Application of Ontology from Course and Forum Discussion Learning Content

Author(s):  
Hazalina Hashim

The capability of ontology application to add meaning to information, indexed in such a way that it can be reused, searched, processed and shared has been extensively explored and recognized in e-learning education. As such, it is the interest of this paper to apply the use of ontology from course module and forum discussion learning content in e-learning setting.  Thus, the ontology designed with SKOS specification is used to structure into concepts and relationships in order to develop and highlight the essential learning content. Furthermore, a semantic forum system is proposed as a mechanism to represent the ontology designed into semantic knowledge representation for learner to easily access, search and navigate the relevant knowledge of interest. This study evaluates the effectiveness of the proposed system along with three dimensions namely learners’ perceptions, system design perceptions, and system content perceptions. Accordingly, a close-ended online survey was developed and administered to 74 online learners. The findings demonstrate positive perception that contributes to effective learning system that able to enhance the understanding of course taught.

2016 ◽  
Vol 11 (1) ◽  
pp. 2-12 ◽  
Author(s):  
Hazalina Hashim

Purpose The purpose of this paper is to reuse learning resources from course module and forum discussion in ODL settings and structure it with ontological representation. Design/methodology/approach Thus, an ontology is designed by extending simple knowledge organization system specification to structure the learning resources. Furthermore, a semantic forum system is proposed as a front end mechanism to represent the ontological structure designed for the learner to easily access, search and navigate the relevant knowledge of interest. In addition, this study evaluates the effectiveness of the proposed system along with three variables, namely, learners’ perceptions, system design perceptions and system content perceptions. Accordingly, a close-ended online survey was developed and administered to 74 online learners. Findings The findings demonstrate positive perceptions of the proposed system which is based on ontological representation as an effective learning system that is able to enhance the understanding of courses taught. Originality/value This paper presents an ontological structure approach to add meaning to the learning resources, indexed in such a way that it can be reused, searched, processed and shared.


2018 ◽  
Vol 7 (2.15) ◽  
pp. 150
Author(s):  
Swee Ling Chean ◽  
Sin Ban Ho ◽  
Ian Chai

An e-learning system provides a platform for communication between the educators and the students. It facilitates the sharing of information and learning content in a form, which can be easily accessed by the users. In e-learning educational systems, a learning content management system (LCMS) is commonly used for developing and managing learning content. An overly comprehensive LCMS might not suit the needs for all domains such as learning programming for novice learners. Teaching novice programming learners is not an easy task as mentioned in many studies. Complicated explanations and boring teaching methods cause loss of interest in learning programming. Many educational studies have been carried out with different aspects and approaches to improve teaching and learning programming in school and tertiary levels of study. This paper proposes a conceptual framework for constructing effective learning content. It is challenging for Malaysian educators to design and prepare learning content that allows programming novices to learn at their own pace and skill levels. It is believed that an effective learning content framework would benefit educators who intend to start teaching programming to novices. 


2012 ◽  
Vol 10 (3) ◽  
pp. 35-52 ◽  
Author(s):  
K. Sathiyamurthy ◽  
T. V. Geetha

The effectiveness of an e-learning system for distance education to a large extent depends on the relevancy and presentation of learning content to the learner. The ability to gather documents on a particular topic from the web and adapt the contents of the document to suit the learner is an important task from the content creation perspective of e-learning. For the developer of e-learning material the provision to automatically extract, organize, and present content material would improve its effectiveness. This paper proposes to extract information from documents using language processing techniques and organizing the content into appropriate presentation slides for learning purposes using domain ontology and learning oriented pedagogy ontology.


Gamification ◽  
2015 ◽  
pp. 1076-1096
Author(s):  
Kuo-Yu Liu

This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of “Introduction to Computer Science” as a study case to assess students' learning effectiveness on the subject of “computer network”. The sample was 56 freshman students, who were randomly assigned to two groups, one of which used the game-based learning and the other one the Web-based video lectures. Furthermore, this study also conducted the System Usability Scale (SUS) to measure satisfaction, usability and learnability of the developed management system for instructors. Five instructors were invited to participate in the practical use and evaluation. The results showed that game-based learning could be exploited as effective learning environments and game design system was usable and learnable for instructors to create learning games.


Author(s):  
Lilyana Nacheva-Skopalik ◽  
Steve Green

Access to education is one of the main human rights. Everyone should have access to education and be capable of benefiting from it. However there are a number who are excluded, not because of a lack of ability but simply because they have a disability or specific need which current education systems do not address. A learning system in which content, tools and interfaces can be personalised and adapted to the individual needs and preferences of a variety of learners, including those with disabilities, becomes inclusive. Assessment is an integral part of an e-learning environment and therefore it has to provide not only inclusive e-learning content but also inclusive e-assessment. The proposed research investigates an intelligent adaptable e-learning system for assessing students' level of skill, knowledge and understanding regardless of their disabilities or accessibility needs. It is based on an innovative use of world's first open source adaptable widget design and authoring toolkit (WIDGaT) as the prototyping environment.


Author(s):  
Bassel Alkhatib ◽  
Ammar Alnahhas ◽  
Firas Albadawi

As text sources are getting broader, measuring text similarity is becoming more compelling. Automatic text classification, search engines and auto answering systems are samples of applications that rely on text similarity. Learning management systems (LMS) are becoming more important since electronic media is getting more publicly available. As LMS continuously needs content enrichment and the web is getting richer, automatic collection of learning materials becomes an innovative idea. Intelligent agents can be used with a similarity measurement method to implement the automatic collection process. This paper presents a new method for measuring text similarity using the well-known WordNet Ontology. The proposed method assumes that a text is similar to another if it represents a more specific semantic. This is more suitable for LMS content enrichment as learning content can usually be expanded by a more specific one. This paper shows how the hierarchy of WordNet can be taken advantage of to determine the importance of a word. It is also shown how similarity method within an e-learning system is exploited to achieve two goals. The first one is the enrichment of the e-learning content, and the second is the detection of semantically similar questions in e-learning questions banks.


Author(s):  
Hua Wang ◽  
Mark Chignell ◽  
Mitsuru Ishizuka

This paper describes Empathic Tutoring System (ETS) which uses character agents for online learning. Eye movement tracking and other physiological measures are used to personalize character agent behaviors (affective and instruction) in an e-learning environment. A prototype system reacts to learner's eye information in real-time, recording eye gaze and pupil dilation data (plus heart rate and skin conductance) during learning. Based on these measures, character agents inferred the attentional and motivational status of the learner and responded accordingly with affective and instructional behaviors. Character agents engage and direct the learner's attention while providing both generalized system help and personalized advice about the learning content. Feedbacks from preliminary usability studies may suggest that e-learning character agents reacting to eye gaze and physiological measures may heighten l earner concentration and lead to more effective learning.


Author(s):  
Miroslava Raspopovic ◽  
Svetlana Cvetanovic ◽  
Aleksandar Jankulovic

<p>In order for higher education institutions, which implements blended and/or online learning to remain competitive and innovative it needs to keep up with the cutting edge technological and educational advances. This task is usually very difficult, keeping in mind the budget constraints that many institutions have. This usually implies that existing open source solutions have to be used and adapted to individual needs of each institution. Keeping up with the current technological advances often brings not only financial challenges, but also transitional challenges that may put at risk learning quality and reputation of the institution, as well as performance of students. This work describes the features of the system, results and challenges of transitioning to e-learning system that displays learning materials through sequence of reusable learning objects (LOs) from the system that does not have these capabilities. The goal of such system is to increase reusability of learning content, and moreover, to increase online interactivity and communication between the instructor and students. Findings of this work reveal advantages, disadvantages and potential obstacle of implementation e-learning system with LOs and give an overview of suggestions for implementation improvements. These suggestions are given based on evaluation of implementation of new e-learning system with LOs, after the transition from the traditional e-learning system. Furthermore, based on the research of existing methodologies in the field of information systems, and the results of this research, this work proposes methodology for transferring into e-learning system with LOs. </p>


Techno Com ◽  
2021 ◽  
Vol 20 (4) ◽  
pp. 518-526
Author(s):  
Remuz Maurenz Bertho Kmurawak ◽  
Samuel Alexander Mandowen

E-learning is one of the revolutions in the education system that encourages the acceleration of quality learning. The Covid-19 pandemic has become a catalyst for accelerating the implementation of e-learning in Jayapura, Papua. Teachers are required to be able to adapt to this rapid change. Thus, E-learning becomes essential amid the pandemic, yet the ICT indicators reveal many barriers to implementing it. This study aims to assess the level of readiness of the teachers in implementing the e-learning system. Data was collected by distributing questionnaires to the teachers from elementary to high school in Jayapura City. Technology infrastructures, human resources, and e-learning content were the main variables to measure. This study indicated that based on teachers' perceptions, more than 70 percent were using google classroom as an e-learning platform. The level of readiness was level 3 (ready with minor improvements). Infrastructures, internet access, and e-learning content availability are the indicators that needed extra attention for improvement


Author(s):  
Anak Agung Gde Satia Utama

Abstract— Nowadays many universities in the world apply technology enhanced learning in order to help learning activities. Due to the potentials technology enhanced learning offers, recent education using it and universities in particular are trying to apply it. One of the subjects of this research is The Accounting Department of Airlangga University in Surabaya. The idea of this research is to investigate the students about how they know deeply about e-learning system and learning objectives as a first step to conduct e-learning model. After the model completed, the next step is to prepare database learning. Entity Relationship Diagram (ERD) can help to explain the model. The purpose of this research was done by using Dick and Carey Design Model. There are nine steps to conduct e-learning model. All steps can be categorized into three steps research: first is the introduction or empirical study, the next step is the design and the last is the feedback after the implementation. The methodology used in this research is using Qualitative Exploratory, by using questionnaire and interviews as data collection techniques. The analysis of the data shows organization requires information about e-learning content, user as a learning subject and information technology infrastructures. E-learning model as one of the alternative learning can help users to optimized learning. Keywords— E-learning Content, Database Learning, Entity Relationship Diagram, Dick and Carey Design, E-learning model and Optimize learning


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