instructional process
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2022 ◽  
pp. 344-364
Author(s):  
Kevser Hava ◽  
Tolga Guyer ◽  
Hasan Cakir

This study aims to investigate the factors that enable or hinder the implementation of game development activity in the instructional process. One instructor and 15 gifted students between the ages of 11 and 15 took part in the study. The students developed computer games related to science topics using MS Kodu game engine within the implementation process. According to the findings, it is seen that instructional practices have great importance, and the instructor plays a key role in the activity. Making and playing games have been the greatest motivation resource for students. In addition, the social environment can be an important tool in sustaining students' motivation levels. The students' negative attitudes toward educational game topics and non-computer activities hinder the successful implementation of the activity. The MS Kodu game engine might be appropriate for novice designers but not be enough for teaching programming concepts. Team-based game development activity is believed to be useful for developing advanced games and increasing the level of interaction between students.


2022 ◽  
pp. 64-86
Author(s):  
Rafik El Amine Ghobrini ◽  
Fatima Zohra Benzert ◽  
Hanane Sarnou

With the new wave of young-minded, digitally-fluent, and tech-tethered instructors comes new creative e-pathways that build up novel e-pedagogies. More than ever before, innovative e-teaching modalities are needed to navigate the intricate socially-networked abyss where students and teachers alike have chosen to function in this pandemic period. That is why frameworks, however nascent they might be, are required to steer the learning ship, on more than one social media platform, to meet specific educational ends. In this light, this chapter presents a descriptive unobtrusive study which was conducted to map out an innovative e-mode of grammar instruction of a secondary e-tutor who was able to tutor a massive number of e-tutees simultaneously on Instagram and YouTube in the first phase, adding on, subsequently, Facebook to the e-instructional process. The findings unveil a framework of how to leverage or educationalize certain features of these cloud-based outlets concurrently and reach a more optimized e-method of multi-platform tutoring.


2022 ◽  
pp. 21-54
Author(s):  
Ilana de Almeida Souza Concilio ◽  
Pedro Henrique Cacique Braga

The traditional teaching and learning process has undergone several transformations in order to increase the engagement and motivation of students in relation to the content studied. The emergence of learning management systems, along with the adoption of games or gamification features, make the instructional process more stimulating and dynamic. Educators also seek to identify appropriate pedagogical strategies in the context of motivational design and the study of emotions. This chapter aims to present different approaches to playful learning and also discuss good practices in the use of frameworks created based on students' emotional components and instructional design in order to make game-based learning and the use of gamification more effective and engaging.


2022 ◽  
pp. 73-96
Author(s):  
Abdulsalam Salihu Mustafa ◽  
Gamal Abdulnaser Alkawsi ◽  
Kingsley Ofosu-Ampong ◽  
Vanye Zira Vanduhe ◽  
Manuel B. Garcia ◽  
...  

Gamification in education is a strategy of motivating and engaging students by integrating game design features into the instructional process. Although there is a growing body of scientific evidence supporting the effectiveness of gamification in the educational setting, some of the evidence is inconclusive and insufficient, especially in developing nations. The purpose of this study is to integrate the technology acceptance model and task technology fit to investigate instructors' intention to use gamified online learning. A sample of 50 participants across various African institutions was involved in this study. Structural equation modelling implemented via partial least squares (PLS) is used to test the research hypotheses. The results revealed that intention to use gamified online learning was significantly and positively influenced by task technology fit, perceived usefulness, and attitude. Notably, subjective norms, facilitating conditions, and computer anxiety failed to predict behavioural intention. The authors discuss the implications of the findings and propose future directions.


Author(s):  
Anuchit Anupan ◽  
◽  
Benjamas Chimmalee

The COVID-19 situation has affected the instructional process, with both students and instructors having to adapt to the conditions that have emerged. The inclusion of online tools as part of teaching and learning is imperative, especially in mathematics courses, in order to provide knowledge and to create a learning environment as close as possible to face-to-face learning. This study focuses on the mathematical conceptual knowledge of undergraduate students using a concept attainment model. This consists of a three-phase learning process involving the presentation of information and conceptualization, a conceptual comprehension test, and an analysis of thinking strategy. It also features the implementation of cloud-based mobile learning features, including cloud learning devices, cloud learning services, and cloud learning environments as the components of the proposed instruction model. The model was evaluated by experts before being used to investigate the mathematical conceptual knowledge of undergraduate students and how pre-test scores differ from post-test scores. Descriptive statistics and t-test were used to analyze the data. The results revealed that the overall scores for the suitability of the model indicate that this approach is most suitable, and that students learning through a concept attainment model using cloud-based mobile learning obtain a higher post-test score in mathematical conceptual knowledge compared to their pre-test score, at a level of .05 statistical significance. The framework of this study can be useful for mathematics instructors or others educators when it comes to applying it in order to develop students in mathematics contexts.


Author(s):  
Bawa, Nura ◽  
N. I. Lawal ◽  
A. K. Tukur

This paper intended to study the attitudes of postgraduate diploma in education (PGDE) students towards the use of instructional screencast for learning. The study adopted a descriptive survey design. Population of the study include the 13 postgraduate diploma in education students admitted as at 2018/2019 academic session, and all were selected as sample for the study. Objectives of the study were to: categorize the postgraduate diploma in education students offering CSI 702 in the 2019/2020 academic session into digital native and digital immigrants based on their dates of birth; and determine the attitudes of the postgraduate diploma in education students offering CSI 702 in the 2019/2020 academic session towards the use of screencast for instructional process. The instrument pegged “students’ attitudes to using screencast for learning” (SAUSL) was used to obtain necessary information from the respondents. It was validated, pilot study conducted, and reliability index of 0.98 was obtained using Cronbatch Alpha. Results from the study revealed that 92% of the respondents were digital immigrants, and they had positive attitudes towards the use of screencast for learning. The study concluded that even though the digital immigrants (respondents) had shown a positive attitude towards the use of the screencast, the paradigm shift in the education sector “new normal” necessitated the use of technology to facilitate the instructional processes. Therefore, digital immigrants are left with no option than to embrace the use of technology for learning. It was recommended by the study that lecturers, especially in the higher institutions of learning, should adopt the use of screencast in their instructional process. This would help flip the classroom, and economically manage lecture time.


Author(s):  
Ioana Iacob ◽  
Corina Muşuroi

The present study aims to highlight that there is a direct connection between the classroom management strategies involved in the computer-assisted lesson and students’ success in retaining information and building learning skills and competences. One of the roles that a teacher must assume in order to improve the instructional process is that of a classroom manager. As long as teaching is no longer understood as information transfer, teachers must learn efficient approaches of the contemporary multileveled instructional process. The aspects discussed in this paper regard the role of an active teacher, the student-centred instruction, building long term valid skills and competences, increasing students’ awareness and participation, managing discipline as a source of responsibilization, developing a positive teacher-student relationship, acquiring and using scientifically developed teaching strategies in the technologyaided classroom


Information ◽  
2021 ◽  
Vol 12 (11) ◽  
pp. 475
Author(s):  
Bambang Budi Wiyono ◽  
Agus Wedi ◽  
Saida Ulfa ◽  
Arda Purnama Putra

This study aimed to explore communication techniques based on the information and communication technology (ICT) used in the implementation of instructional supervision to determine their effect on the teacher’s learning process and find effective techniques to improve the quality of the teacher’s learning process. This research was conducted in Blitar City with a sample of 60 teachers through a random sampling technique. The data collection technique used a rating scale, checklist, and open-form questionnaire. Descriptive statistics were used to describe the data, while the Pearson product-moment correlation techniques and multiple regression were used to test the research hypotheses. The results show that the most widely used ICT-based communication techniques are WhatsApp, Google Meet, Zoom, Skype, and Google Forms. These are followed by email, video-recording, and audio-recording techniques. The use of ICT is still rare. There is a significant relationship between the use of ICT in instructional supervision and the quality of the teacher’s teaching-learning process, except when using telephones and televisions. ICT techniques are most commonly used for synchronous communication, followed by use for sharing information, and recording activities. The use of ICT in instructional supervision simultaneously affects the teacher’s instructional process.


2021 ◽  
Vol 8 (11) ◽  
pp. 30-36
Author(s):  
Laila Mohamed Sedky Genedy ◽  

This study aims to examine the implications of implementing smartphones in the educational process in the views of students at the University of Hail. The descriptive survey method was used in the research. To achieve the goal of the research, a questionnaire was prepared regarding the degree of use of smartphones in the learning process which is consisted of 20 paragraphs. The research sample was the female students at the University of Hail. It is found that the overall degree is medium as the arithmetic average is 3.34 with a standard deviation of 0.28. It was concluded that students are prodigiously interested in reviewing the university sites. Moreover, it was found that students are immensely skilled in using smartphones for the exchange of electronic messages and the exchange of information. However, they are less interested in submitting electronic assignments. Few students are watching educational presentations on smartphones because of their small size screens and high drainage from the batteries. Therefore, it is highly recommended to conduct experimental studies showing the importance of using the smartphone.


Author(s):  
Annisa Nurul Hidayah ◽  
Rasmitadila Rasmitadila ◽  
Teguh Prasetyo

The purpose of this study is to explore the types of instructional communication between general teacher (GT) and ADHD students (SwADHD) during activities of the: pre-instructional, instructional process, and instructional evaluation. Data collection was carried out by observation and interviews. The data analysis used was thematic analysis. The results showed that the types of instructional communication between GT and SwADHD were: verbal, non-verbal, and verbal-non-verbal. The three types of instructional communication aim to: improve the socio-emotional relationship between GT and SwADHDs, reduce negative behavior that often appears in SwADHDs in the classroom, and improve quality of instruction; to achieve quality educational goals according to their characteristics and needs. The type of communication used between GT and SwADHDs has a significant impact on teachers in developing individual education programs. These result in a more humane experience for SwADHDs both academically and non-academically.


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