Digital Workplace: The Human Interface

Author(s):  
Debashis Ghosal ◽  
Shulagna Sarkar
Author(s):  
Cleo Hanaway-Oakley

This chapter presents an alternative to the popular critical vein that sees Joyce’s Ulysses and early cinema as conveying a mechanical, impersonal view of the world. It is argued that Ulysses and certain genres of early cinema were engaged—naively or otherwise—in a revaluation of Cartesian dualism, involving the reappraisal of mind/body and human/machine binaries. The physical comedy of Bloom and Charlie Chaplin is analysed with reference to phenomenological ideas on prosthesis and the machine–human interface, while other genres of early cinema, such as Irish melodrama and trick films, are considered in the light of phenomenological theories of gesture and embodiment. By comically mocking mind/body separation and depicting the inseparability of subjectivity and corporeality, Joyce and the early film-makers go beyond the ideas of Bergson and anticipate Merleau-Ponty’s later notion of the ‘body-subject’.


2019 ◽  
Vol 18 (3) ◽  
pp. 308-326 ◽  
Author(s):  
Jaime F. Cárdenas-García ◽  
Bruno Soria De Mesa ◽  
Diego Romero Castro

Abstract The development of globalized digital labor brings to mind a labor process that seems to have changed dramatically from that of the industrial age. The toil of low-wage manual labor inside extensive buildings with smokestacks prevalent in the industrial age seems to have evolved into well-paid, enjoyable, meaningful labor in elegant buildings in tune with spacious vegetation-filled campuses. At the same time, social polarization is increasing with the threat of minimum-wage service labor and labor-replacing robots seeming to be the order of the day. The bottom line that drives this process seems to be the same as always, i.e. what benefits the capitalist owner is what is good for the digital workplace. This article seeks to identify and demystify the fundamental elements of digital labor in the globalized information age.


1987 ◽  
Vol 2 (3) ◽  
pp. 114-118
Author(s):  
M.W. Dale

This paper presents a manufacturing systems engineering view of important issues relating to IT research and development. It argues for an approach to the next phase of information technology development which is heavily based on real-world applications with the dominant influences held by educated users and engineers who have added computing skills, rather than information technologists. It argues for ‘consolidation’ with particular attention to total systems integration and an emphasis on the need to professionally engineer the human interface.


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