Historic Preservation: The Boyhood Home of Levon Helm

2019 ◽  
Vol 111 (4) ◽  
pp. 55-61
Author(s):  
Ann Ballard Bryan

Historic preservation has significant impact on communities. The purpose of this study was to involve students in a historically based, culturally diverse community project in a rural region of Arkansas in order to make a positive impact in that region. Interior Design Program students (n = 6) within the Department of Family and Consumer Sciences at the University of Central Arkansas adopted the boyhood home of Levon Helm in Marvell, Arkansas, as their capstone project. This site was chosen based on the criteria of the study and was need-based for the Marvell, AR, community. The capstone project charged students to develop a strategic plan using design skills from Family and Consumer Sciences Guidelines in the Housing and Interior Design Area of Study to improve tourism, economy, and civic pride of the rural Arkansas community. The project results: the structure was named to the Arkansas Register of Historic Places, funds were raised for restoration of the property, nationwide publicity was received, and a positive economic impact was realized.

2021 ◽  
Vol 113 (1) ◽  
pp. 56-61
Author(s):  
Shweta L. Reddy ◽  
Alyssa Humphries L. Stewart

Lighting design is an essential aspect of interior design but very few universities offer students the opportunity to study lighting design in depth as part of their Council for Interior Design Accreditation (CIDA)-accredited undergraduate interior design program. This paper makes a case for including lighting design as an indispensable part of interior design education while also promoting the Family and Consumer Sciences Body of Knowledge (FCSBOK). The rapid and ongoing advancements being made in luminaire design, lighting controls, and energy conservation necessitate attention and expansion of lighting design education within interior design programs.


2020 ◽  
Vol 11 (2) ◽  
pp. 108-117
Author(s):  
Lindsay Tan ◽  
Anna Ruth Gatlin

This design case describes the process by which a private office was renovated using the Working Labs model, which engages students, faculty, and staff in hands-on engagement from project conception through completion and beyond into ongoing evaluation of everyday use. The spaces that follow the Working Labs model are intended to provide students of a Southeastern University’s nationally ranked interior design program with hands-on access to furnishings, fixtures, products, and materials from leading industry partners. The authors will describe the process by which the initiative was launched and how the first phase was brought to completion on time and at little cost to the University.


2018 ◽  
Vol 8 (3) ◽  
pp. 102 ◽  
Author(s):  
Matt Elphick

Digital capabilities are recognized as key skills that students must possess to learn and work in our increasingly digital world and have been the subject of a growing focus over recent years. Similarly, smartphones and, to a lesser degree, tablets are now ubiquitous within the student body, and many academics are beginning to leverage these devices for the purposes of learning and teaching in higher education. To further explore the possibilities of mobile technology, the iPilot project was created to explore the effects that embedded iPad use had on undergraduate students’ creativity, ability to collaborate with their peers and their perception of their digital capabilities. Focusing on the digital capabilities aspect of the project, this paper explores the results gathered. While the results are mixed, when combined with data taken from the Joint Information Systems Committee (JISC) Digital Experience Tracker, it does appear that using iPads in the university classroom can have a positive impact on certain digital behaviors and students’ perceptions of their digital skills.


2021 ◽  
Vol 56 (1) ◽  
pp. 135-149
Author(s):  
Asanda Ngoasheng

Traditional universities are often interrogated on their pedagogic underpinnings, while universities of technology are often left unchallenged on knowledge production. Universities of technology are often assumed to be transformed because they are a post-apartheid creation, with a mainly black, working-class student body. This assumption has led to little interrogation of the university of technology and its relationship with knowledge production. This paper explores the nature of curriculum contestation and reform at a university of technology. It outlines the historical context of a university of technology and its approach to curriculum development, which has implications for current curriculum transformation efforts. Using autoethnographic research methodology, the paper tracks a multi-year journey towards the development of a transformative, socially just curriculum intervention in the extended curriculum programme for the Architecture and Interior Design programme at a university of technology. The paper concludes that curriculum change does not happen in a vacuum, that it is political, difficult and emotionally taxing, and that it is best done in collaboration with different education stakeholders.


2021 ◽  
Vol 113 (2) ◽  
pp. 46-49
Author(s):  
Ezequiel Aleman ◽  
Larysa Nadolny

Digital games can provide fun, motivating, and challenging experiences for students in the classroom. Recent research on educational games has shown that game play can positively influence academic achievement, engagement, and 21st century skills (Abdul Jabbar & Felicia, 2015; Qian & Clark, 2016). When playing games, students solve problems, collaborate with peers, and practice new skills—all within a digital environment. There are multiple games that simulate preparing and serving food. Generally, players are tasked to prepare food based on the requests of customers. Ingredients are processed on different tables or appliances, and final dishes are delivered to customers. Players who fail to complete recipes correctly or take too long during preparation may negatively influence customers' expectations. Although games vary in quality and applicability to the classroom, many address components of the Food Service and Production standard to "integrate knowledge, skills, and practices required for careers in food production and services" (National Association of State Administrators of Family and Consumer Sciences [NASAFACS], 2018, p.1).


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