The Effect of Software Education Including Data Literacy on Computational Thinking and the Creative Problem-Solving Ability of Middle School Students

2021 ◽  
Vol 37 (1) ◽  
pp. 167-184
Author(s):  
민재 김 ◽  
승철 이 ◽  
태영 김
2021 ◽  
Author(s):  
Andrew Patrick Cook

As a tangible and motivating medium for students to engage in computational thinking, robotics has drawn interest from educators and researchers as K-12 schools continue to integrate STEM into curriculum. Through this mixed methods study, the researcher sought to explore the effects of robotics instructional methods (task-based and project-based) on the computational thinking skills of middle school students, including the problem-solving strategies used and the role of peer collaboration. The quantitative results of this study indicated no significant difference in the computational thinking skills of students participating in task-based or project-based robotics instruction. Interviews consisted of open-ended questions in which problem-solving and collaboration in robotics were explored from the perspectives of the participants. In both groups, problem-solving strategies encompassed all aspects of computational thinking as students took an iterative approach to problem-solving in both tasks and projects. Peer collaboration was naturally occurring and frequent among both groups. In task-based robotics instruction, peer collaboration and problem-solving strategies were primarily focused on the programming of the robot. In project-based robotics, peer collaboration and problem-solving strategies were applied throughout the entire design process, including the building and the programming of the robot. Through this study, the researcher hoped to provide a roadmap for the implementation of robotics in schools for K-8 students. As schools are increasingly seeking ways to integrate robotics into school curriculum, further research in this area on a larger scale is recommended.


2020 ◽  
Vol 10 (2) ◽  
pp. 97-104
Author(s):  
Mharta Adji Wardana ◽  
Iwan Pranoto

Computational thinking, as proposed by Seymour Papert in 1980, is the idea where the interaction between a student and computer can become a mental model, assisting the learning process. This idea becomes well known as constructivism. Thus, Papert believes that the computer presence or even the thinking of computer interaction may help the student think and learn better. It is more general than the present widely accepted perception of computational thinking, where it focuses on the utilization of computers in problem-solving only. This case study aims to describe how students can learn computational thinking through traditional curriculum and unplugged setting in this pandemic situation. Three middle school students participated in a concrete math lesson design in middle school lesson on linear function topic. The result indicates that…. 


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