Climbing up the Leaderboard: An Empirical Study of Improving Student Outcome by Applying Gamification Principles to an Object-Oriented Programming Course on a University Level

Author(s):  
Danijel Kucak ◽  
Daniel Bele ◽  
Dani Pasic
2020 ◽  
Vol 17 (1) ◽  
pp. 181-203
Author(s):  
Tina Beranic ◽  
Marjan Hericko

Without reliable software metrics threshold values, the efficient quality evaluation of software could not be done. In order to derive reliable thresholds, we have to address several challenges, which impact the final result. For instance, software metrics implementations vary in various software metrics tools, including varying threshold values that result from different threshold derivation approaches. In addition, the programming language is also another important aspect. In this paper, we present the results of an empirical study aimed at comparing systematically obtained threshold values for nine software metrics in four object-oriented programming languages (i.e., Java, C++, C#, and Python).We addressed challenges in the threshold derivation domain within introduced adjustments of the benchmarkbased threshold derivation approach. The data set was selected in a uniform way, allowing derivation repeatability, while input values were collected using a single software metric tool, enabling the comparison of derived thresholds among the chosen object-oriented programming languages.Within the performed empirical study, the comparison reveals that threshold values differ between different programming languages.


2013 ◽  
Vol 2013 ◽  
pp. 1-8
Author(s):  
Pardha Koyya ◽  
Young Lee ◽  
Jeong Yang

Feedback for student programming assignments on quality is a tedious and laborious task for the instructor. In this paper, we make use of few object-oriented software metrics along with a reference code that is provided by the instructor to analyze student programs and provide feedback. The empirical study finds those software metrics that can be used on the considered programming assignments and the way reference code helps the instructor to assess them. This approach helps the instructor to easily find out quality issues in student programs. Feedback to such assignments can be provided using the guidelines which we will be discussing. We also perform an experimental study on programming assignments of sophomore students who were enrolled in an object-oriented programming course to validate our approach.


IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 132171-132187
Author(s):  
Pasquale Ardimento ◽  
Mario Luca Bernardi ◽  
Marta Cimitile

2011 ◽  
Vol 46 ◽  
Author(s):  
Irene Govender

This exploratory study of introductory pre- and in-service teachers’ performance in object-oriented programming (OOP) assessments reveals important issues with regard to learning and teaching OOP, using java. The study is set against the backdrop of the country’s transition of its national IT curriculum from a procedural to an object-oriented programming language. The effect of prior programming experience and performances in different types of questions are examined. A combination of quantitative and qualitative methods is used to analyse the data. The effect of prior programming experience of a procedural kind and the type of assessments given is shown to have a marked influence on the performance in programming assessments and teaching of OOP. Many introductory OOP courses are in effect taught procedurally as courses in the small. Therefore educating teachers how to teach programming is a significant educational challenge. Some implications for teaching are therefore suggested


1990 ◽  
Author(s):  
E. H. Bensley ◽  
T. J. Brando ◽  
J. C. Fohlin ◽  
M. J. Prelle ◽  
A. M. Wollrath

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