scholarly journals Virtual Reality Aggression Prevention Therapy (VRAPT) Versus Waiting List Control for Forensic Psychiatric Inpatients: A Multicenter Randomized Controlled Trial

2019 ◽  
Author(s):  
Stéphanie Klein Tuente ◽  
Stefan Bogaerts ◽  
Erik Bulten ◽  
Marije Keulen-de Vos ◽  
Maarten Vos ◽  
...  
2020 ◽  
Vol 9 (7) ◽  
pp. 2258
Author(s):  
Stéphanie Klein Tuente ◽  
Stefan Bogaerts ◽  
Erik Bulten ◽  
Marije Keulen-de Vos ◽  
Maarten Vos ◽  
...  

Many forensic psychiatric inpatients have difficulties regulating aggressive behavior. Evidence of effective aggression treatments is limited. We designed and investigated the effectiveness of a transdiagnostic application of a virtual reality aggression prevention training (VRAPT). In this randomized controlled trial at four Dutch forensic psychiatric centers, 128 inpatients with aggressive behavior were randomly assigned to VRAPT (N = 64) or waiting list control group (N = 64). VRAPT consisted of 16 one-hour individual treatment sessions twice a week. Assessments were done at baseline, post-treatment and at 3-month follow-up. Primary outcome measures were aggressive behavior observed by staff and self-reported aggressive behavior. Analysis was by intention to treat. This trial was registered in the Dutch Trial Register (NTR, TC = 6340). Participants were included between 1 March 2017, and 31 December 2018. Compared to waiting list, VRAPT did not significantly decrease in self-reported or observed aggressive behavior (primary outcomes). Hostility, anger control, and non-planning impulsiveness improved significantly in the VRAPT group compared to the control group at post-treatment. Improvements were not maintained at 3-month follow-up. Results suggest that VRAPT does not decrease aggressive behavior in forensic inpatients. However, there are indications that VRAPT temporarily influences anger control skills, impulsivity and hostility.


2021 ◽  
Vol 11 (11) ◽  
pp. 1484
Author(s):  
Danique Smeijers ◽  
Erik H. Bulten ◽  
Robbert-Jan Verkes ◽  
Sander L. Koole

Prior laboratory experiments among healthy samples found that training avoidance movements to angry faces may lower anger and aggression, especially people high in trait anger. To enrich this training and make it more suitable for clinical applications, the present researchers developed it into a Virtual Reality Game for Aggressive Impulse Management (VR-GAIME). The current study examined the effects of this training in a randomized controlled trial among forensic psychiatric outpatients with aggression regulation problems (N = 30). In addition to the aggression replacement training, patients played either the VR-GAIME or a control game. Aggressive behavior was measured pre-, half-way, and post-treatment via self-report and clinicians ratings. No difference was found between the VR-GAIME and the control game. However, the participants reported gaining more insight into their own behavior and that of others. Future VR intervention tools in clinical settings may capitalize more on their benefits for self-reflection within interpersonal settings.


2020 ◽  
Vol 35 (8) ◽  
pp. 926-933
Author(s):  
Joyce Y. C. Chan ◽  
Tak Kit Chan ◽  
Michael P. F. Wong ◽  
Ruby S. M. Cheung ◽  
Karen K. L. Yiu ◽  
...  

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