scholarly journals ,,,ICE-D Out: A Constitutional Relatedness Analysis of the Bonus Points Awarded to Jurisdictions Cooperating With Federal Immigration Goals

2020 ◽  
Author(s):  
Stefan Piasecki

Gamification as a tool or procedure to add entertaining and motivating elements to usually non-entertaining environments such as schools or workplaces is becoming more and more popular. E-learning platforms like Moodle provide tools and sets of functions to add elements of gamification. An important factor, especially for education, is technology: individual achievements and progress can be recorded, measured, tracked and visualized and, therefore, identified and honored through bonus points, awards or rankings. This is where gamification can add some challenge and excitement to learning.


2020 ◽  
Vol 17 (1) ◽  
pp. 67-75
Author(s):  
John Fry ◽  
Oliver Smart ◽  
Jean-Philippe Serbera ◽  
Bernhard Klar

Abstract Amid much recent interest we discuss a Variance Gamma model for Rugby Union matches (applications to other sports are possible). Our model emerges as a special case of the recently introduced Gamma Difference distribution though there is a rich history of applied work using the Variance Gamma distribution – particularly in finance. Restricting to this special case adds analytical tractability and computational ease. Our three-dimensional model extends classical two-dimensional Poisson models for soccer. Analytical results are obtained for match outcomes, total score and the awarding of bonus points. Model calibration is demonstrated using historical results, bookmakers’ data and tournament simulations.


2018 ◽  
pp. 635-660
Author(s):  
Stefan Piasecki

Gamification as a tool or procedure to add entertaining and motivating elements to usually non-entertaining environments such as schools or workplaces is becoming more and more popular. E-learning platforms like Moodle provide tools and sets of functions to add elements of gamification. An important factor especially in education is technology: individual achievements and progress can be recorded, measured, tracked and visualized and therefore identified and rewarded through bonus points, awards or rankings. This is where gamification can add some challenge and excitement to the learning. But can entertainment and education be combined by technical means at all? What are the possibilities and limits? What implications have to be expected regarding the relationship between teachers, students and a technological – gamified – environment?


2019 ◽  
Vol 9 (1) ◽  
Author(s):  
Laia Planella ◽  
Manuel Vera ◽  
Jose-Luis García-Marín ◽  
Sandra Heras ◽  
María Inés Roldán

2020 ◽  
Vol 46 (Supplement_1) ◽  
pp. S317-S317
Author(s):  
Chao Yan ◽  
Yu-xin Shao ◽  
Xuan Wang ◽  
Min-yi Chu ◽  
Qin-yu Lv ◽  
...  

Abstract Background Social withdrawal is one of core negative symptoms in schizophrenia, which dampens their social outcomes and prognosis. However, the underlying behavioral mechanisms of this symptom are poorly understood. In the present study, we aimed to explore the capacity of cost-benefit computation under social context in schizophrenia patients. Methods We recruited twenty-six patients, who met the criteria for diagnosis of schizophrenia, and thirty-one healthy controls matched for their age and gender ratio. All the participants were administrated to Effortful Job Interview Task, which is a novel behavioral paradigm where participants were asked to make an effort to get job offers. Before their taking effort, they were required to decide whether they would like to get involved in a less challenging job interview with no bonus point or a more challenging one with varied bonus points (i.e., 5, 15, 25 points, higher points indicate higher chance of getting a job offer). Results In healthy controls, there was a main effect of prize on the choice percentage of challenging job interview (F (2, 90) = 68.577, p <0.001), with higher percentage of picking challenging interview under large (25) and medium (15) bonus points than low bonus point (5). Schizophrenia patients, however, exhibited lower percentage of challenging interview choices under medium (p =.015) and large (p <.01) bonus points than healthy controls, as reflected by a significant Group x Prize interaction effect (F (2, 110) = 6.478, p <0.01). In addition, we observe significant negative correlations between percentage of challenging interview choices under large bonus and amotivation sub-score on the Scale for the Assessment of Negative Symptoms (r = -0.49, p = 0.01). Interestingly, patients with schizophrenia displayed spared experience of pleasantness when they received a job offer as compared with healthy controls (p = .09). But, they showed blunted aversive experience towards the outcomes of failure as compared to healthy controls (p < .01). Discussion These findings suggest that impaired social cost-benefit computation may play a central role in the symptoms of social withdrawal in schizophrenia, which may facilitate the clinical intervention of negative symptoms.


Author(s):  
Chang Chen ◽  
Xingping Sun ◽  
Gehao Lu ◽  
Hongwei Kang ◽  
Yong Shen
Keyword(s):  

2013 ◽  
Vol 16 (1) ◽  
pp. 29-33 ◽  
Author(s):  
Dhanya Shivnanajappa ◽  
Lakshmana Reddy Dhoranalapalli Chinnappareddy ◽  
Verre Gowda ◽  
Sreedhara Sindughatta Antharamiah ◽  
Aswath Chennareddy

Sign in / Sign up

Export Citation Format

Share Document