scholarly journals Consciência dionisíaca

Author(s):  
João Luis Corá Silva
Keyword(s):  

Este artigo analisou a consciência dionisíaca que perpassa a psicologia analítica de Jung e seu posterior desdobramento na psicologia arquetípica de James Hillman. O método utilizado foi o de pesquisa de revisão bibliográfica, iniciando com o levamento das diversas narrativas sobre o Dionísio mitológico. Em seguida, abordou-se o arquétipo de Dionísio à luz da psicologia analítica de Jung. Então, a partir da visão da psicologia arquetípica de James Hillman, tratou-se da consciência dionisíaca, entendida como um retorno ao feminino, a fim de metaforizar ou novamente tornar imaginais aspectos projetados sobre o corpo e a matéria – causa da neurose da consciência ocidental. Dionísio é o deus portador do pathos, deus das emoções e ambivalências. Enquanto experiência arquetípica, o dionisíaco relaciona-se ao pathos, aos instintos, às emoções humanas, portanto, é uma via privilegiada de acesso ao inconsciente. A consciência dionisíaca integra em si a dimensão reprimida pela cultura ocidental do pathos humano – a matéria, o corpo – às emoções e aos aspectos relegados ao feminino, possibilitando o surgimento de uma nova consciência unificada e uma reação à neurose da cultura ocidental.

2017 ◽  
Vol 10 (2) ◽  
pp. 182-190
Author(s):  
José Francisco Da Silva Filho

Este artículo tiene el propósito de analizar el tema de la atmósfera nocturna en las obras de teatro La casa de Bernarda Alba de Federico García Lorca e Dorotéia de Nelson Rodrigues. La primera imagen que nos llama la atención es el color negro predominante en las casas de Bernarda y de Dorotéia, lo que convierte este espacio en un lugar nocturno y sombrío. Si en la obra del español existe una noche que logra penetrar poco a poco el ambiente cerrado donde viven una viuda con sus cuatro hijas, en la del brasileño encontramos primas enlutadas viviendo la pesadilla de estar eternamente despiertas, en una especie  de noche de vigilia e insomnio interminables. Para llevar a cabo este trabajo recurrimos a estudiosos que valoran el aspecto imaginativo y simbólico de las imágenes como Juan Eduardo Cirlot (1985), Henry Corbin (2000) y James Hillman (2004).


Author(s):  
Chris Broodryk

This chapter explores how, in the aftermath of apartheid, Oliver Hermanus' film Skoonheid (2011) can serve as a healing fiction by inviting an engagement with present and past political and personal conflicts and resisting a type of cultural amnesia. In particular, this chapter draws on Jungian film studies to explore key scenes in Skoonheid that demonstrate the effects of a frustrated individuation process that nonetheless offers possibilities for the viewer to consider ways of healing. To position Skoonheid as healing fiction, the chapter utilises the work of James Hillman, amongst others, to conceptualise notions of healing. The chapter also locates the film against the historical backdrop of an Afrikaans-language cinema that traditionally privileged an inflexible white male subjectivity. In contrast, Skoonheid shows the Afrikaans-speaking white male as inhabiting a space of perceived disempowerment and loss, where the soul should still strive towards meaningful acts within a collective, within a community.


Author(s):  
Susan Marie Savett

Knowingly or unknowingly, games manifest archetypal forces from the unconscious. Through play and fantasy, unconscious content of the psyche is able to express its deep longings. Hypnogogic landscapes of videogames provide immersive realms in which players enact psychological dramas. Game designers reside on a unique axis from which their work with the imaginary realm can create profound psychic containers. At this pivotal point in our culture, digital games hold tremendous influence over the creation of new myths, lore, and possibilities. This chapter investigates archetypal psychology concepts of Carl Jung and James Hillman for insight into 21st century realm of virtual play and its relationship to the collective unconscious. It focuses on how games provide a means for bringing individual and cultural unconscious impulses into consciousness through personification, pathologizing and meaning making within virtual play. It aims to introduce an alternative lens to bridge psychological dynamics with the video game design.


2010 ◽  
Vol 2 (2) ◽  
pp. 151-159
Author(s):  
Liberiana Pavone

In this article the importance of Bianca Garufi in the Italian cultural milieu is presented and discussed. Her view of the world and of the psyche always emphasised the fundamental role of the relationships between the various psychic components within a non-reducible monotheism as well as a tendency to avoid definitive explanations. The research on the image that Garufi carried out throughout her life is proof of these attitudes. For her, the image is crucial not only because of its intrinsic unity but also because of its role in the imaginative process and because it is the engine of psychological development. Bianca Garufi established and maintained important links between the Italian and English analytical worlds, and also made a considerable contribution to the development of the archetypal school of thought, especially by translating into Italian and disseminating the works of James Hillman.


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