfully applied DFP techniques in a variety of product domains. In addition, the paper discusses how product development teams can create new DFP techniques that will help them create more profitable products. The presentation of these examples and guidelines should encourage the use of DFP and improve product development.


Author(s):  
Keith Karn ◽  
Christy Harper ◽  
Alisa Rantanen ◽  
Rochelle Edwards ◽  
Michael C. Bartha

User research in all its forms—from early ethnographic studies to late stage usability validation studies— undoubtedly can add value to any product design and development process. At its best, user research is tightly integrated with the design process, and designers and other team members eagerly seek out research findings to guide design decisions. At its worst, user research can hinder rather than help the efforts of the larger product design and development team—answering the wrong questions, providing misleading information, and focusing attention on issues that are not critical to product success. This can lead to friction between researchers and designers and other members of the product development team. This panel addresses the challenges of integrating user research into the product development process in a way that truly adds value, while suggesting ways to avoid common pitfalls that can result in user research leading designers astray.


2021 ◽  
pp. 104649642110431
Author(s):  
Yun-Hwa Chiang ◽  
Chu-Chun Hsu

This study proposes that working with colleagues who have similar levels of open personality can enhance a person’s social exchange relationship with teammates, which then inspires the person’s creativity. This study also draws on the idea-journey model of creativity and innovation to propose that the positive relationship between team members’ aggregated similarity in openness personality with teammates and the performance of the new product that the team develops is stronger when members of the team possess low levels of openness personality in aggregate. Examining data collected from Taiwanese new product development team engineers, we find support for these arguments.


Author(s):  
Aybüke Aurum ◽  
Oya Demirbilek

As we enter the third millennium, many organizations are forced to constantly pursue new strategies to differentiate themselves from their competitors. Examples include offering customers streams of new products and services, as well as continuously seeking to improve productivity, services and the effectiveness of product design, development and manufacturing processes. Consequently, new concepts, approaches and tools are emerging quickly as the globalization trend expands across the world. Product complexity, pressures to reduce production cycle time, the need for stakeholders’ contributions and multinational company as well as consumer requirements create the demand for sophisticated multi-designer collaborative virtual environments where product design can be shared and acted upon (Kunz, Christiansen, Cohen, Jin, & Levitt, 1998; Ragusa & Bochanek, 2001; Anderson, Esser & Interrante, 2003). Thus, researchers and practitioners recognize that collaboration is an essential aspect of contemporary, professional product design and development activities. The design process is collaborative by nature. Collaborative design fosters participation of stakeholders in any form during the design process. The design of a successful product is dependent on integrating information and experiences from a number of different knowledge domains. These domains include consumer (end-user) requirements, industrial designers’ professional design skills as well as manufacturers’ needs. This results in a product that performs at a functional as well as aesthetic level and that can be manufactured by the right process at the right price. End-user involvement is essential to product design, since products that do not achieve consumer satisfaction or meet consumer needs are doomed to fail (Schultz, 2001). Accurate understanding of user needs is an essential aspect in developing commercially successful products (Achilladelis, 1971). Hence, it is very important for industrial designers to gather the end-users’ needs and incorporate them into their designs. The involvement of manufacturers in the initial stages of the domestic product design process can lead to a dramatic reduction in a product’s development lifecycle time, also facilitating the coordination of the purchasing and engineering functions (Bochanek & Ragusa, 2001; Demirbilek, 2001). The increasing complexity of artifacts and the globalization of product development are changing research methodologies and techniques. A prime example of this includes the application of a virtual collaborative design environment (VCDE) for product design and manufacturing. This article focuses on the concept of virtual collaborative design. It describes a research effort to investigate cross-cultural collaboration in product development using online applications for domestic product design. The aim of this research is to investigate issues related to the virtual collaborative design (VCD) process, and to bring an understanding of stakeholder needs during the collaborative design process as well as to improve the relationships between end-users, designers and manufacturers. The article presents findings based on a survey study conducted with four different potential stakeholders: representatives of consumers, software designers, industrial designers and manufacturers.


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