Examining the Relationship Between Mental Workload and Situation Awareness in a Simulated Air Combat Task

2000 ◽  
Author(s):  
Amy L. Alexander ◽  
Thomas E. Nygren ◽  
Michael A. Vidulich
2020 ◽  
Vol 2020 ◽  
pp. 1-10
Author(s):  
Xinyan Wang ◽  
Wu Bo ◽  
Weihua Yang ◽  
Suping Cui ◽  
Pengzi Chu

This study aims to analyze the effect of high-altitude environment on drivers’ mental workload (MW), situation awareness (SA), and driving behaviour (DB), and to explore the relationship among those driving performances. Based on a survey, the data of 356 lowlanders engaging in driving activities at Tibetan Plateau (high-altitude group) and 341 lowlanders engaging in driving activities at low altitudes (low-altitude group) were compared and analyzed. The results suggest that the differences between the two groups are noteworthy. Mental workload of high-altitude group is significantly higher than that of low-altitude group, and their situation awareness is lower significantly. The possibility of risky driving behaviours for high-altitude group, especially aggressive violations, is higher. For the high-altitude group, the increase of mental workload can lead to an increase on aggressive violations, and the situation understanding plays a full mediating effect between mental workload and aggressive violations. Measures aiming at the improvement of situation awareness and the reduction of mental workload can effectively reduce the driving risk from high-altitude environment for lowlanders.


2000 ◽  
Vol 44 (21) ◽  
pp. 3-460-3-463 ◽  
Author(s):  
Michael A. Vidulich

Mental workload and situation awareness are both outgrowths of the practical need to assess operators' performing and managing dynamic complex tasks. Mental workload refers to the cost placed on the human operator's cognitive processing abilities by performing the required task-related mental processing. Situation awareness is the operator's apprehension of the current situation. Common goals of designing a new system or modifying an existing one are often to reduce the operator's mental workload while increasing the operator's situation awareness. However, the empirical database obtained from concurrent evaluation of mental workload and situation awareness demonstrates that the two measures generally do not co-vary in such a simple fashion. The lack of a single straightforward correlation could be interpreted as an indication that mental workload and situation awareness must be considered independent of each other. However, parsing the available studies into sub-categories based on the type of manipulation that was investigated allows some possible relationships between mental workload and situation awareness to emerge. This suggests that researchers should continue to examine the relationship between these concepts and system evaluators should not consider mental workload or situation awareness in isolation from the other.


Author(s):  
Heikki Mansikka ◽  
Kai Virtanen ◽  
Don Harris ◽  
Jaakko Salomäki

This paper advances live (L), virtual (V), and constructive (C) simulation methodologies by introducing a new LVC simulation framework for the development of air combat tactics, techniques, and procedures (TTP). In the framework, TTP is developed iteratively in separate C-, V-, and L-simulation stages. This allows the utilization of the strengths of each simulation class while avoiding the challenges of pure LVC simulations. The C-stage provides the optimal TTP with respect to the probabilities of survival ( Ps) and kill ( Pk) of aircraft without considering the human–machine interaction (HMI). In the V-stage, the optimal TTP is modified by assessing its applicability with Pk and Ps, as well as HMI measures regarding pilots’ situation awareness, mental workload, and TTP adherence. In the L-stage, real aircraft are used to evaluate whether the developed TTP leads to acceptable Pk, Ps, and HMI measures in a real-life environment. The iterative nature of the framework enables that V- or L-stages can reveal flaws of the TTP and an inadequate TTP can be returned to the C- or V-stage for revision. This paper is Part 1 of a two-part study. Part 2 demonstrates the use of the framework with operationally used C- and V-simulators as well as real F/A-18C aircraft and pilots.


Author(s):  
Heikki Mansikka ◽  
Kai Virtanen ◽  
Don Harris ◽  
Jaakko Salomäki

In this paper, the use of the live (L), virtual (V), and constructive (C) simulation framework introduced in Part 1 of this two-part study is demonstrated in the testing and evaluation of air combat tactics, techniques, and procedures (TTP). Each TTP consists of rules that describe how aircraft pilots coordinate their actions to achieve goals in air combat. In the demonstration, the initial rules are defined by subject matter experts (SMEs). These rules are refined iteratively in separate C-, V-, and L-simulation stages. In the C-stage, an operationally used C-simulation model is used to provide optimal rules with respect to the probabilities of survival ( Ps) and kill ( Pk) of aircraft without considering human–machine interaction (HMI). In the V-stage, fighter squadrons’ V-simulators and SMEs’ assessment are used to modify these rules by evaluating their applicability with Pk and Ps, as well as HMI measures regarding pilots’ situation awareness, mental workload, and TTP rule adherence. In the L-stage, qualified fighter pilots fly F/A-18C aircraft in a real-life environment. Based on SMEs’ assessment, the TTP rules refined in the C- and L-stages result in acceptable Pk, Ps, and HMI measures in the L-stage. As such, the demonstration highlights the utility of the LVC framework.


Author(s):  
Eugene Hayden ◽  
Kang Wang ◽  
Chengjie Wu ◽  
Shi Cao

This study explores the design, implementation, and evaluation of an Augmented Reality (AR) prototype that assists novice operators in performing procedural tasks in simulator environments. The prototype uses an optical see-through head-mounted display (OST HMD) in conjunction with a simulator display to supplement sequences of interactive visual and attention-guiding cues to the operator’s field of view. We used a 2x2 within-subject design to test two conditions: with/without AR-cues, each condition had a voice assistant and two procedural tasks (preflight and landing). An experiment examined twenty-six novice operators. The results demonstrated that augmented reality had benefits in terms of improved situation awareness and accuracy, however, it yielded longer task completion time by creating a speed-accuracy trade-off effect in favour of accuracy. No significant effect on mental workload is found. The results suggest that augmented reality systems have the potential to be used by a wider audience of operators.


2014 ◽  
Vol 568-570 ◽  
pp. 1865-1868
Author(s):  
Chuan Xiao ◽  
Jun Hong Feng

Inaccurate alignment with the runway centerline caused by localizer over-bending, will make the aircraft’s approach unstable, and hinder the timely and correct establishment of landing configuration, even threat the safety of aircraft. Targeting at the problems above, and according to the actual operational circumstance of coastal airport ,this paper, based on the performance specification of instrument landing system and character analysis of localizer over-bending at coastal airport, presents the relationship between localizer bending extent and the distance from the runway centerline to the coastline. Meanwhile, corresponding mathematics model is built and related simulations have been done, which effectively enhance the crew’s situation awareness of localizer over-bending and improve the aircraft’s landing safety at coastal airport.


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