Force Exertion for (Consumer) Product Design: Information for the Design Process

Author(s):  
K. H. Ko ◽  
C. Yu ◽  
K. Pochiraju ◽  
S. Manoochehri

The product development process is a series of asynchronous process steps in which the geometry, the materials, and the manufacturing processes are defined to meet the performance and cost requirements. During the product design, information about a product is initially sparse and becomes more detailed as the process matures. In this paper, we apply a systems complexity analysis methodology to track the evolution of information complexity for several design process workflows. We used a frame-slot based model to store parametric design information, defined the size and link complexity measures for the design information and tracked the evolution of the knowledge-base complexity throughout the design process. Product design through injection molding is taken as an example to illustrate the utility of our approach and the static and dynamic aspects of the complexity of design information are analyzed.


1991 ◽  
Vol 16 (3) ◽  
pp. 13-17
Author(s):  
Daniel Formosa

An insufficient flow of information leads to inadequately designed products. There are several reasons why designers do not receive good information. Designers have no training in research, and rarely conduct their own research studies. They therefore must rely on research performed by persons in other fields. This information, in turn, is poorly adaptable to the designer’s needs. An information gap exists. Contributing to the problem are project schedules and budgets that unreasonably limit the amount of time that can be invested in the gathering and assimilation of information. On the horizon is the utilization of multi-disciplinary research teams that will apply their efforts to design. In the meantime, information gathering is a tedious process that needs to be performed as expediently and as painlessly as possible. A librarian with an understanding of the design process can be a vital member of a product design team.


2007 ◽  
Vol 10-12 ◽  
pp. 165-171
Author(s):  
Y. Zhao ◽  
Rong Mo

The traditional series working mode can not make the outcome of product design process verified by activities of manufacturing domain in time, and the manufacturing process can not be executed concurrently. The purpose of this paper is to develop a method to solve the problem mentioned above. The connotation of the collaboration between design and manufacturing is studied firstly, and then the design state maturity model (DSMM) is proposed in this paper. Six levels of maturity are defined in this model, and every level can support the collaboration between design and manufacturing in different degree. Based on the design information required in the manufacturing process, the information included in each level is studied and particularized. Finally, the DSMM-based work process of collaboration between design and manufacturing is studied.


Author(s):  
Myun W. Lee ◽  
Myung Hwan Yun ◽  
Jong Soo Lee

In designing a new consumer product, integration of human factors principles is greatly emphasized. However, relatively few attempts have been made to systematically include ergonomic design in the conceptual design phase. High Touch is a product design strategy that uses existing technology systematically to design a new consumer product emphasizing user-friendliness and customer satisfaction. To realize this objective, High Touch design uses several analysis scheme such as identification of implicit needs, realization of potential demand and systematic application of ergonomic considerations into product design. Hierarchical analysis of human variables, product functions and technology attributes is the basic tool of the High Touch design. In this paper, High Touch design process is introduced and a series of new products developed using High Touch design process is demonstrated.


Author(s):  
Venkat Allada ◽  
Parimal Kopardekar ◽  
S. Anand ◽  
Anil Mital

Abstract Most designers do not consider ergonomic guidelines in designing consumer products. Also, very little attention is generally paid to user needs and preferences. It is imperative that consumer products be designed keeping in mind the human capabilities and limitations. Such considerations in the product design process are necessary since the market is becoming competitive and users more picky. The purpose of this paper is to consider the implications of ergonomic design guidelines on consumer product design, its manufacturing, and associated costs. A Linear Programming model is also developed to assist designers in the product design process.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


2020 ◽  
Vol 33 (1) ◽  
Author(s):  
Qian Hui ◽  
Yan Li ◽  
Ye Tao ◽  
Hongwei Liu

AbstractA design problem with deficient information is generally described as wicked or ill-defined. The information insufficiency leaves designers with loose settings, free environments, and a lack of strict boundaries, which provides them with more opportunities to facilitate innovation. Therefore, to capture the opportunity behind the uncertainty of a design problem, this study models an innovative design as a composite solving process, where the problem is clarified and resolved from fuzziness to satisfying solutions by interplay among design problems, knowledge, and solutions. Additionally, a triple-helix structured model for the innovative product design process is proposed based on the co-evolution of the problem, solution, and knowledge spaces, to provide designers with a distinct design strategy and method for innovative design. The three spaces interact and co-evolve through iterative mappings, including problem structuring, knowledge expansion, and solution generation. The mappings carry the information processing and decision-making activities of the design, and create the path to satisfying solutions. Finally, a case study of a reactor coolant flow distribution device is presented to demonstrate the practicability of this model and the method for innovative product design.


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