BattleNet: Capturing Advantageous Battlefield in RTS Games (Student Abstract)
2020 ◽
Vol 34
(10)
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pp. 13849-13850
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In a real-time strategy (RTS) game, StarCraft II, players need to know the consequences before making a decision in combat. We propose a combat outcome predictor which utilizes terrain information as well as squad information. For training the model, we generated a StarCraft II combat dataset by simulating diverse and large-scale combat situations. The overall accuracy of our model was 89.7%. Our predictor can be integrated into the artificial intelligence agent for RTS games as a short-term decision-making module.
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2020 ◽
Vol 117
◽
pp. 105701
◽
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2020 ◽
Vol 32
(20)
◽
pp. 16057-16071
◽
2008 ◽
pp. 150-179
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2021 ◽
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