DEVELOPING 21ST CENTURY LEARNING SKILLS IN STUDENTS USING A BLENDED LEARNING PROGRAM IN A LEARNING MANAGEMENT SYSTEM

Author(s):  
Timothy Stephens ◽  
Elizabeth Priest
2021 ◽  
Vol 13 (1) ◽  
pp. 23-34
Author(s):  
Anak Agung Gde Ekayana

Penelitian ini bertujuan mengevaluasi User Experience (UX) dalam menggunakan Google Classroom (GC) dan Quizizz dalam proses belajaran Blended Learning. Pembelajaran dengan sistem daring saat ini lebih banyak menggunakan Learning Management System (LMS) GC sebagai tempat interaksi antara pengajar dengan peserta didik dan menggunakan Quizizz sebagai tools untuk melakukan tes secara online. Penggunaan LMS dan aplikasi online saat ini masiv digunakan, untuk itu perlu adanya evaluasi untuk mengukur tingkat UX penggunaan LMS dalam proses pembelajaran. Metode yang digunakan dalam penelitian ini menggunakan metode A Technique for User eXperience Evaluation in e-Learning (TUXEL) Versi 2.0. Metode TUXEL merupakan teknik yang dapat digunakan untuk mengevaluasi kegunaan dan pengalaman pengguna. Hasil penelitian terbagi menjadi 3 aspek yaitu general usability, pedagogical usability dan UX, pada aspek general usability ditemukan 10 permasalahan pada kategori user login. 16 permasalahan didapatkan pada aspek pedagogical usability. Aspek UX menghasilkan 3 kategori yaitu kreatif, inovasi dan belum sesuai ekspektasi. Penggunaan Quizz dari hasil kuesioner menghasilkan Baik/Setuju digunakan dalam proses belajaran, karena lebih interaktif dan menarik. Simpulan yang dapat dirumuskan adalah LMS GC walaupun masih ada kekurangan pada aspek general usability dan pedagogical usability, namun memiliki nilai kreatif dan inovatif kepada pengguna dalam proses pembelajaran.


The objectives of this research are to enhance the capability of blended learning model used in Methodology in Teaching Computer course to develop 21st century learning skills, to compare students’ 21st Century learning skill score before and after attending the course, which was for third-year students in Computer Education Department, and to study the students’ level of satisfaction in the blended learning course. The Addie Model was used in this research. In this study, 30 third-year Computer Education students in the first semester of the academic year 2019 were selected as samples using the purposive sampling method. The tools used in this research were teaching management plan stating models and methods for managing science learning areas, 21st Century learning skill assessment for students and satisfaction survey for students attending the blended learning course. The statistical tools used were average, standard deviation and t-Test. The research of this result revealed that blended learning process consist of three stages, which were 1) introduction 2) teaching and 3) conclusion. The result of expert evaluation showed that the teaching management plan which employed blended learning approach was highly suitable (𝒙̅= 4.70). After attending the Methodology in Teaching Computer course which employed blended learning, the students’ 21st Century learning skills improved significantly at the 0.05 level. The students’ satisfaction in the blended learning activities was high.


2020 ◽  
Vol 5 (1) ◽  
pp. 44-51
Author(s):  
Joseph John Morgan ◽  
Tracy Spies

The current focus of education is on preparing diverse student populations for college and career readiness. One critical aspect of this preparation is the development of 21st-century learning skills that integrate technology to support students in becoming active members of a globalized society. According to theNational Assessment of Educational Progress, however, English learners (ELs) and students with disabilities(SWDs) are underprepared to use technology to enhance their learning. Therefore, it is important for schools to find ways to integrate critical technology skills with academic instruction in the education of cognitively and linguistically diverse learners. School leaders are essential to the establishment of this instruction. This paper provides lessons learned from a professional development project focused on training middle school English language arts teachers in the integration of blended learning activities to support these diverse learners. These lessons, with supporting data, are discussed along with implications and recommendations for school leaders focused on providing access to critical 21st-century learning skills.


2020 ◽  
Author(s):  
Rikardo Butar Butar

Model pembelajaran blended learning dan google classroom dalam mengefektifkan proses belajar mengajar di era revolusi Industri 4.0, adalah hal yang baru bagi sebagian pelaku pendidikan. Oleh karena itu tujuan penelitian ini adalah untuk mengetahui model pembelajaran blended learning dan google classroom dalam mengefektifkan proses belajar mengajar di era revolusi industri 4.0. Kombinasi antara pembelajaran tatap muka dengan pembelajaran e-learning (online) memudahkan terjadinya interaksi belajar antara guru dan siswa atau antar siswa. Akses informasi dan materi pelajaran dapat dilakukan kapanpun dan dimanapun. Google classroom adalah Learning Management System (LMS) yaitu sistem pengelolaan kelas secara virtual yang integratif dan lebih praktis dibandingkan sistem pembelajaran konvensional, sehingga sangat membantu meringankan pekerjaan guru dalam melakukan pengelolaan kelas, seperti memberikan pengumuman, tugas, berkomunikasi, dan mengevaluasi, sehingga dapat menghemat waktu dan kertas karena semuanya dibuat pada aplikasi satu tempat. Model Pembelajaran blended learning dan google classroom sangat memungkinkan dalam mengefektifkan proses belajar mengajar di era revolusi industri 4.0.


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