scholarly journals EFFECTIVE LEARNING ENVIRONMENTS: IS THERE ALIGNMENT BETWEEN THE IDEAL, THE ACTUAL, AND THE STUDENTS' PERSPECTIVE?

Author(s):  
Nancy Nelson ◽  
Robert Brennan

The overarching principles of effective educational practice in higher education define the characteristics of an effective learning environment. Institutions of all sizes have demonstrated that it is possible to increase student success and add value to the learners' experiences by applying these principles. This qualitative study explores the alignment between the ideal learning environment, the actual undergraduate engineering experience as defined by engineering educators, and the learners' perspective. Building on the benchmarks of effective learning environments, students were asked to complete an online survey based on the Stop, Start, Continue method for acquiring formative feedback. Thematic analysis identified five themes: focus on learning, supported instruction, quality of teaching, student engagement, and other related items including academic rigour and strong relationships between students, instructors, and staff. Students indicate that their primary learning environment is teacher-directed and lecture-based. This is aligned with the current practices identified by engineering educators, but only partially in line with those of an effective learning environment. Coded items indicate that many students have sub-optimal motivational outlooks, but feel their ability to survive and thrive is improved when they are more involved in their learning and are supported in a more student-centred learning environment. They value instructors who provide clear and accurate resources, and who are supportive through actions both in and out of the classroom. Engineering educators can use these insights to better align their teaching practices with the principles and practices of effective learning.  

Author(s):  
Paul Pivec ◽  
Maja Pivec

Digital Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange information, simplify problems, and resolve the tasks. Context based collaborative learning method is based on constructivist learning theory and guides the design of the effective learning environments. The constructivist design required for successful Game-Based Learning is discussed in this chapter and the model of recursive learning is discussed suggesting how Game-Based Learning (GBL) and how to maximize its affect. This chapter defines “Gameplay” and tables the perceptions of both players and teachers in the area of abilities learnt from playing digital games. Resources for implementing GBL are highlighted and the need for these is discussed. We conclude this chapter with design guidelines that will ensure effective learning outcomes are attained and suggest why these steps are necessary.


2019 ◽  
Vol 30 (12) ◽  
pp. 600-605
Author(s):  
Shaun Heath

Primary care networks have the potential to increase student nurse placements in general practice. Shaun Heath explores how effective learning environments can be created and the concept of the ‘community of practice’ This article explores how the emerging primary care networks (PCNs) could be used to increase student nurse placements in primary care, and how they could facilitate nurses in breaking free from isolative working. Known as a ‘community of practice’, working with our peers and colleagues from neighbouring practices alongside students could facilitate the growth of the network itself, share the educational load with the nurses in the PCN, and create nursing leadership with shared educational advancements. Could PCNs be what general practice nurses need to find their voices and develop their ambitions of becoming leaders?


2008 ◽  
Vol 15 (3) ◽  
pp. 132-133

The first chapter of Principles and Standards for School Mathematics (NCTM 2000) presents a vision of the ideal learning environment for all mathematics learners—one that supports student acquisition of knowledge, incorporates learning tools that promote student comprehension, engages students in mathematical tasks that provide opportunities to make sense of mathematics concepts and procedures, and incorporates all the NCTM Process Standards.


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