Implementasi Realitas Berimbuh pada Antarmuka Manusia-Mesin di Industri Proses

2021 ◽  
Vol 13 (2) ◽  
pp. 71-78
Author(s):  
Awang Noor Indra Wardana ◽  
Yahya Bachtiar ◽  
M Bobby Andriansyah ◽  
Rifdahlia Salma

Process industries such as oil refineries, petrochemical plants, and power plants require a human-machine interface system to monitor continuously. The operator usually carries out monitoring via a human-machine interface. However, it is difficult to know the condition of process equipment in real-time. The implementation of augmented reality allows engineers to visualize process equipment in real-time when conducting field inspections. The implementation of augmented reality at the human-machine interface to the fluid catalytic cracking process in an oil refinery is discussed in this paper. The design was started by developing a three-dimensional process equipment model using Autodesk Inventor. The result of the three-dimensional model then using Unity 3D software connected to the Vuforia Engine was implemented on a gadget into an augmented reality application. Data communication performance analysis was carried out using inferential statistics methods to test variations in service quality at levels 0, 1, and 2. The result of the Tukey test showed that the communication network latency value in level 2 was significantly higher than levels 0 and 1, which was 0.704±0.108 seconds. These results indicate that augmented reality can be implemented on human-machine interfaces by ensuring the quality of data communication services using Message Queue Telemetry Transport (MQTT) protocol at levels 0 or 1.

Author(s):  
Ilmawan Mustaqim

AbstrakAugmented Reality (AR) dapat didefinisikan sebagai sebuah teknologi yang mampu menggabungkan benda maya dua dimensi atau tiga dimensi ke dalam sebuah lingkungan yang nyata kemudian memunculkannya atau memproyeksikannya secara real time. AR dapat digunakan untuk membantu memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek. Beberapa aplikasi AR dirancang untuk memberikan informasi yang lebih detail pada pengguna dari objek nyata. Media merupakan sebuah alat atau objek yang berfungsi sebagai penghubung antara penerima dan pengirim pesan.Media pembelajaran merupakan suatu alat perantara antara pendidik dengan peserta didik dalam pembelajaran yang mampu menghubungkan, memberi informasi dan menyalurkan pesan sehingga tercipta proses pembelajaran efektif dan efisien. Media pembelajaran mengakibatkan terjadinya sebuah komunikasi antara pendidik dan peserta didik dalam proses pembelajaran. Apabila dalam proses pembelajaran tidak menggunakan media maka tidak akan terjadi proses pembelajaran.Pemanfaatan media pendidikan menggunakan Augmented Reality dapat merangsang pola pikir peserta didik dalam berpikiran kritis terhadap sesuatu masalah dan kejadian yang ada pada keseharian, karena sifat dari media pendidikan adalah membantu peserta didik dalam proses pembelajaran dengan ada atau tidak adanya pendidik dalam proses pendidikan, sehingga pemanfaatan media pendidikan dengan augmented reality dapat secara langsung memberikan pembelajaran dimanapun dan kapanpun peserta didik ingin melaksanakan proses pembelajaran. Media Pembelajaran AR dapat memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek memungkinkan AR sebagai media yang lebih efektif sesuai dengan tujuan dari media pembelajaran. Kata kunci:  augmented reality, media pembelajaran AbstractAugmented Reality (AR) can be defined as a technology that can combine virtual objects two-dimensional or three-dimensional into a real environment and then bring it or project it in real time. AR can be used to help visualize abstract concepts for the understanding and the structure of an object model. Some AR application designed to provide more detailed information on the user of the real object. Media is a tool or object that serves as a liaison between the recipient and the sender of the message.Learning Media is an intermediary tool between educators with learners in the learning that is able to connect, inform and distribute the messages so as to create an effective and efficient learning process. Instructional media resulting in a communication between educators and learners in the learning process. If the learning process does not use the media then there will be a learning process.Implementation media education using Augmented Reality can be stimulate the mindset of students in critical thinking about something issues and events that exist in everyday life, because of the nature of the medium of education is to help learners in the learning process with the presence or absence of teachers in the educational process, so that the use of the media augmented education with reality can directly provide learning wherever and whenever the learner wants to implement the learning process. Learning Media AR can visualize abstract concepts for the understandingand the structure of an object model enables the AR as a more effective media in accordance with the purpose of learning media. Keywords : augmented raeality, utilzation of instructional media


IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 84070-84081 ◽  
Author(s):  
Susanna Yu. Gordleeva ◽  
Sergey A. Lobov ◽  
Nikita A. Grigorev ◽  
Andrey O. Savosenkov ◽  
Maxim O. Shamshin ◽  
...  

2011 ◽  
Vol 2-3 ◽  
pp. 234-238
Author(s):  
Hai Tao Qi ◽  
Guang Lei Feng ◽  
Hong Wang

It introduces a design of the control system for rehabilitation horse based on MCU STC89C52. The system’s control core is an 8-bit MCU STC89C52. First, the user input commands through the keyboard, then send commands to the DA conversion chip PCF8591 which can achieve the digital signal to analog signal output after dealing with MCU. Finally, PCF8591 send analog signal to the speed controller of DC motor in order to control the DC motor’s speed. Meanwhile, it builds a human-machine interface (HMI) to display the real-time speed of the horse through LCD.


2019 ◽  
Vol 27 (2) ◽  
pp. 54-69
Author(s):  
Hyeong Uk Park ◽  
Joon Chung ◽  
Jo Won Chang ◽  
Seonghyeon Joo ◽  
Young Ha Hwang

2020 ◽  
Vol 8 (4) ◽  
Author(s):  
Danming Wei ◽  
Mariah B. Hall ◽  
Andriy Sherehiy ◽  
Dan O. Popa

Abstract Microassembly systems utilizing precision robotics have long been used for realizing three-dimensional microstructures such as microsystems and microrobots. Prior to assembly, microscale components are fabricated using micro-electromechanical-system (MEMS) technology. The microassembly system then directs a microgripper through a series of automated or human-controlled pick-and-place operations. In this paper, we describe a novel custom microassembly system, named NEXUS, that can be used to prototype MEMS microrobots. The NEXUS integrates multi-degrees-of-freedom (DOF) precision positioners, microscope computer vision, and microscale process tools such as a microgripper and vacuum tip. A semi-autonomous human–machine interface (HMI) was programmed to allow the operator to interact with the microassembly system. The NEXUS human–machine interface includes multiple functions, such as positioning, target detection, visual servoing, and inspection. The microassembly system's HMI was used by operators to assemble various three-dimensional microrobots such as the Solarpede, a novel light-powered stick-and-slip mobile microcrawler. Experimental results are reported in this paper to evaluate the system's semi-autonomous capabilities in terms of assembly rate and yield and compare them to purely teleoperated assembly performance. Results show that the semi-automated capabilities of the microassembly system's HMI offer a more consistent assembly rate of microrobot components and are less reliant on the operator's experience and skill.


Electronics ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 118
Author(s):  
Jawad Radhi Mahmood ◽  
Ramzy Salim Ali ◽  
Raed A. Abd-Alhameed

Engineering laboratories are key elements in engineering learning and are essential for a concrete understanding of engineering topics and experiments. These key laboratories are no longer just hardware-dependent, they are a creative combination of programmable hardware and also user-defined driving software. In this work, an educational power system protective relaying laboratory platform was designed and implemented using a programmable logic controller (PLC) and human–machine interface (HMI) in order to introduce engineering students to the operating mechanisms experimentally. It engaged the students in selecting settings and upgrading the inverse definite minimum time (IDMT) protection relays for overcurrent, overvoltage, undervoltage, and differential current. With the platform and the help of the HMI, the students mastered (or came close to mastering) the field of protective relays, especially those explicitly implemented in the platform. The students were also able to see the real-time response that is equivalent to the relay operation time of the protective relays under the various possible settings, and the kinesthetic learning that was involved gave them a deeper understanding of what is involved in relays upgrading.


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