scholarly journals Autonomous Target Search with Multiple Coordinated UAVs

2019 ◽  
Vol 65 ◽  
pp. 519-568 ◽  
Author(s):  
Chiara Piacentini ◽  
Sara Bernardini ◽  
J. Christopher Beck

Search and tracking is the problem of locating a moving target and following it to its destination. In this work, we consider a scenario in which the target moves across a large geographical area by following a road network and the search is performed by a team of unmanned aerial vehicles (UAVs). We formulate search and tracking as a combinatorial optimization problem and prove that the objective function is submodular. We exploit this property to devise a greedy algorithm. Although this algorithm does not offer strong theoretical guarantees because of the presence of temporal constraints that limit the feasibility of the solutions, it presents remarkably good performance, especially when several UAVs are available for the mission. As the greedy algorithm suffers when resources are scarce, we investigate two alternative optimization techniques: Constraint Programming (CP) and AI planning. Both approaches struggle to cope with large problems, and so we strengthen them by leveraging the greedy algorithm. We use the greedy solution to warm start the CP model and to devise a domain-dependent heuristic for planning. Our extensive experimental evaluation studies the scalability of the different techniques and identifies the conditions under which one approach becomes preferable to the others.

2014 ◽  
Vol 651-653 ◽  
pp. 2352-2355
Author(s):  
Hang Yu ◽  
Kai Zhang

TSP problem is a class of classical problems in the combinatorial optimization problem; it has important applications in gene sequencing, robot control and other areas, especially in the computer domain, applied more widely. This paper considers abstracting the problem of stitching and reduction for scraps of paper as a class of TSP problem, and use the optimized greedy algorithm, achieve automatic image stitching shredding by the use of computer graphics technology. Contents of this paper make a useful attempt to study the automatic stitching algorithm for scraps of paper.


PLoS ONE ◽  
2016 ◽  
Vol 11 (10) ◽  
pp. e0164780 ◽  
Author(s):  
Guangquan Lu ◽  
Ying Xiong ◽  
Chuan Ding ◽  
Yunpeng Wang

Author(s):  
Junquan Liu ◽  
Yuwen Pan

Due to the limited bandwidth of Base Station (BS), without task offloading strategy in Mobile Edge Computing (MEC) scenarios, it will waste lots of resources of mobile edge devices. The greedy algorithm is an effective solution to optimize the task offloading strategy in MEC scenarios. It focuses on obtaining the maximal value, which consists of energy consumption and computation time from BS every step. However, the number of offloading tasks is another key optimized target, and it shows not ideal results with the greedy algorithm. In this paper, we aim to find a superior strategy to offload the tasks in MEC scenarios, which will fully obtain the resources from BS. Because this model can be considered as an optimization problem, we propose a task offloading strategy with deep reinforcement learning (TO-DRL). Weighted sum of task offloading number, energy consumption and computation time is the optimization target in this formulated problem. Numerical experiments demonstrate that compared with greedy algorithm, TO-DRL shows better performance in task offloading number.


Author(s):  
S. Sathyapriya ◽  
V. Arundhathi ◽  
K. Aiswarya ◽  
S. R. Aarthi ◽  
S. Vishnu

The main aim of the paper is to use application of greedy algorithm in container loading problem and Knapsack problem. Greedy method gives an optimal solution to the problem by considering the inputs one at a time, checking to see if it can be included in the set of values which give an optimal solution and then check if it is the feasible solution. The Greedy algorithm could be understood very well with a well-known problem referred to as container loading problem and Knapsack problem. The basic Container Loading Problem can be defined as the problem of placing a set of boxes into the container respecting the geometric constraints: the boxes cannot overlap and cannot exceed the dimensions of the container. The knapsack problem is in combinatorial optimization problem. It appears as a sub problem in many, more complex mathematical models of real world problems.


CCIT Journal ◽  
2019 ◽  
Vol 12 (2) ◽  
pp. 170-176
Author(s):  
Anggit Dwi Hartanto ◽  
Aji Surya Mandala ◽  
Dimas Rio P.L. ◽  
Sidiq Aminudin ◽  
Andika Yudirianto

Pacman is one of the labyrinth-shaped games where this game has used artificial intelligence, artificial intelligence is composed of several algorithms that are inserted in the program and Implementation of the dijkstra algorithm as a method of solving problems that is a minimum route problem on ghost pacman, where ghost plays a role chase player. The dijkstra algorithm uses a principle similar to the greedy algorithm where it starts from the first point and the next point is connected to get to the destination, how to compare numbers starting from the starting point and then see the next node if connected then matches one path with the path). From the results of the testing phase, it was found that the dijkstra algorithm is quite good at solving the minimum route solution to pursue the player, namely by getting a value of 13 according to manual calculations


Author(s):  
Jing Tang ◽  
Xueyan Tang ◽  
Andrew Lim ◽  
Kai Han ◽  
Chongshou Li ◽  
...  

Monotone submodular maximization with a knapsack constraint is NP-hard. Various approximation algorithms have been devised to address this optimization problem. In this paper, we revisit the widely known modified greedy algorithm. First, we show that this algorithm can achieve an approximation factor of 0.405, which significantly improves the known factors of 0.357 given by Wolsey and (1-1/e)/2\approx 0.316 given by Khuller et al. More importantly, our analysis closes a gap in Khuller et al.'s proof for the extensively mentioned approximation factor of (1-1/\sqrte )\approx 0.393 in the literature to clarify a long-standing misconception on this issue. Second, we enhance the modified greedy algorithm to derive a data-dependent upper bound on the optimum. We empirically demonstrate the tightness of our upper bound with a real-world application. The bound enables us to obtain a data-dependent ratio typically much higher than 0.405 between the solution value of the modified greedy algorithm and the optimum. It can also be used to significantly improve the efficiency of algorithms such as branch and bound.


Electronics ◽  
2018 ◽  
Vol 7 (12) ◽  
pp. 388 ◽  
Author(s):  
Seung-Mo Je ◽  
Jun-Ho Huh

The Republic of Korea (ROK) has four distinct seasons. Such an environment provides many benefits, but also brings some major problems when using new and renewable energies. The rainy season or typhoons in summer become the main causes of inconsistent production rates of these energies, and this would become a fatal weakness in supplying stable power to the industries running continuously, such as the aquaculture industry. This study proposed an improvement plan for the efficiency of Energy Storage System (ESS) and energy use. Use of sodium-ion batteries is suggested to overcome the disadvantages of lithium-ion batteries, which are dominant in the current market; a greedy algorithm and the Floyd–Warshall algorithm were also proposed as a method of scheduling energy use considering the elements that could affect communication output and energy use. Some significant correlations between communication output and energy efficiency have been identified through the OPNET-based simulations. The simulation results showed that the greedy algorithm was more efficient. This algorithm was then implemented with C-language to apply it to the Test Bed developed in the previous study. The results of the Test Bed experiment supported the proposals.


2015 ◽  
Vol 20 (5) ◽  
pp. e66-e66
Author(s):  
S Redpath ◽  
B Lemyre ◽  
H Moore ◽  
J Ponnuthurai ◽  
J Chan ◽  
...  

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