scholarly journals The Role of Re-Appropriation in Open Design: A Case Study on How Openness in Higher Education for Industrial Design Engineering Can Trigger Global Discussions on the Theme of Urban Gardening

Author(s):  
Francesca Ostuzzi ◽  
Peter Conradie ◽  
Lieven De Couvreur ◽  
Jan Detand ◽  
Jelle Saldien

<p class="2">This case study explores the opportunities for students of Industrial Design Engineering to engage with direct and indirect stakeholders by making their design process and results into open-ended designed solutions. The reported case study involved 47 students during a two-weeks intensive course on the topic of urban gardening. Observations were collected during three distinctive phases: the co-design phase, the creation of an open design, and the sharing of these design solutions on the online platform Instructables.com.</p><p class="2">The open sharing of local solutions triggered more global discussions, based on several types of feedback: from simple questions to reference to existing works and from suggestions to critiques. Also, some examples of <em>re-appropriation</em> of the designed solutions were reported. These feedbacks show the possibilities for students to have a global vision on their local solutions, confronting them with a wider and more diverse audience.</p><p class="2">The case study shows, on the other hand, the difficulty in keeping students engaged in this <em>global</em> discussion, considering how after a few weeks the online discussions dropped to an almost complete silence. It is also very difficult with such online platforms to follow the re-appropriation cycles, losing the possibility of exploring the new local context where the replication/modification of the designed product occurred. The course’s focus on open design is interesting from both the design and educational points of view. It implies a deep change in the teaching approach and learning attitude of students, allowing unknown peers to take part in the design process and fostering a global discussion starting from unique and local solutions.</p>

Author(s):  
Jouke Verlinden ◽  
Imre Horva´th

In order to assess usability and impact of new Augmented Reality based prototyping technologies in industrial design engineering, we are carrying out a multiple case study. We focus on shortcomings in current (physical) prototypes and bottlenecks in the design process, which might present to cues for new Augmented Prototyping technologies. However, tracking and categorizing these bottlenecks is difficult, attention has to be given on the complete scope of prototyping use and its value towards design. A method was devised to capture bottlenecks in concept uttering, based on Critical Systems Thinking; identifying functionalist, interpretive, emancipatory, postmodern views tunes the researcher’s view to uses of advanced prototyping means that have impact on the complete design process.


Author(s):  
W Ernst Eder

Students learning design engineering at times need a good example of procedure for novel design engineering. The systematic heuristic-strategic use of a theory to guide the design process – Engineering Design Science – and the methodical design process followed in this case study is only necessary in limited situations. The full procedure should be learned, such that the student can select appropriate parts for other applications. Creativity is usually characterized by a wide search for solutions, especially those that are innovative. The search can be helped by this systematic and methodical approach. This case example is presented to show application of the recommended method, and the expected scope of the output, with emphasis on the stages of conceptualizing. The case follows a novel design problem of a mechanism to open and close the bow thruster covers for the Caravan Stage Barge.


Author(s):  
W. Ernst Eder

Students learning design engineering at times need a good example of procedure for novel design engineering. The systematic heuristic-strategic use of a theory to guide the design process – Engineering Design Science – and the methodical design process followed in this case study is only necessary in limited situations. The full procedure should be learned, such that the studentcan select appropriate parts for other applications.This case example is presented to show application of the recommended method, and the expected scope of the output, with emphasis on the stages of conceptualizing. The case follows a novel design problem of a gangway for ship-shore transfer for the Caravan Stage Barge.


Author(s):  
W. Ernst Eder

Students learning design engineering at times need a good example of procedure for novel design engineering. The systematic heuristic-strategic use of a theory to guide the design process — Engineering Design Science — and methodical design process followed in this case study is only necessary in limited situations. The full procedure should be learned, such that the student can select appropriate parts for other applications. Creativity is usually characterized by a wide search for solutions, especially those that are innovative. The search can be helped by this systematic and methodical approach. This case example is presented to show application of the recommended method, and the expected scope of the output, with emphasis on the stages of conceptualizing. The case follows a novel design problem of a smoke gas dust precipitation process and the necessary technical system, including a sub-problem of a rapper for dust removal.


Author(s):  
W Ernst Eder

Students learning design engineering at times need a good example of procedure for novel design engineering. The systematic heuristic-strategic use of a theory to guide the design process – Engineering Design Science – and the methodical design process followed in this case study is only necessary in limited situations. The full procedure should be learned, such that the student can select appropriate parts for other applications. Creativity is usually characterized by a wide search for solutions, especially those that are innovative. The search can be helped by this systematic and methodical approach. This case example is presented to show application of the recommended method, and the expected scope of the output, with emphasis on the stages of conceptualizing. The case follows a novel design problem of an auxiliary attachment to render a wind tunnel balance more versatile to accommodate several different test models.


Author(s):  
W. Ernst Eder

Designing is an essential activity to create products. The scope and activity of designing is different for various sorts of product, and some typical sorts of products are listed. Two extreme types of designing are compared. An example of conceptualizing in almost pure engineering design shows clearly that various abstract structures, models and methods can be used to enhance creativity, but the usual procedures of industrial design would not lead to such careful consideration of alternatives of construction.


Author(s):  
W. Ernst Eder

Students learning design engineering at times need a good example of procedure for design engineering, both for novel problems and for redesign. The systematic heuristic-strategic use of a theory to guide the design process — Engineering Design Science — and the methodical design process followed in this case study is only necessary in limited situations. The full procedure should be learned, such that the student can select appropriate parts for other applications. Creativity is usually characterized by a wide search for solutions, especially those that are innovative. The search can be helped by this systematic and methodical approach. This case example is presented to show application of the recommended method for redesign, and the expected scope of the output, with emphasis on the stages of conceptualizing. The case follows a redesign problem of an automotive oil pump.


Author(s):  
W. Ernst Eder

Students learning design engineering at times need a good example of procedure for novel design engineering. The systematic heuristic-strategic use of a theory to guide the design process — Engineering Design Science — and the methodical design process followed in this case study is only necessary in limited situations. The full procedure should be learned, such that the student can select appropriate parts for other applications. Creativity is usually characterized by a wide search for solutions, especially those that are innovative. The search can be helped by this systematic and methodical approach. This case example is presented to show application of the recommended method, and the expected scope of the output, with emphasis on the stages of conceptualizing. The case follows a novel design problem of a rig for a trapeze demonstration team to be used outdoors.


Author(s):  
Eliab Z. Opiyo

This paper presents a study conducted to investigate how structural design process performed by industrial design engineering trainees unfolds. The focus was specifically on structural design of industrial design engineering products, a class of consumer durables designed to endure short and long term regular usage by human beings. The study consisted of a questionnaire survey and interviews, as well as observation of structural design processes. One hundred and eighty two subjects participated in the questionnaire survey. The study gave us some clues on how structural design processes proceed in real life and on how a formal method for structural design may ideally be structured. Furthermore, the results of this study suggest that it is not always important to follow a strictly structured order in executing certain structural design activities. Specifically, sequential execution of the mid-way activities of materials selection, process selection and engineering analysis is somewhat impractical. A linear-cyclic structural design procedural process model is composed based on the findings of the investigation. However, since the study involved only a handful of selected structural design processes, we cannot draw out definitive conclusions regarding the applicability of the composed process model or suggest how strict the process steps must be adhered to. Further studies are needed to verify the validity of the findings of this investigation.


Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


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