scholarly journals How Mobile Augmented Reality Is Applied in Education? A Systematic Literature Review

2019 ◽  
Vol 10 (07) ◽  
pp. 1589-1627
Author(s):  
Fabrício Herpich ◽  
Felipe Becker Nunes ◽  
Giani Petri ◽  
Liane Margarida Rockenbach Tarouco
Author(s):  
Rasimah Che Mohd Yusoff ◽  
Azhar Osman ◽  
Sya Azmeela Shariff ◽  
Noor Hafizah Hassan ◽  
Nilam Nur Amir Sjarif ◽  
...  

Author(s):  
Akif Quddus Khan ◽  
Salman Khan ◽  
Utkurbek Safaev

Keeping in mind the increasing trend and need for serious games in science education, we have done a systematic literature review. These papers show the trends and patterns of research carried out in this field from the year 2011 to 2020. Specifically, we investigated country-wise concentration and the most common evaluation methods. Literature is reviewed from IEEEexplore, Springer, and Scopus. Moreover, we discussed the role of Augmented Reality(AR) games in teaching physics. Lastly, we have discussed the positive and negative aspects of serious games in science education in particular, and the trend of using serious games in the past decade in education in general.


2021 ◽  
Vol 21 (1) ◽  
pp. 15-29
Author(s):  
Lidiane Pereira ◽  
Wellingston C. Roberti Junior ◽  
Rodrigo L. S. Silva

In Augmented Reality systems, virtual objects are combined with real objects, both three dimensional, interactively and at run-time. In an ideal scenario, the user has the feeling that real and virtual objects coexist in the same space and is unable to differentiate the types of objects from each other. To achieve this goal, research on rendering techniques have been conducted in recent years. In this paper, we present a Systematic Literature Review aiming to identify the main characteristics concerning photorealism in Mixed and Augmented Reality systems to find research opportunities that can be further exploited or optimized. The objective is to verify if exists a definition of photorealism in Mixed and Augmented Reality. We present a theoreticalfundamental over the most used methods concerning realism in Computer Graphics. Also, we want to identify the most used methods and tools to enable photorealism in Mixed and Augmented Reality systems.


2021 ◽  
Vol 111 (06) ◽  
pp. 449-453
Author(s):  
Lukas Lehmann

Organisatorische Fragen stellen eine große Herausforderung im industriellen Einsatz von Augmented Reality (AR) dar. Um die Eignung der Technologie für einzelne Arbeitsaufgaben bewerten zu können, wurde eine Systematic Literature Review durchgeführt. Anschließend wurden die Ergebnisse durch Interviews von Experten mit industrieller AR-Erfahrung hinterfragt und erweitert. So war es möglich, einen Fragen-Antworten-Katalog aus circa 130 Fragen zur Bewertung der Task-Technology-Fit-Faktoren von Industrial Augmented Reality zu entwickeln.   Organizational issues present a major challenge in the industrial use of augmented reality. To evaluate the suitability of the technology for individual work tasks, a systematic literature review was carried out. Subsequently, the results were questioned and expanded through interviews with experts having worked with industrial AR. Thus, it was possible to develop a questionnaire catalogue of about 130 questions for evaluating the task-technology fit factors of industrial augmented reality.


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