scholarly journals Objectively-Measured Smartphone Usage, Sleep Quality, and Physical Activity Among Chinese Adolescents and Young Adults

2020 ◽  
Author(s):  
Paul H Lee ◽  
Andy C. Y. Tse ◽  
Cynthia S. T. Wu ◽  
Yim Wah Mak ◽  
Uichin Lee

Abstract Objectives: We studied the association between objectively-measured smartphone usage and objectively-measured sleep quality and physical activity for seven consecutive days among Hong Kong adolescents and young adults aged 11–25 (n = 357, 67% female).Methods: We installed an app that tracked the subjects’ smartphone usage and had them wear an ActiGraph GT3X accelerometer on their wrist to measure their sleep quality and physical activity level. Smartphone usage data were successfully obtained from 187 participants (52.4%).Results: The participants on average spent 2 hours 46 minutes per day on their smartphone. Multilevel regression showed that, among secondary school students, one minute of daytime smartphone usage was associated with 0.12 minute decrease in total sleeping time that night (p = 0.042, 95% CI: -0.23, -0.007). One minute of bedtime smartphone usage was associated with 0.32 minute increase in wake after sleep onset that night (p = 0.04, 95% CI: 0.02, 0.62). One minute of smartphone usage during sleep was associated with sleep efficiency (β = 0.013%, p = 0.01, 95% CI: 0.003%, 0.023%) and WASO (β=-0.05, p = 0.04, 95% CI: -0.10, -0.005). One minute of daytime smartphone usage was associated with 7.15 steps increase in the number of steps (p = 0.02, 95% CI: 1.02, 13.28) among secondary school students and 3.52 steps increase in the number of steps (p = 0.03, 95% CI: 0.37, 6.66) among university students on the next day.Conclusion: Time spent on smartphone was associated with total sleeping time, the number of steps, and MVPA among Hong Kong adolescents and young adults.

Author(s):  
Peggy Cheung ◽  
Chunxiao Li

Background: The purpose of the current survey-based study was to identify patterns of academic burnout and their antecedents among secondary school students. Methods: Secondary school students (n = 1209) completed a survey measuring academic burnout, physical activity, and mental toughness. Results: Using latent profile analyses, three burnout profiles were identified: a “moderately engaged group” (n = 699; 57.8%), a “burnout group” (n = 389; 32.2%), and a “well-functioning group” (n = 121; 10.0%). Group comparisons revealed that the “well-functioning group” reported significantly higher levels of physical activity and mental toughness than the other two groups. Conclusions: These findings suggest that lack of physical activity and mental toughness are potential risk factors for academic burnout. These findings may inform the development of intervention programs for academic burnout.


2018 ◽  
Vol 2018 ◽  
pp. 1-11 ◽  
Author(s):  
Min Wang ◽  
Lijuan Wang

Objectives. This study investigated the effectiveness of Teaching Games for Understanding (TGfU) intervention on the moderate-to-vigorous physical activity (MVPA) levels of students from Grades 9 and 10. Methods. A total of 118 students from four classes (two TGfU groups and two technique groups) participated in this study. Accelerometers were used to measure the MVPA time of students, and formal interviews were conducted to identify the factors that contributed to the MVPA level of students in TGfU classes. Results. The results reveal that the TGfU [t (1, 57) = - 11.622, p <.001, and d =.841] and technical [t (1, 61) = -4.232, p <.001, and d =.236] group exhibited significantly improved MVPA levels in intervention phase. During the intervention period, the MVPA time of the TGfU group (M = 20.26, SD = 3.74) was significantly longer than that of the technique group [M = 17.62, SD = 3.37, t (1, 118) = 4.023, p < .001, and d = .35]. Moreover, in the TGfU classes, boys (M=21.476, SD =.719) spent significantly more time engaging in MVPA than girls (M = 19.135, SD = .645) [F (1, 57) = 5.807, p = .019, and η2= .09]. However, no significant differences were determined between the MVPA levels of high- and low-skilled students. Data gathered through interviews suggested that the nature of the games, the small-sided team, and the freedom and enjoyment experienced by the students through games may explain the high MVPA levels observed in the TGfU classes. Conclusion. TGfU intervention can potentially be used to promote physical activities and attain the recommended MVPA time in PE classes (50% class time).


2018 ◽  
Vol 6 (8) ◽  
pp. 1517-1521 ◽  
Author(s):  
Ali Saeidi ◽  
Amin Mirzaei ◽  
Behzad Mahaki ◽  
Asadollah Jalali ◽  
Mohsen Jalilian

BACKGROUND: Physical activity is highly beneficial to health. These benefits are so important and indispensable for adolescents.AIM: The aim of this study was to investigate the Physical activity stage of change and its related factors in the male secondary School students of Sarableh city.MATERIAL AND METHODS: In a cross-sectional study, 261 male secondary School students possessing the eligibility criteria were selected using the simple random sampling technique. After giving their informed consent, the students filled the stage of change questionnaire and the structures of the transtheoretical model in a self-reporting manner. Using SPSS.21, the data were analysed through One-way ANOVA and Pearson correlation test with a 0.05 level of significance.RESULTS: The mean age of the students was 16.16±0.89 years. According to the stage of change, 26.8 per cent (n = 70) were in preaction stages (precontemplation, contemplation, and preparation) and 73.2 per cent (n = 191) were in action and maintenance stages. The one-way ANOVA revealed that awareness is raising, self-reevaluation, counter conditioning and reinforcing management differed significantly across stages (P < 0.05). However, this difference is not significant for other cognitive and behavioural processes (P > 0.05). According to the findings, increase in the self-efficacy, pros and decrease in cons was found by students' progress in the Physical activity stage of change (P < 0.05).CONCLUSION: Self-efficacy and processes of change are warranted when designing Physical activity stage interventions in the adolescents.


2020 ◽  
Vol 14 ◽  
pp. 117822182095730
Author(s):  
Anthony A. Olashore ◽  
Oluyemi O. Akanni ◽  
Olaniyi O. Ayilara

Sleep problems are common among children and adolescents. Sleep quality plays a significant role in their mental health. We aimed to determine the prevalence of poor sleep quality (PSQ) among secondary school students, identify sociodemographic factors associated with PSQ in this group, and examine the independent associations of psychological distress, stimulant use, and internet use with PSQ. Data were collected from 420 secondary school students from four different schools who were selected using a mixture of convenience and random sampling. A set of questionnaires was administered to collect data, and it consisted of 5 sections measuring: the sociodemographic, drug use, psychological distress, internet use, and sleep quality. A total of 378 questionnaires were analyzed. The participants comprised 174 (46.2%) males and 203 (53.8%) females who were between 10 and 21 years. The mean age was 14.78 years. The prevalence of those who had PSQ was 12.2%. A logistic regression model showed that anxiety (AOR = 1.20, 95% CI: 1.10-1.32), depression (AOR = 1.12, 95% CI: 1.00-1.25), and internet use (AOR = 1.02, 95% CI: 1.00-1.03) were significantly associated with PSQ. PSQ commonly exists among students and has a relationship with their psychological state and potentially addictive behavior, such as internet use. We prescribed the optimal treatment of psychological disorders and addictive behavior, of which sleep problems are a typical fallout.


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