scholarly journals When is Selfish Routing Bad? The Price of Anarchy in Light and Heavy Traffic

2020 ◽  
Author(s):  
Riccardo Colini-Baldeschi ◽  
Roberto Cominetti ◽  
Panayotis Mertikopoulos ◽  
Marco Scarsini
Author(s):  
Roberto Cominetti ◽  
Valerio Dose ◽  
Marco Scarsini

AbstractThe price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more general congestion games. Recently, the price of anarchy in routing games has been studied as a function of the traffic demand, providing asymptotic results in light and heavy traffic. The aim of this paper is to study the price of anarchy in nonatomic routing games in the intermediate region of the demand. To achieve this goal, we begin by establishing some smoothness properties of Wardrop equilibria and social optima for general smooth costs. In the case of affine costs we show that the equilibrium is piecewise linear, with break points at the demand levels at which the set of active paths changes. We prove that the number of such break points is finite, although it can be exponential in the size of the network. Exploiting a scaling law between the equilibrium and the social optimum, we derive a similar behavior for the optimal flows. We then prove that in any interval between break points the price of anarchy is smooth and it is either monotone (decreasing or increasing) over the full interval, or it decreases up to a certain minimum point in the interior of the interval and increases afterwards. We deduce that for affine costs the maximum of the price of anarchy can only occur at the break points. For general costs we provide counterexamples showing that the set of break points is not always finite.


2020 ◽  
Vol 104 (560) ◽  
pp. 235-240
Author(s):  
Leonard M. Wapner

Folded paper road maps are found next to sextants in the pile of obsolete navigation tools. GPS navigation apps like Waze and Google Maps, accurate to within a few metres, are available on all smartphones and most new cars. These apps provide drivers with real time traffic conditions and suggest minimum drive time routes, giving drivers the ability to avoid congestion and delays caused by heavy traffic, accidents, road construction and other hindrances.


2015 ◽  
Vol 32 (01) ◽  
pp. 1540003
Author(s):  
Xujin Chen ◽  
Xiaodong Hu ◽  
Weidong Ma

This paper concerns the asymmetric atomic selfish routing game for load balancing in ring networks. In the selfish routing, each player selects a path in the ring network to route one unit traffic between its source and destination nodes, aiming at a minimum maximum link load along its own path. The selfish path selections by individuals ignore the system objective of minimizing the maximum load over all network links. This selfish ring load (SRL) game arises in a wide variety of applications in decentralized network routing, where network performance is often measured by the price of anarchy (PoA), the worst-case ratio between the maximum link loads in an equilibrium routing and an optimal routing. It has been known that the PoA of SRL with respect to classical Nash Equilibrium (NE) cannot be upper bounded by any constant, showing large loss of efficiency at some NE outcome. In an effort to improve the network performance in the SRL game, we generalize the model to so-called SRL with collusion (SRLC) which allows coordination within any coalition of up to k selfish players on the condition that every player of the coalition benefits from the coordination. We prove that, for m-player game on n-node ring, the PoA of SRLC is n - 1 when k ≤ 2, drops to 2 when k = 3 and is at least 1 + 2/m for k ≥ 4. Our study shows that on one hand, the performance of ring networks, in terms of maximum load, benefits significantly from coordination of self-interested players within small-sized coalitions; on the other hand, the equilibrium routing in SRL might not reach global optimum even if any number of players can coordinate.


Algorithmica ◽  
2013 ◽  
Vol 69 (3) ◽  
pp. 619-640 ◽  
Author(s):  
Giorgos Christodoulou ◽  
Kurt Mehlhorn ◽  
Evangelia Pyrga

2021 ◽  
Author(s):  
Zijun Wu ◽  
Rolf H. Möhring ◽  
Yanyan Chen ◽  
Dachuan Xu

The price of anarchy (PoA) is a standard measure for the inefficiency of selfish routing in the static Wardrop traffic model. Empirical studies and a recent analysis reveal a surprising property that the PoA tends to one when the total demand T gets large. These results are extended by a new framework for the limit analysis of the PoA in arbitrary nonatomic congestion games that apply to arbitrary growth patterns of T and all regularly varying cost functions. For routing games with Bureau of Public Road (BPR) cost functions, the convergence follows a power law determined by the degree of the BPR functions, and a related conjecture need not hold. These findings are confirmed by an empirical analysis of traffic in Beijing.


Author(s):  
Francisco Benita ◽  
Vittorio Bilò ◽  
Barnabé Monnot ◽  
Georgios Piliouras ◽  
Cosimo Vinci

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