scholarly journals Verb Concept Selection using Co-occurrence Information of Verb Concepts: A Mechanism in an Integrated Narrative Generation System

Author(s):  
Jumpei Ono ◽  
Takashi Ogata

First, this chapter introduces an idea that deals with narrative phenomena as the integration between the individual (narrative generation and reception system) and social levels (narrative production and consumption system); this idea is called the “multiple narrative structures model.” This chapter describes the future image of a human-machine symbiosis system that includes narrators and receivers as artificial intelligence. Furthermore, based on the concept of “visible narratives” and “invisible narratives,” the author analyzes the narrative components or elements to consider methods for synthesizing the analyzed elements. This idea of the analysis and synthesis of various narrative elements will be systematized in the “integrated narrative generation system.”



Author(s):  
Taisuke Akimoto ◽  
Takashi Ogata

The authors propose the design of a Socially Open Narrative Generation System (SONGS) that co-creates a collection of diverse narratives from a narrative generation program and people. This is a challenge of the social application of narrative generation technology used for vitalizing the social activity of producing and sharing narratives. The key idea is to connect and unify individual narrative productions by many agents, including a computer program and many humans, via a collection of narratives produced and accumulated by these agents. At the same time, SONGS is the practice of a computational approach to narratology as a model for the social process of narrative production. This chapter describes the key concepts and mechanism design of SONGS with several experimental programs.



Author(s):  
Taisuke Akimoto ◽  
Jun Endo ◽  
Takashi Ogata

For a mechanism of the surface expression phase in the authors' narrative generation system architecture, this paper proposes an approach to the circulative generation by the mutual transformation between music and narrative. In the concept for musical mechanism, music is not just the accompaniment for narrative and the authors extremely aim at using musical knowledge & techniques and conceptual knowledge & techniques in fusion by the medium of music. Depending on this concept, in this paper, the authosr introduce the newest prototyping system composed of eight routes of transformation modules between narrative and music including automatic composition and musical variation mechanisms. In addition, through the simple preliminary evaluations, the authors consider several insufficient points in the quality of music and the correspondence of music to narrative.



Author(s):  
Takashi Ogata

This chapter undertakes a comprehensive survey and analysis of kabuki, aiming to explore a narrative generation-reception and a narrative production-consumption model of kabuki from the viewpoint of an information system and, in particular, a narrative generation system. A fundamental concept of the modeling is “multiplicity,” or multiple narrative structures. In addition, the author associates this model with the concept of the Geinō Information System (GIS), representing a system model in which multiple narrative generations and production mechanisms or processes are included. This chapter presents introductory knowledge on kabuki, including history and basic terms, as background for the discussion. In addition, this chapter shows the results of concrete analyses of kabuki's elements, including “person,” “story,” “tsukushi,” and “naimaze.”



Author(s):  
Taisuke Akimoto ◽  
Takashi Ogata

The authors propose the conceptual design of a co-creative narrative generation system that co-creates a collection of diverse narratives from a narrative generation program and people. The long-term goal of this study is to vitalize humans' narrative creation by developing generative narrative technology. The key idea is to connect and unify individual narrative productions by many agents, including one or more computer programs and humans, via a collection of narratives produced and accumulated by these agents. Simultaneously, a co-creative narrative generation system is the practice of a computational approach to narratology as a model for the social system of narrative production. This chapter describes the basic concepts of the co-creative narrative generation system.



Author(s):  
Jumpei Ono ◽  
Takashi Ogata

The authors have been developing an automatic narrative generation game using the method of table-talk role playing game (TRPG) that is an analog game based on the interactive process by real humans. This system progresses by repeating of the interaction between a game master (GM) and players (PLs). Although the GM prepares a story as a basis of the process, the PLs can detail and change the story. A basic idea in this chapter is that a gap created through the interaction between the GM and the PLs, namely the gap between the original story by the GM and the changed story, gives various impressive effects for an interesting story or narrative, especially a kind of surprise. Based on the above basic idea, in a previous research the authors studied the relationships between gap and surprise, narrative or story techniques producing surprise, and so on using short stories really generated by the authors' narrative generation system.



This chapter introduces an integrated narrative generation system (INGS), which is one of the central parts in the author's study that aims to define an integrated approach to narrative generation. In the narrative generation study, all parts are considered as components that serve the extreme generative and productive goals, and the most important element of the goals corresponds to the design and development of INGS. This chapter divides INGS into two parts: mechanisms and contents. The main generation modules in INGS are for story, narrative discourse, and expression including language, music, and picture images, which are performed using various narrative techniques. On the other hand, INGS has dictionaries, including conceptual and language, and various knowledge, including story content and state-event transformation knowledge bases, which correspond to the aspect of contents. This chapter explains the mechanisms in the order of the entire process and states in detail the conceptual dictionaries, mainly noun and verb conceptual dictionaries.



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