scholarly journals Computer-Aided Optimization of Digital Media Creation System Based on Internet of Things

2021 ◽  
Vol 19 (S6) ◽  
pp. 13-23
Author(s):  
Ying-yin Gong ◽  
Zhiying Wu
2019 ◽  
Vol 9 (1) ◽  
pp. 30-46
Author(s):  
William J. Gibbs

In this article, the author examines fundamental principles or characteristics (e.g., programmability, modularity, variability) of digital media that make much of today's digital innovations possible. These precepts offer context for understanding the rapid and pervasive innovation currently taking place in society and, more specifically, how this innovation impacts trends in human computer interfaces. A focus of the article will be news-orientated interfaces. This article contrasts traditional informational sources such as newspapers and television news with digital interfaces. Finally, this article makes several observations regarding technology innovation that have bearing on the interaction experience of news consumers. This article categorized these observations broadly as rapid innovation, interaction, social interaction, scale, convergence, and Internet of Things and data.


2021 ◽  
Vol 2 (2) ◽  
pp. 37-43
Author(s):  
I Wayan Sukadana ◽  
I Made Pande Darma Yuda

Perkembangan Teknologi yang semakin meningkat dan berkembang dapat memudahkan orang-orang yang kreatif dalam merancang system dan elektronik. Pada elektronik terdapat komponen yang sangat penting untuk menunjang komponen dan memberikan jalur penghubung antar komponen yaitu papan PCB. Sebelum adanya technology CAD untuk membuat PCB para pengembang technology Smart System/Internet of Things masih membuat PCB dengan cara manual namun seiring berjalannya waktu dan dengan berkembangnya teknologi sekarang membuat PCB sudah mudah dengan adanya Computer-Aided Design (CAD). Teknik awal seorang pengembang IoT/Smart System membuat PCB yaitu masih dengan cara membuat tata letak komponen dan menyesuaikan skala dengan komponennya setelah itu baru proses menggambar jalur menggunakan spidol permanen yang dibuat sedemikian rupa dengan apa yang telah digambarkan terlebih dahulu baru dilakukannya proses eatching. Setelah adanya technology CAD terdapat banyak perubahan disetiap tahap pembuatannya jadi tidak perlu menggambar tata letak komponen dan menyesuaikan sklanya dengan CAD itu semua sudah otomatis di tentukan. Pada pembuatan PCB dengan CAD bisa menampilkan bagian silk atau gambar bagian depan sehingga bagian silk tersebut bisa ditempel ke bagian atas PCB untuk memudahkan menentukan tempat komponennya. Proses pembuatannya juga lebih efisien dan lebih teratur dengan menggunakan CAD dari pada membuat secara manual sehingga dengan adanya Computer-Aided Design (CAD) sangat membantu dalam proses pembuatan desain PCB.


2021 ◽  
Author(s):  
Xingchen Zhang ◽  
zaiyi pu ◽  
Xinbo Jiang

Abstract With the development of the 5G era, digital media technology has been widely used in many fields and industries. Virtual reality is the product of the application of digital media technology in the development process. At the level of the continuous development and progress of social science and technology, virtual reality technology as a high-tech and high-tech tool has gradually entered people's vision, penetrated into all aspects of people's lives, and exerted good results. This article mainly studies the application of digital media technology based on 5G Internet of Things virtual reality technology as the carrier. This article introduces virtual reality technology, Quick Time VR technology that can be used in digital media, Tilt Brush VR technology, Oculus Quill technology, and digital media technology. It builds a virtual reality-based 3D model and digital media Internet of Things architecture, and implements 5G Comparison of technology and traditional technology, the proportion of applications of 5G Internet of Things virtual reality technology and digital media technology in education, construction, industry and medical fields. The analysis results show that the 5G Internet of Things has higher visual immersion, the original bandwidth can reach 5Tbit/s, and the calculation time of a single hologram is less than 3ms; 5G technology and virtual reality technology are both used in the medical field the most, with applications accounting for up to 40%; Digital media technology is the most widely used in the construction field, reaching 60%. It can be seen from the research in this article that the application of digital media technology based on the virtual reality technology of 5G Internet of Things as the carrier has high practical value in reality.


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