2A2-B05 Fundamental Study of eye-tracking system using an infrared web camera(Wheeled Robot / Tracked Vehicle (2))

2014 ◽  
Vol 2014 (0) ◽  
pp. _2A2-B05_1-_2A2-B05_2
Author(s):  
Masaki INAFUKU ◽  
Jun NISHISHIMAMOTO ◽  
Koji YAMADA ◽  
Satoshi Endo
2006 ◽  
Vol 18 (06) ◽  
pp. 319-327 ◽  
Author(s):  
MU-CHUN SU ◽  
KUO-CHUNG WANG ◽  
GWO-DONG CHEN

The object of this paper is to present a set of techniques integrated into a low-lost eye tracking system. Eye tracking systems have many potential applications such as learning emotion monitoring systems, drivers' fatigue detection systems, etc. In this paper, we report how we use an eye tracking system to implement an "eye mouse" to provide computer access for people with severe disabilities. The proposed eye mouse allows people with severe disabilities to use their eye movements to manipulate computers. It requires only one low-cost Web camera and a personal computer. A five-stage algorithm is developed to estimate the directions of eye movements and then use the direction information to manipulate the computer. Several experiments were conducted to test the performance of the eye tracking system.


Author(s):  
Paul A. Wetzel ◽  
Gretchen Krueger-Anderson ◽  
Christine Poprik ◽  
Peter Bascom

2010 ◽  
Vol 36 (8) ◽  
pp. 1051-1061 ◽  
Author(s):  
Chuang ZHANG ◽  
Jian-Nan CHI ◽  
Zhao-Hui ZHANG ◽  
Zhi-Liang WANG

Author(s):  
Federico Cassioli ◽  
Laura Angioletti ◽  
Michela Balconi

AbstractHuman–computer interaction (HCI) is particularly interesting because full-immersive technology may be approached differently by users, depending on the complexity of the interaction, users’ personality traits, and their motivational systems inclination. Therefore, this study investigated the relationship between psychological factors and attention towards specific tech-interactions in a smart home system (SHS). The relation between personal psychological traits and eye-tracking metrics is investigated through self-report measures [locus of control (LoC), user experience (UX), behavioral inhibition system (BIS) and behavioral activation system (BAS)] and a wearable and wireless near-infrared illumination based eye-tracking system applied to an Italian sample (n = 19). Participants were asked to activate and interact with five different tech-interaction areas with different levels of complexity (entrance, kitchen, living room, bathroom, and bedroom) in a smart home system (SHS), while their eye-gaze behavior was recorded. Data showed significant differences between a simpler interaction (entrance) and a more complex one (living room), in terms of number of fixation. Moreover, slower time to first fixation in a multifaceted interaction (bathroom), compared to simpler ones (kitchen and living room) was found. Additionally, in two interaction conditions (living room and bathroom), negative correlations were found between external LoC and fixation count, and between BAS reward responsiveness scores and fixation duration. Findings led to the identification of a two-way process, where both the complexity of the tech-interaction and subjects’ personality traits are important impacting factors on the user’s visual exploration behavior. This research contributes to understand the user responsiveness adding first insights that may help to create more human-centered technology.


Author(s):  
Bin Li ◽  
Yun Zhang ◽  
Xiujuan Zheng ◽  
Xiaoping Huang ◽  
Sheng Zhang ◽  
...  

2014 ◽  
Vol 44 (4) ◽  
pp. 531-536 ◽  
Author(s):  
Kentaro Takemura ◽  
Kenji Takahashi ◽  
Jun Takamatsu ◽  
Tsukasa Ogasawara

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