scholarly journals Some properties of magSome Properties of Magic Squares of Distinct Squares and Cubesic squares

2019 ◽  
Vol 30 (3) ◽  
pp. 60
Author(s):  
Amal Abdulrahman Ibrahim ◽  
Shatha A. Salman

Magic squares is n×n matrix with positive integer entries as well as the sum of rows, columnsand mains diagonal have the same magic constant, one of the most oldest magic square wasdiscovered in china. In this paper the history of magic square is displayed and some definitionof its kind is given the prove of two theorems about properties of magic square is introduced.

1974 ◽  
Vol 21 (5) ◽  
pp. 439-441
Author(s):  
David L. Pagni

A magic square of nth order is a square array of n rows and n columns whose components are n^2 distinct integers. Furthermore, the sum of the numbers in any row, column, or main diagonal must always equal a constant—the “magic constant.– The array in figure I, then, is a magic square of 3rd order whose magic constant is the number 15.


1986 ◽  
Vol 79 (6) ◽  
pp. 471-476
Author(s):  
Antonio Pizarro

Let n be a positive integer. An n-by-n magic square is an array with n columns and n rows such that the numbers in each row, each column, and each diagonal add to the same value. This value is known as the magic sum. For example, figure 1 shows a 3-by-3 magic square containing the digits 1 through 9. The magic sum is 15.


Author(s):  
John Conway ◽  
Simon Norton ◽  
Alex Ryba

This chapter discusses magic squares. A magic square of order n is an arrangement of the numbers from 1 to n 2 in an n × n array so that the two diagonals and all the rows and columns have the same sum. This sum is called the magic constant. Bernard Frenicle de Bessy's work on magic squares appears in two papers published in the book Divers ouvrages de mathematique et de physique par Messieurs de l'Academie Royale des Sciences. In his first paper, “Des Quarrez ou Tables Magiques,” Frenicle quotes a rule for constructing magic squares of odd order. However, Frenicle is more famous for his second paper, “Table Generale des Quarrez de Quatres,” in which he enumerates the 880 magic squares of order four. His enumeration has been repeated many times. These later enumerations they have confirmed the remarkable fact that he was correct.


A brief history of work on the 4 x 4 magic square is presented, with particular reference to Frenicle’s achievement over 300 years ago of establishing 880 as the number of essentially different squares by using the method of exhaustion (not convincingly repeated except by computer in 1976). He also established several central theorems. Our paper confirms the number 880 by a wholly new method of Frenicle quads and ‘part sums’, which leads to the classification of all solutions into, initially, six genera one of which has no members and thence to the enumeration of all possible solutions by analytical methods only. The working leads also to the first analytical proof independent of solutions that 12 and only 12 patterns formed by linking‘complementary’ numbers within a square are necessary and sufficient to describe all solutions - a fact which has been known since 1908, but not hitherto proved. A second method of construction and partial proof) greatly shortened by what has gone before, is also described. This yields a highly symmetrical list of the 880 magic squares. Together the two methods combine to explain many of the special characteristics and otherwise mysterious properties of these fascinating squares. The complete symmetrical list of squares ends the paper.


2017 ◽  
Vol 17 (4) ◽  
pp. 359-364
Author(s):  
AGOSTINO DOVIER

Magic squares, chess-like problems, cryptarithmetic puzzles, and similar classes of problems have been extensively used to challenge human reasoning capabilities. Lo Shu magic square can be traced back to 650 B.C., the eight-queens problem was proposed in 1848 by the chess player Max Bazzel TWO × TWO = THREE puzzle appeared in Strand Magazine in 1924. These puzzles are nowadays widely used in constraint programming courses. The first programming language provided with constraint modelling primitives (Sketchpad) has been proposed by the Turing award winner Ivan Sutherland in his PhD thesis (1963). Logemann and Loveland, when implementing the Davis–Putnam procedure (Davis and Putnam 1960) for testing the satisfiability of a propositional formula (SAT), devised an algorithm (Davis–Putnam–Logemann–Loveland (DPLL)) that has become the core of all SAT/and Answer Set Programming solvers (50 years later). It consists in choosing an un-assigned variable, assigning it a value 0 or 1, propagating the chosen value (unit propagation), and proceeding with the alternative value, if the original assignment leads to a contradiction (backtracking). Some years later Waltz (1975) introduced the notion of domain filtering (arc-consistency-based constraint propagation). With this idea the same DPLL scheme can be used for verifying the satisfiability of a constraint satisfaction problem, where the assignment is no longer 0/1 and the unit propagation is replaced by constraint propagation. For a detailed history of these early years achievements, we refer the reader to the works by Loveland et al. (2017), Jaffar and Maher (1994), and Freuder and Mackworth (2006).


Author(s):  
Stewart Hengeveld ◽  
Giancarlo Labruna ◽  
Aihua Li

A magic square M M over an integral domain D D is a 3 × 3 3\times 3 matrix with entries from D D such that the elements from each row, column, and diagonal add to the same sum. If all the entries in M M are perfect squares in D D , we call M M a magic square of squares over D D . In 1984, Martin LaBar raised an open question: “Is there a magic square of squares over the ring Z \mathbb {Z} of the integers which has all the nine entries distinct?” We approach to answering a similar question when D D is a finite field. We claim that for any odd prime p p , a magic square over Z p \mathbb Z_p can only hold an odd number of distinct entries. Corresponding to LaBar’s question, we show that there are infinitely many prime numbers p p such that, over Z p \mathbb Z_p , magic squares of squares with nine distinct elements exist. In addition, if p ≡ 1 ( mod 120 ) p\equiv 1\pmod {120} , there exist magic squares of squares over Z p \mathbb Z_p that have exactly 3, 5, 7, or 9 distinct entries respectively. We construct magic squares of squares using triples of consecutive quadratic residues derived from twin primes.


2020 ◽  
Vol 35 (29) ◽  
pp. 2050183
Author(s):  
Yuta Hyodo ◽  
Teruyuki Kitabayashi

The magic texture is one of the successful textures of the flavor neutrino mass matrix for the Majorana type neutrinos. The name “magic” is inspired by the nature of the magic square. We estimate the compatibility of the magic square with the Dirac, instead of the Majorana, flavor neutrino mass matrix. It turned out that some parts of the nature of the magic square are appeared approximately in the Dirac flavor neutrino mass matrix and the magic squares prefer the normal mass ordering rather than the inverted mass ordering for the Dirac neutrinos.


2017 ◽  
Vol 5 (1) ◽  
pp. 82-96 ◽  
Author(s):  
Xiaoyang Ma ◽  
Kai-tai Fang ◽  
Yu hui Deng

Abstract In this paper we propose a new method, based on R-C similar transformation method, to study classification for the magic squares of order 5. The R-C similar transformation is defined by exchanging two rows and related two columns of a magic square. Many new results for classification of the magic squares of order 5 are obtained by the R-C similar transformation method. Relationships between basic forms and R-C similar magic squares are discussed. We also propose a so called GMV (generating magic vector) class set method for classification of magic squares of order 5, presenting 42 categories in total.


1978 ◽  
Vol 26 (2) ◽  
pp. 36-38
Author(s):  
John E. Bernard

How often have you seen children fill page after page with tic-tac-toe games and hoped for a way to direct their energy and enthusiasm into the learning of mathematics? This article describes how magic squares can be used to generate an assortment of number games that are “the same as” tic-tac-toe. Perhaps these games will be prized not only for their educational value, but also because they provide tic-tac-toe with stiff competition in the “interest- getting department.”


1989 ◽  
Vol 82 (2) ◽  
pp. 139-141
Author(s):  
James X. Paterno

Acommon exercise in elementary school arithmetic is the completion of magic squares, in which the pupil is to enter certain numerals so that the sum of any row, column, or diagonal is constant. The simplest form involves the use of numerals one through n2, where n2 represents the total number of boxes in a square configuration n boxes by n boxes. This article reviews a familar procedure for generating magic squares and points out a surprising pattern.


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