EDUCATIONAL COMPUTER GAMES ASSISTED LEARNING CODING ATTITUDE SCALE: VALIDITY AND RELIABILITY STUDY

2016 ◽  
Vol 11 (3) ◽  
pp. 184-194 ◽  
Author(s):  
Gonca Keçeci ◽  
Burcu Alan ◽  
Fikriye Kırbağ Zengin
Author(s):  
Yalçin KANBAY ◽  
Elif IŞIK ◽  
Özgür ASLAN ◽  
Pınar TEKTAŞ ◽  
Aysun AKÇAM

Author(s):  
Yalçin KANBAY ◽  
Pınar TEKTAŞ ◽  
Elif IŞIK ◽  
Özgür ASLAN ◽  
Aysun AKÇAM ◽  
...  

Author(s):  
Filiz Aslantekin Özçoban ◽  
Naciye Gelebek ◽  
Yasemin Erkal Aksoy ◽  
Hacer Yalnız Dilcen

2018 ◽  
Vol 63 (1) ◽  
pp. 47
Author(s):  
Oksana A. Kucheruk

The article deals with the problem of forming the lexical competence of younger teenage pupils with the use of computer games in the process of learning the Ukrainian language, the ways of its solution and the corresponding methodical recommendations are offered. The importance of creating and using computer games in order to improve the quality level of Ukrainian-language education is substantiated. The essence of the concepts of «lexical competence», «educational computer game» is specified. On the basis of analysis of scientific works, synthesis of educational and methodological ideas, generalization of own experience of pedagogical work the conditions of effective use of educational computer games within the limits of Ukrainian-language education are determined. It has been established that the integration of computer games into the traditional Ukrainian language learning system helps to provide internal motivation for learning, activating pupils ‘cognitive activity, forming general and substantive competencies. It is emphasized that the effectiveness of educational computer games in the language training of students depends on the level of professional education, ICT competence and linguodidactic skill of a teacher-translator. The educational potential of an interactive educational game complex is described, which is to stimulate interest in teaching the Ukrainian language and creates opportunities for the formation of lexical competence on the basis of electronic linguodidactics.


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