scholarly journals Primary School Students’ Creative Thinking Skills in Mathematics Problem Solving

2020 ◽  
Vol 9 (3) ◽  
pp. 1281-1295
Author(s):  
Erna Yayuk
2020 ◽  
Vol 9 (3) ◽  
pp. 20
Author(s):  
Abdulnaser A. Fakhrou ◽  
Sara A. Ghareeb

The present study aimed to explore the effectiveness of a proposed program titled (creativity lamp) in improving students’ thinking skills and academic achievement and promoting creativity among them in Kuwait. This program involves several enrichment activities. The experimental group consists from 26 students. The control group consists from 25 students. Those students were randomly selected from a school named Al-Ma’moun Primary School. The proposed program is based on extracurricular activities. The teacher was trained about the way of implementing the program. The program was implemented throughout the semester. Through using the Torrance test of creative thinking-figural, it was found that the proposed program has a statistically significant impact –at the statistical significance of (a=0.001)- on the students’ academic achievement and creativity. The researchers recommend adding enrichment activities to the curricula of primary school students in Kuwait.


Author(s):  
Sarah Fahad Al-Harbi Sarah Fahad Al-Harbi

The study aimed to identify the effect of teaching English using virtual classrooms on developing creative thinking skills among primary school students in Makkah. To achieve the objectives of the study, the researcher used the semi-experimental approach in the experimental and control group system, and the study was applied to a sample of (50) students. An experimental group (25) students is divided into two groups, for whom he is taught using the virtual classroom strategy, and a control group (25) students is taught for them in the traditional way, and the study showed the presence of statistical significance at the level of significance (a = 0.05). The difference between the mean scores of the two groups' students in the post application of the creative thinking test for the skill (fluency- originality- flexibility) and for the benefit of the experimental group, which was studied using virtual classes. Based on the results of the study, the researcher recommended encouraging English language teachers to use virtual classrooms in teaching, and conducting other studies on the effect of using virtual classrooms on other variables.


Author(s):  
Lutfi Asyari ◽  
Risma Nuriyanti ◽  
Dani Gunawan ◽  
Rajji K. Adiredja

<p><em>The students’ skill in exploring creative ideas in writing is a problem that needs to be taken seriously. This happens because of the students’ lack of creative thinking in exploring some ideas in words. The purpose of this research was to examine the effects of experiential learning model on primary school students’ creative thinking skill. The method used quasi-experimental of non-equivalent control group design. The population of this research was a group of fourth grader students of Sekolah Dasar Labschool UPI (Labschool UPI Primary School) in total of 47 students and divided in to two separate classes, which were an experimental class and a control class. The results of this research revealed significant contrasts in post-test between an experimental class and a control class. The results concluded that the experiential learning model has significant effects on primary school students’ creative thinking skill. Therefore, the experiential learning model is one of the solutions for teacher to develop students’ creative thinking skill, especially in writing from the aspects of flexibility, fluency, originality and elaboration. Moreover, the outcome ideas were diverse, expressive and comprehensible.</em></p>


2021 ◽  
Vol 2 (4) ◽  
pp. 468-476
Author(s):  
Zaky Adhitya Ginanjar Sasmita ◽  
Wahono Widodo ◽  
Sifak Indana

The goal of this research is to produce learning media used context make pia cake that has category valid, practical and effective to train creativity thinking learning in primary school students.  The research was conducted in 5th grade elementary school as many as 30 students. The research method used is three stages of the 4D model, namely definition, planning, development with the design of one group pretest - posttest design. This research produces 1) validity data syllabus (very valid), lesson plan (valid), teaching materials (valid), worksheet (very valid) and creative thinking skills test (valid); 2) Practicality data taken from the implementation practicality of lesson plan with good criteria; 3) The effectiveness of the device produces an N- Gain value from four components of creative thinking i.e. fluency in the high category, flexibility originality and elaboration are medium. The student's response shows delight and intrigue when learning is done using the development of contextual learning devices to train students' creative thinking skills.


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