Effects of maker education for high-school students on attitude toward software education, creative problem solving, computational thinking

2020 ◽  
Vol 24 (6) ◽  
pp. 585-596
Author(s):  
Wonjoon Hong ◽  
◽  
Jae-Sung Choi ◽  
Hyun Lee
2020 ◽  
Vol 3 (1) ◽  
pp. 23-36
Author(s):  
Bansu Irianto Ansari ◽  
Taufiq Taufiq ◽  
Saminan Saminan

This study was aimed at investigating adaptive reasoning ability of junior high school students through the implementation of the creative problem solving model. This study employed a mixed-method approach using an embedded concurrent strategy. Thirty students were selected randomly as the sample from 180 Year 8 students, and six students were selected to be observed and further interviewed after the final test. The instruments used were a test and interview questions. The results showed that there was a significant increase in the students' ability between the pre-test and post-test. In addition, there was also an increase in the ability of the six students based on an adaptive reasoning rubric. The increase was more dominant for the first and fifth indicators while the increases of the second and fourth indicators varied. Some students were able to solve the problem based on the indicators, but it was incomplete due to miscalculation, and some students were lacking in the ability to find the pattern and drawing a correct conclusion as a result of the profound basic knowledge. In general, these results indicated that students were able to develop adaptive reasoning although the maximum score could not be achieved.The use of creative problem solving model to develop adaptive reasoning ability: Inductive, deductive and intuitive


1988 ◽  
Vol 4 (4) ◽  
pp. 467-484 ◽  
Author(s):  
Diane McGrath

High school students learning a second programming language, students learning a first language, and students receiving no programming instruction were compared to determine whether instruction in a second language helps produce transfer of problem-solving skills. Approximately half of each programming group received a two-week problem-solving intervention. Six problem-solving measures were used: use of re-useable procedures, solution of problems by analogy, solution of Hanoi-like problems (recursive procedures), creative problem solving, use of the biconditional, and debugging. Students receiving the problem-solving intervention in their first programming language course improved ( p < .05) on the use of the biconditional and on creative problem solving. Students learning a second language were significantly better at debugging ( p < .05) than those learning only a first language. Suggestions are made for further research.


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