Recording and Reporting a DSR Using C-K Design Theory

Author(s):  
Sivaramalingam Kirushanth ◽  
Boniface Kabaso

Concept Knowledge (C-K) theory has been used in engineering and science-based research for more than a decade. Design of an Information Technology (IT) artefact is mostly pragmatic in nature. Design Science Research (DSR) methodology applied and studied in many Information Systems (IS) research. Many sub design decisions involved through the design of an IT artefact from a concept (idea) to a working prototype. A DSR artefact is based on a combination of decisions made during several sub-design stages. Artefacts are built based on the selection of elements in each sub-design space. Recording the design decisions on each sub-design space would be beneficial for future researchers. By knowing the design decisions on each sub-design space, researchers would be able to try different combinations of the design. C-K theory provides the ability to capture the design processes’ several sub-design spaces. In this paper, we discuss the DSR research methodology by looking at the stages proposed in the literature, and the application of C-K theory in an IT-based DSR. This paper also proposed a C-K theory-based protocol called Concept Tree for tracking and reporting artefact design steps. The application of C-K theory in DSR is exhibited using the implementation of the Concept Tree for a prototype design IT artefact.

Author(s):  
Nadhmi Gazem ◽  
Azizah Abdul Rahman ◽  
Faisal Saeed ◽  
Noorminshah A. Iahad

This article contends that design science research (DSR) has emerged as an important approach in information systems (IS) research. The design science research roadmap (DSRR) model describes the process of using the DSR in IS in great detail. Unfortunately, the existing literature does not address the task of demonstrating the use of the DSRR in detail by conducting a real case study. This article aims to examine the implementation of the DSRR with real IS research activities. The construction of a systematic innovation framework to solve problems for small and medium enterprises (SMEs) is used as a case study for demonstration purposes. This article shows that the DSRR provides very useful guidance, since it covers almost all the necessary steps to conduct DSR in the information systems field. The illustrations provided with each step of the DSRR in this article will help other researchers, especially novice researchers, to gain a comprehensive understanding of the use of the DSRR model.


2019 ◽  
Vol 4 (1) ◽  
Author(s):  
Dennis M. Riehle ◽  
Stefan Fleischer ◽  
Jörg Becker

Design science research is a common research method in the field of information systems (IS), as it bridges the gap between IS research and practice. The outcome of design science research are artifacts, which – besides others –can be prototypical applications, so-called IT artifacts. When such IT artifacts are evaluated as part of a design science research cycle, questionnaires and inter- views are a commonly used method. We have integrated the demonstration and evaluation phase of a web-based IT artifact, by developing a web-based infor- mation system which integrates both a web-based prototype with a questionnaire system. Our information system supports multiple studies, different versions of the IT artifact and several question-specific and participant-specific configura- tion options.


2015 ◽  
Vol 28 (3) ◽  
pp. 529-543 ◽  
Author(s):  
Jong Seok Lee ◽  
Richard Baskerville ◽  
Jan Pries-Heje

Purpose – The purpose of this paper is to suggest that translating a design theory (DT) into practice (e.g. creating an instance design artifact (IDA)) is hardly straight-forward and requires substantial creativity. Specifically the authors suggest that adopting a DT embodies a creativity passdown effect in which the creative thinking of a team of design theorist(s) inherent in DT invokes a creative mind of a team of artifact instance designer(s) in creating an IDA. In this study, the authors empirically investigate the creativity passdown effect through an action case in which a DT (DT nexus) was applied in creating an IDA (multi-outsourcing decision-making tool). Design/methodology/approach – The case methodology applied here is described as an action case. An action case is a hybrid research approach that combines action research and interpretive case approaches. It combines intervention and interpretation in order to achieve both change and understanding. It is a form of soft field experiment with less emphasis on iteration and learning and more on trial and making. The approach is holistic in philosophy, and prediction is not emphasized. The intervention in the case was that of an instance designer team introducing a previously published DT as a basis for creating an IDA. Findings – The experience in the action case suggests that using a DT in creating an IDA may encourage design thinking, and in certain way increase its power and practical relevance by fostering the creative mind of instance designers. Indeed, DTs provide a scientific basis for dealing with an instance problem, and this evokes the creativity mind of instance designers. Without such a scientific basis, it is a lot more challenging for instance artifact designers to deal with instance problems. Research limitations/implications – This study contributes to the literature concerning design science research, as it challenges the notion that adopting scientific design knowledge limits creativity inherent in creating IDA by illustrating creative elements involved in adopting DT as a basis for creating IDAs. Practical implications – This study offers implications to practice, as it provides new insights regarding how DT can be used in instance design activities. Originality/value – A report of this research previously appeared as a conference paper. However, the attached journal version has been completely rewritten to additionally contribute to the literature concerning design science research beyond the conference version. More specifically, in this version, the authors conceptualize adopting a DT to build an IDA as a theoretical basis, and the authors challenge the notion that adopting scientific design knowledge limits creativity inherent in creating IDA by illustrating creative elements involved in executing DT as a basis for creating IDAs.


2021 ◽  
Vol 28 (2) ◽  
pp. 491
Author(s):  
Helbe Heliamara Herarth ◽  
Luana Priscila Wunsch ◽  
João Batista Bottentuit Junior

Ao pautar-se na perspectiva da inserção das tecnologias em nossos dos processos formativos, o presente estudo, de cunho qualitativo, tem como objetivo geral mapear quais são as características necessárias para concepção de Podcast destinado à formação contextualizada no cenário atual. Sua estrutura metodológica é norteada pelo método de pesquisa Design Science Research. Os resultados obtidos emergiram 4 etapas para concepção de Podcast, cujos episódios consideram a seleção de 10 temas essenciais, fato este que fez originar um produto de aplicabilidade pedagógica, aqui denominado “Framework para concepção de Podcast”. Assim, é possível considerar que a pesquisa apresentou a relevância em revisitar as bases da tecnologia educacional, formulando novas propostas para diferentes práticas formativas. Destaca-se que em cenário pós-pandêmico, no qual a otimização do tempo de formadores e formandos será tão necessário, o recurso apresentado pode servir de referência para além da finalidade proposta, podendo ser fonte para futuras pesquisas voltadas à concepção e validação de tecnologias similares, que permitam dar suporte para o projetar e/ou o desenvolver algo novo, não esquecendo o rigor e as especificidades pessoais e profissionais reais dos envolvidos.Palavras-chave: podcast como suporte formativo; framework; design science research.FRAMEWORK FOR PODCAST DESIGN BASED ON DESIGN SCIENCE RESEARCHAbstract Based on the perspective of the insertion of technologies in our formative processes, the present study, of a qualitative nature, has the following general objective to map which are the necessary characteristics for the conception of Podcast destined to the contextualized formation in the current scenario. Its methodological structure is guided by the Design Science Research research method. The results obtained emerged 4 stages for the design of Podcast, whose episodes consider the selection of 10 essential themes, a fact that led to a product of pedagogical applicability, here called “Framework for the design of Podcast”. Thus, it is possible to consider that the research showed relevance in revisiting the bases of educational technology, formulating new proposals for different training practices. It is noteworthy that in a post-pandemic scenario, in which the optimization of the time of trainers and trainees will be so necessary, the resource presented can serve as a reference beyond the proposed purpose and can be a source for future research aimed at the design and validation of technologies similar, that allow to support to design and / or to develop something new, not forgetting the rigor and the real personal and professional specificities of those involved.Keywords: podcast as formative support; framework; design science research.FRAMEWORK PARA PODCAST BASADO EN DESIGN SCIENCE RESEARCHResumenPartiendo de la perspectiva de la inserción de tecnologías en nuestros procesos formativos, el presente estudio, de carácter cualitativo, tiene como objetivo general mapear cuáles son las características necesarias para la concepción del Podcast destinado a la formación contextualizada en el escenario actual. Su estructura metodológica está guiada por el método de investigación Design Science Research. De los resultados obtenidos surgieron 4 etapas para el diseño de Podcast, cuyos episodios consideran la selección de 10 temas esenciales, hecho que dio lugar a un producto de aplicabilidad pedagógica, aquí denominado “Marco para el diseño de Podcast”. Así, es posible considerar que la investigación mostró relevancia en la revisión de las bases de la tecnología educativa, formulando nuevas propuestas para diferentes prácticas formativas. Cabe destacar que en un escenario pospandémico, en el que la optimización del tiempo de formadores y aprendices será tan necesaria, el recurso presentado puede servir como referencia más allá del propósito propuesto, y puede ser una fuente para futuras investigaciones dirigidas a el diseño y validación de tecnologías similares, que permitan apoyar a diseñar y / o desarrollar algo nuevo, sin olvidar el rigor y las verdaderas especificidades personales y profesionales de los involucrados.Palabras clave: podcast como soporte formativo; framework; design science research.


2021 ◽  
pp. 026839622110064
Author(s):  
Alfred Benedikt Brendel ◽  
Tim-Benjamin Lembcke ◽  
Jan Muntermann ◽  
Lutz M Kolbe

In design science research, two important challenges exist to achieve greater influence in research and practice: (1) foster frequent reuse of artifacts and design theories and (2) increase knowledge accumulation in the field. In this article, we argue that replication studies could support the accumulation and development of design theories to reach a state that encourages reuse of artifacts and design theories. However, it is unclear precisely how replication relates to design science research—that is, what outcomes replication produces and how researchers should apply it within design science research. This study proposes three overarching research questions ( Does the artifact provide utility? Is the design theory complete? What design theory components fit a larger context?) and eight categories for replication studies in design science research (Test, Redesign, Justification, Adaptation, Explanation, Update, Recreation, and Meta-Replication). We offer guidance to researchers, editors, and reviewers on how to conduct replication studies in design science research and why such studies are so critical. Our goal is to provide “food for thought” on the significance of design science research replication studies and, in turn, help facilitate their widespread implementation and publication. We conclude our study by highlighting areas for further discussion and investigation, such as defining replication procedures and conceptualizing genuine replication goals within design science research.


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