scholarly journals Exploration of Augmented Reality in Spatial Abilities Training: A Systematic Literature Review for the Last Decade

2021 ◽  
pp. 107-130
Author(s):  
Christos PAPAKOSTAS ◽  
Christos TROUSSAS ◽  
Akrivi KROUSKA ◽  
Cleo SGOUROPOULOU
Author(s):  
Rasimah Che Mohd Yusoff ◽  
Azhar Osman ◽  
Sya Azmeela Shariff ◽  
Noor Hafizah Hassan ◽  
Nilam Nur Amir Sjarif ◽  
...  

2019 ◽  
Vol 10 (07) ◽  
pp. 1589-1627
Author(s):  
Fabrício Herpich ◽  
Felipe Becker Nunes ◽  
Giani Petri ◽  
Liane Margarida Rockenbach Tarouco

Author(s):  
Akif Quddus Khan ◽  
Salman Khan ◽  
Utkurbek Safaev

Keeping in mind the increasing trend and need for serious games in science education, we have done a systematic literature review. These papers show the trends and patterns of research carried out in this field from the year 2011 to 2020. Specifically, we investigated country-wise concentration and the most common evaluation methods. Literature is reviewed from IEEEexplore, Springer, and Scopus. Moreover, we discussed the role of Augmented Reality(AR) games in teaching physics. Lastly, we have discussed the positive and negative aspects of serious games in science education in particular, and the trend of using serious games in the past decade in education in general.


2021 ◽  
Vol 21 (1) ◽  
pp. 15-29
Author(s):  
Lidiane Pereira ◽  
Wellingston C. Roberti Junior ◽  
Rodrigo L. S. Silva

In Augmented Reality systems, virtual objects are combined with real objects, both three dimensional, interactively and at run-time. In an ideal scenario, the user has the feeling that real and virtual objects coexist in the same space and is unable to differentiate the types of objects from each other. To achieve this goal, research on rendering techniques have been conducted in recent years. In this paper, we present a Systematic Literature Review aiming to identify the main characteristics concerning photorealism in Mixed and Augmented Reality systems to find research opportunities that can be further exploited or optimized. The objective is to verify if exists a definition of photorealism in Mixed and Augmented Reality. We present a theoreticalfundamental over the most used methods concerning realism in Computer Graphics. Also, we want to identify the most used methods and tools to enable photorealism in Mixed and Augmented Reality systems.


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