visual exploration
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Author(s):  
Felix Vogel ◽  
Angelika Gensthaler ◽  
Christina Schwenck

Abstract Background Children with selective mutism (SM) are consistently unable to speak in certain social situations. Due to an overlap between SM and social anxiety disorder (SAD) in children, similar mechanisms could apply to both disorders. Especially biased attentional processing of threat and fear-induced reduced visual exploration (referred to as attentive freezing) appear promising in SM. Methods A total of N = 84 children (8–12 years, SM: n = 28, SAD: n = 28, typical development (TD): n = 28) participated in an eye-tracking paradigm with videos of a social counterpart expressing a question, a social evaluation or a neutral statement. We investigated gaze behavior towards the social counterpart’s eye-region and the extent of visual exploration (length of scanpath), across conditions. Results There were no group differences regarding gaze behavior on the eye region. Neither gaze behavior with respect to the eye region nor visual exploration were dependent on the video condition. Compared to children with TD, children with SM generally showed less visual exploration, however children with SAD did not. Conclusion Reduced visual exploration might be due to the mechanism of attentive freezing, which could be part of an extensive fear response in SM that might also affect speech-production. Interventions that counteract the state of freezing could be promising for the therapy of SM.


2022 ◽  
Vol 12 ◽  
Author(s):  
Andrea Helo ◽  
Ernesto Guerra ◽  
Carmen Julia Coloma ◽  
Paulina Aravena-Bravo ◽  
Pia Rämä

Our visual environment is highly predictable in terms of where and in which locations objects can be found. Based on visual experience, children extract rules about visual scene configurations, allowing them to generate scene knowledge. Similarly, children extract the linguistic rules from relatively predictable linguistic contexts. It has been proposed that the capacity of extracting rules from both domains might share some underlying cognitive mechanisms. In the present study, we investigated the link between language and scene knowledge development. To do so, we assessed whether preschool children (age range = 5;4–6;6) with Developmental Language Disorder (DLD), who present several difficulties in the linguistic domain, are equally attracted to object-scene inconsistencies in a visual free-viewing task in comparison with age-matched children with Typical Language Development (TLD). All children explored visual scenes containing semantic (e.g., soap on a breakfast table), syntactic (e.g., bread on the chair back), or both inconsistencies (e.g., soap on the chair back). Since scene knowledge interacts with image properties (i.e., saliency) to guide gaze allocation during visual exploration from the early stages of development, we also included the objects’ saliency rank in the analysis. The results showed that children with DLD were less attracted to semantic and syntactic inconsistencies than children with TLD. In addition, saliency modulated syntactic effect only in the group of children with TLD. Our findings indicate that children with DLD do not activate scene knowledge to guide visual attention as efficiently as children with TLD, especially at the syntactic level, suggesting a link between scene knowledge and language development.


2021 ◽  
Vol 12 (1) ◽  
pp. 71
Author(s):  
Lorenzo Diana ◽  
Giulia Scotti ◽  
Edoardo N. Aiello ◽  
Patrick Pilastro ◽  
Aleksandra K. Eberhard-Moscicka ◽  
...  

Transcranial Direct Current Stimulation (tDCS) has been employed to modulate visuo-spatial attentional asymmetries, however, further investigation is needed to characterize tDCS-associated variability in more ecological settings. In the present research, we tested the effects of offline, anodal conventional tDCS (Experiment 1) and HD-tDCS (Experiment 2) delivered over the posterior parietal cortex (PPC) and Frontal Eye Field (FEF) of the right hemisphere in healthy participants. Attentional asymmetries were measured by means of an eye tracking-based, ecological paradigm, that is, a Free Visual Exploration task of naturalistic pictures. Data were analyzed from a spatiotemporal perspective. In Experiment 1, a pre-post linear mixed model (LMM) indicated a leftward attentional shift after PPC tDCS; this effect was not confirmed when the individual baseline performance was considered. In Experiment 2, FEF HD-tDCS was shown to induce a significant leftward shift of gaze position, which emerged after 6 s of picture exploration and lasted for 200 ms. The present results do not allow us to conclude on a clear efficacy of offline conventional tDCS and HD-tDCS in modulating overt visuospatial attention in an ecological setting. Nonetheless, our findings highlight a complex relationship among stimulated area, focality of stimulation, spatiotemporal aspects of deployment of attention, and the role of individual baseline performance in shaping the effects of tDCS.


Perception ◽  
2021 ◽  
pp. 030100662110695
Author(s):  
María Silva-Gago ◽  
Flora Ioannidou ◽  
Annapaola Fedato ◽  
Timothy Hodgson ◽  
Emiliano Bruner

The study of lithic technology can provide information on human cultural evolution. This article aims to analyse visual behaviour associated with the exploration of ancient stone artefacts and how this relates to perceptual mechanisms in humans. In Experiment 1, we used eye tracking to record patterns of eye fixations while participants viewed images of stone tools, including examples of worked pebbles and handaxes. The results showed that the focus of gaze was directed more towards the upper regions of worked pebbles and on the basal areas for handaxes. Knapped surfaces also attracted more fixation than natural cortex for both tool types. Fixation distribution was different to that predicted by models that calculate visual salience. Experiment 2 was an online study using a mouse-click attention tracking technique and included images of unworked pebbles and ‘mixed’ images combining the handaxe's outline with the pebble's unworked texture. The pattern of clicks corresponded to that revealed using eye tracking and there were differences between tools and other images. Overall, the findings suggest that visual exploration is directed towards functional aspects of tools. Studies of visual attention and exploration can supply useful information to inform understanding of human cognitive evolution and tool use.


Electronics ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 83
Author(s):  
Aisha Aamir ◽  
Minija Tamosiunaite ◽  
Florentin Wörgötter

Deep neural networks (DNNs) dominate many tasks in the computer vision domain, but it is still difficult to understand and interpret the information contained within these networks. To gain better insight into how a network learns and operates, there is a strong need to visualize these complex structures, and this remains an important research direction. In this paper, we address the problem of how the interactive display of DNNs in a virtual reality (VR) setup can be used for general understanding and architectural assessment. We compiled a static library as a plugin for the Caffe framework in the Unity gaming engine. We used routines from this plugin to create and visualize a VR-based AlexNet architecture for an image classification task. Our layered interactive model allows the user to freely navigate back and forth within the network during visual exploration. To make the DNN model even more accessible, the user can select certain connections to understand the activity flow at a particular neuron. Our VR setup also allows users to hide the activation maps/filters or even interactively occlude certain features in an image in real-time. Furthermore, we added an interpretation module and reframed the Shapley values to give a deeper understanding of the different layers. Thus, this novel tool offers more direct access to network structures and results, and its immersive operation is especially instructive for both novices and experts in the field of DNNs.


2021 ◽  
Vol 2 (6) ◽  
Author(s):  
Eduardo Alfredo Schäefer ◽  
Elisa Sousa Carmona ◽  
Gabriela Pereira Mehret ◽  
Karina do Valle Marques ◽  
Mayara Lucia Webber ◽  
...  

The dissection belongs to the medical teaching-learning process since ancient times. However, due to the generalization of the practice, the demand for corpses increased so that control of their origin was lost several technological tools are used in the learning of human anatomy, such as anatomical tables and 3D printed organs, which are complementary to a good practice in the field of health. This study report an experience of four medical students performing a practical dissection immersion in neuroanatomy, as well as their perceptions about the evolution of knowledge of the brain structural characteristics. In a maximized perception, it was felt the need to combine ways to teach neuroanatomy in order to unite the theory with the real perception of the organs, enabling an anatomical and physiological understanding close to reality. The use of anatomical atlases in drawings or photographed images is the most traditional study tool and with technological development, digital tools have been gaining ground in this educational scenario. However, the oldest way to study anatomy, visual exploration and dissection of the human body, will always make a great contribution to the study of neuroanatomy. Nonetheless, access to biological materials, for well-founded ethical reasons, is becoming increasingly rare, that is why students who experience these experiences are able to transform the knowledge obtained from unique opportunities into teaching materials accessible to academics in the health area.


2021 ◽  
Author(s):  
Ning He ◽  
Linwei Liu ◽  
Chengyuan Ma ◽  
Lizhi Gao ◽  
Guangying Tang ◽  
...  

2021 ◽  
pp. 167425
Author(s):  
Dongdong Lin ◽  
Yirui Chen ◽  
Soumya Negi ◽  
Derrick Cheng ◽  
Zhengyu Ouyang ◽  
...  
Keyword(s):  

2021 ◽  
pp. 147715352110557
Author(s):  
A Batool ◽  
P Rutherford ◽  
P McGraw ◽  
T Ledgeway ◽  
S Altomonte

When looking out of a window, natural views are usually associated with restorative qualities and are given a higher preference than urban scenes. Previous research has shown that gaze behaviour might differ based on the natural or urban content of views. A lower number of fixations has been associated with the aesthetic evaluation of natural scenes while, when looking at an urban environment, a high preference has been correlated with more exploratory gaze behaviours. To characterise gaze correlates of view preference across natural and urban scenes, we collected and analysed experimental data featuring subjective preference ratings, eye-tracking measures, verbal reasoning associated with preference and nature relatedness scores. Consistent with the literature, our results confirm that natural scenes are more preferred than urban views and that gaze behaviours depend on view type and preference. Observing natural scenes was characterised by lower numbers of fixations and saccades, and longer fixation durations, compared to urban views. However, for both view types, most preferred scenes led to more fixations and saccades. Our findings also showed that nature relatedness may be correlated with visual exploration of scenes. Individual preferences and personality attributes, therefore, should be accounted for in studies on view preference and gaze behaviour.


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