scholarly journals Perancangan dan Evaluasi Sistem Transaksi Online Pasar Tradisional Menggunakan Metode Goal Directed Design dan Evaluasi Heuristik

2019 ◽  
Vol 2 (1) ◽  
pp. 20-27
Author(s):  
Ulia Niati ◽  
Tri Suratno ◽  
Mauladi Mauladi

Today the development of technology is growing, one of them is a mobile phone that is transformed into a smart phone, as well as a modern market that is developing and easily available and very comfortable physically, this development has involved traditional markets, the government continues to revitalize traditional markets using physical, technological developments are used as a means for developing traditional markets as an effort to facilitate transactions, get information quickly and on target. User interface Of course not separated from the appearance of the user interface Even the user interface is important, because the user interface can provide comfort and convenience for users in accessing any information for which the system can be obtained by the user. The purpose of this research is to create a traditional market online transaction system user interface. Where the research used in this study is the Goal Directed Design method which is a user interface design design method that fits the user's goals and needs. In this study there are five stages of experimental research, modeling, requirements, frameworks, and improvements. As well as the evaluation in this study using heuristic evaluation consisting of 10 principles. The final result of this study is a user interface design design that has been created for further development while the results of this study are 94% in the category of "Very Good".

2015 ◽  
Vol 10 (2) ◽  
Author(s):  
Evanny Christianisa ◽  
Rosa Delima ◽  
Theresia Herlina R.

Education game is a media used as a learning tool. In this research, we built a learning application of animal and fruit names vocabulary in English. Users of the application are 4 to 6 years old children. The purpose of this research is to build an application   that can improve children’s ability to remember and enrich their Vocabulary. For the user interface design we implement Goal Directed Design Method. This Method consists of eight main stages, which is research, modeling, requirements, definition, framework definition, refinement, and support. Participants of this research were 18 children aged 4 to 6 years. Based of the evaluation of the application, all participants are able to increase their ability to remember animal and fruit names by about 10%.


2021 ◽  
Vol 13 (2) ◽  
pp. 157-170
Author(s):  
Diana Nur Yastin ◽  
Hendra Bayu Suseno ◽  
Viva Arifin

Mobile Siaran is an official reporting application intended for the people of the city of Tangerang Selatan (South Tangerang). However, after conducting interviews with stakeholders and respondents, there were several problems with the display of the mobile application. From the results of the interview, it indicates that there are still some applications that need improvement. To fix the problem with the Mobile Siaran application display, the solution given is to improve the user interface design using the Goal Direct Design method. In addition, it also uses the success rate calculation technique and the System Usability Scale (SUS) to measure the usability value. Meanwhile, the User Experience Questionnaire (UEQ) measures the value of user experience. The result of this research is a user interface design made in stages in the Goal Direct Design method, namely research, modeling, requirements, frameworks, and refinement. The final evaluation, the results of the improvement using calculations, the success rate has increased from 93.5% to 99.3%, SUS from an average score of 58.19 which can be said to be quite satisfactory with the letter D value to 81.83 which can be accepted with the value of the letter A, while UEQ shows all aspects that have improved with very good and good criteria which means that improvements to user interface design can solve problems that exist in the application and improve the user experience.


1989 ◽  
Vol 33 (10) ◽  
pp. 593-593
Author(s):  
Jane N. Mosier ◽  
Mildred D. Jarvis ◽  
Donald L. Monk ◽  
Larry H. O'Brien ◽  
Robert Simon

Many of the systems the Government acquires contain a large amount of software. Some are limited almost exclusively to off-the-shelf computer hardware, and software that is developed by a contractor. But human factors in military systems is regulated by documented standards and procedures that were developed before software gained an important role in military systems, and so do not deal with issues specific to user interface design. The purpose of this panel is to discuss user interface design issues and to propose changes to the acquisition process to improve user interface design for military systems.


Author(s):  
Odi Dewangga Yohanes ◽  
Awalludiyah Ambarwati ◽  
Cahyo Darujati

SMK Farmasi Sekesal adalah sekolah yang berlokasi di wilayah RSAL Dr.Ramelan kota Surabaya. Penggunaan teknologi informasi pada sekolah SMK Farmasi Sekesal sudah menjadi hal yang lazim, salah satunya Aplikasi Ujian Online berbasis website atau sering disebut CBT (Computer Besed Test). Aplikasi Ujian Online berbasis website bertujuan untuk melakukan evaluasi pembelajaran. Banyak keuntungan yang diperoleh menggunakan aplikasi ini salah satunya instruktur tidak perlu mengkoreksi jawaban siswa secara manual namun ada beberapa kelemahan dalam aplikasi dirasakan oleh siswa dan guru seperti fitur sejarah nilai dan analisis pertanyaan tidak tersedia. Tujuan dari penelitian ini adalah mengembangkan antarmuka dan pengalaman pengguna dengan menggunakan metode Goal-Directed Design untuk mengetahui kebutuhan dan tujuan penggunaan aplikasi. Evaluasi awal website menggunakan kuesioner WEBUSE (Website Usability Evaluation) menunjukkan bagian dari aplikasi yang memiliki prioritas untuk perbaikan atau pengembangan. Ada 5 fase pengembangan: Riset, Pemodelan, Persyaratan, Kerangka, Penyempurnaan. Hasil dari penelitian ini adalah rekomendasi desain dengan nilai peningkatan perkriteria yaitu Content, Organitation and Readibility 0,19, Navigation and Links 0,14, User Interface Design 0,18, Performance and Effectiveness 0,09, dan rata-rata seluruh indikator sebesar 0,75 maka masuk dalam rating scale good.


2020 ◽  
Vol 4 (1) ◽  
pp. 161
Author(s):  
Moh Dani Ariawan ◽  
Agung Triayudi ◽  
Ira Diana Sholihati

Human-Centered Design Method is a method of approach in the development and design of a system that focuses on the user according to aspects of the needs and habits of the user. Difficulty in accessing information on the website becomes a problem faced by the user and in terms of visual website can not be responsive when accessed via mobile. The initial stage carried out in this method is observation which aims to find and to better understand the problems faced by users to conduct testing to find out whether the solutions provided can be understood and easily used by the user. Website testing is done by giving tasks to the user to interact on the website prototype, as the final result of success in the aspect of ease and comfort of the user using the website. After testing the user directly the test results are obtained, ie the user already feels quite understanding and easy when using the website that was created. The responsive mobile feature created also makes users feel helped when using a website on a smartphone.


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