scholarly journals Teaching Target Value Design for Digital Fabrication in an Online Game: Overview and Case Study

2021 ◽  
Author(s):  
Ming Shan Ng ◽  
Daniel Mark Hall
2017 ◽  
Author(s):  
Patricia A. Tillmann ◽  
Doanh Do ◽  
Glenn Ballard

2021 ◽  
Vol 1 ◽  
pp. 3159-3168
Author(s):  
Sohail Ahmed Soomro ◽  
Yazan A M Barhoush ◽  
Zhengya Gong ◽  
Panos Kostakos ◽  
Georgi V. Georgiev

AbstractPrototyping is an essential activity in the early stages of product development. This activity can provide insight into the learning process that takes place during the implementation of an idea. It can also help to improve the design of a product. This information and the process are useful in design education as they can be used to enhance students' ability to prototype their ideas and develop creative solutions. To observe the activity of prototype development, we conducted a study on students participating in a 7-week course: Principles of Digital Fabrication. During the course, eight teams made prototypes and shared their weekly developments via internet blog posts. The posts contained prototype pictures, descriptions of their ideas, and reflections on activities. The blog documentation of the prototypes developed by the students was done without the researchers' intervention, providing essential data or research. Based on a review of other methods of capturing the prototype development process, we compare existing documentation tools with the method used in the case study and outline the practices and tools related to the effective documentation of prototyping activity.


MODUL ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 126-133
Author(s):  
Stephanus Evert Indrawan ◽  
LMF Purwanto

The lightweight structure system is an effort to optimize the structure to distribute the load efficiently. Unfortunately, students often have difficulty imagining the learning outcomes application in the real world when studying light structural systems. However, the use of the scalar model can still explain several essential aspects of a lightweight structural system, one of which is the effect of connection and formation of material components on the structural capability. Therefore, this paper aims to bridge the learning process by utilizing digital devices from the concept stage of structural modeling with the help of software (Rhinoceros, Grasshopper, and Kangaroo) to the realization process using laser cutting. The method used is a semi-experimental method that applies Hooke's law principle, which produces a shell structure system with a digital fabrication approach that utilizes a lightweight material, namely, corrugated paper board, as the primary material. This paper concludes that digital technology and digital fabrication processes can help students understand the concept of lightweight structures because they can use computer simulations, cut them using laser cutting, and assemble them in the field in a series of simultaneous processes. 


2021 ◽  
Vol 4 (2) ◽  
pp. 160-184
Author(s):  
Miriam G Clinton

While 3D modeling has only come into widespread archaeological use in recent years, it is hardly a new or untested approach in the study of architecture. Even so, archaeological 3D modeling has largely been limited to use in illustrations, rather than treated as a part of the scientific method. Using the case study of the Minoan House of the Rhyta at Pseira, this article discusses the results of applying 3D modeling as not only a visualization, but also a hypothesis testing tool. In the summer of 2014, the Minoan Modeling Project undertook a new intensive architectural examination of the Minoan House of the Rhyta at Pseira. The project produced both state and reconstructed 3D models. The 3D reconstruction became the basis of an educational video game designed as a scientific tool to test architectural theories about the use of space. As gamers interact with and circulate through the various rooms in the House of the Rhyta, their movements are tracked and statistically compared with the results of more traditional methods of access and circulation pattern analysis. This article presents preliminary results of this crowdsourced online game study, in addition to discussing strengths and weaknesses of the technique as learned through the process of building the model and game.


2021 ◽  
Vol 10 (2) ◽  
pp. 75-83
Author(s):  
Yong-Woo Kim ◽  
Israa Alseadi

Target value design is a new practice in the construction industry promoting concurrent engineering and collaborative design. This paper shows the results of literature survey to identify the influencing factors in the target value design. The paper also presents the results of a questionnaire survey to explore the industry practitioners' perception of the relative importance of the influencing factors. Project stakeholders participating in the survey consider the integration of different project stakeholders in the design phase as critical. The project definition is also regarded as essential in implementing the target value design. However, the market conditions and project attributes are considered as least significant in the target value design process.


Sign in / Sign up

Export Citation Format

Share Document