LEARNING DESIGN THINKING MINDSET USING A DIDACTICAL METHOD MIX INCLUDING SERVICE LEARNING

2021 ◽  
Author(s):  
Nicole Ondrusch ◽  
Thomas Klemm ◽  
Daniel Herrmann
2019 ◽  
Author(s):  
POHSUN WANG

Basic shape is one of the most important components of the learning design process. Using Western design thinking to understand shape, color and composition layout and attempting to reinterpret the application of traditional calligraphy from a design point of view—whether it is the expression of form or the meaning of content—are both important aspects of design thinking. The writing patterns of traditional calligraphy and the design creation of modern experiments may have different biases. If the artistic value of "the brush and ink of the time" is compared to the science and technology of innovation as the main appeal, the expressiveness of the traditional writing mode is obviously difficult to achieve. Using science and technology as an option for design creation is a difficult way to proceed; however, technology, ideas and thinking can still be in sync with the cultural issues of an entire era. This is also the test of the times to which contemporary creations are subjected. There are infinite possibilities for development, and it is worthwhile to explore these possibilities together with artistic aspirants. On the other hand, if we follow the well-beaten path of the status quo, the creativity of traditional calligraphic art will wither, it will deviate from the larger environment of the era in which it operates, and it will inevitably be neglected and pushed out by other art categories. The design and creation process uses the traditional calligraphy characters and drums as the theme, assisted by digital tools in the creation, and finally transforms the traditional calligraphy visual form into an expression of the art of science and technology.


2017 ◽  
Vol 19 (1) ◽  
pp. 47-59 ◽  
Author(s):  
Karl-Heinz Gerholz ◽  
Verena Liszt ◽  
Katrin B Klingsieck

Students participate during service learning courses in a service project, which fits to a community need and has a link to curricular content. Students have a chance while engaged in the service project to apply curricular content in community practice, where they gain insights into civic engagement activities. Empirical studies revealed the effects of service learning, such as its influence on the self-concept, self-efficacy or attitudes to be engaged. However, a lack of research regarding the link between learning design patterns and the effectiveness of service learning can be found. Learning design patterns are teaching or methodical interventions to support the learning and service process of the students. This article presents a study on the experiences of students and charitable organizations in a service learning course concerning the learning design patterns. A mixed-methods design including questionnaires and interviews has been used. Significant effects regarding students’ development of their self-efficacy, self-concept and attitude to being engaged were found. The qualitative results provide a deeper understanding of these changes, including the different perspectives from students and from charitable organizations. The results show differences in the learning design patterns perceived and its support for the service and learning process.


2019 ◽  
Author(s):  
POHSUN WANG

Basic shape is one of the most important components of the learning design process. Using Western design thinking to understand shape, color and composition layout and attempting to reinterpret the application of traditional calligraphy from a design point of view—whether it is the expression of form or the meaning of content—are both important aspects of design thinking. The writing patterns of traditional calligraphy and the design creation of modern experiments may have different biases. If the artistic value of "the brush and ink of the time" is compared to the science and technology of innovation as the main appeal, the expressiveness of the traditional writing mode is obviously difficult to achieve. Using science and technology as an option for design creation is a difficult way to proceed; however, technology, ideas and thinking can still be in sync with the cultural issues of an entire era. This is also the test of the times to which contemporary creations are subjected. There are infinite possibilities for development, and it is worthwhile to explore these possibilities together with artistic aspirants. On the other hand, if we follow the well-beaten path of the status quo, the creativity of traditional calligraphic art will wither, it will deviate from the larger environment of the era in which it operates, and it will inevitably be neglected and pushed out by other art categories. The design and creation process uses the traditional calligraphy characters and drums as the theme, assisted by digital tools in the creation, and finally transforms the traditional calligraphy visual form into an expression of the art of science and technology.


2021 ◽  
Vol 16 (39) ◽  
pp. 1260-1279
Author(s):  
Iara Carnevale de Almeida ◽  
Erinaldo Nascimento ◽  
João Paulo Bittencourt ◽  
Maria Gabriela Costa Lazaretti ◽  
Maryangela Sanchez Delfino

Por exigência da atual Base Nacional Curricular Comum proposta pelo Ministério da Educação, professores das escolas públicas e privadas reveem suas práticas para atender à nova geração de nativos digitais através do ensino da tecnologia. Os docentes buscam motivar seus alunos para a inovação tecnológica ao aplicar novos métodos de ensino, tais como Lean Startup, Game Learning, Design Thinking, Lean Education Technology e Letramento Digital. Portanto, o objetivo desta pesquisa é compreender como as atuais práticas de ensino tecnológico influenciam a construção do conhecimento da geração de nativos digitais. A metodologia é de natureza aplicada com abordagem qualitativa por meio de pesquisa documental e pesquisa-ação participativa em turmas do 6o ao 9o anos de uma escola privada no estado do Paraná. O resultado desta pesquisa é o registro documental do desenvolvimento de projetos dos alunos, em que se adotaram as metodologias Lean Startup, Game Learning, Design Thinking, Lean Education Technology e Letramento Digital.


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