scholarly journals Cultural Heritage and Digital Tools: the Rock Interoperable Platform

Author(s):  
B. Turillazzi ◽  
G. Leoni ◽  
J. Gaspari ◽  
M. Massari ◽  
S.O.M. Boulanger
2021 ◽  
Author(s):  
Paul Reilly ◽  
◽  
Ian Dawson

The term Virtual Archaeology was coined 30 years ago when personal computing and the first wave of digital devices and associated technologies became generally available to field archaeologists (Reilly 1991; 1992). The circumstances that led to the origin of Virtual Archaeology have been recounted elsewhere. Put briefly, Virtual Archaeology was intended for reflexive archaeological practitioners “to be a generative concept and a provocation allowing for creative and playful improvisation around the potential adoption or adaptation of any new digital technology in fieldwork; in other words to explore how new digital tools could enable, and shape, new methodological insights and interpretation, that is new practices” (Beale, Reilly 2017). Digital creativity in archaeology and cultural heritage continues to flourish, and we can still stand by these aspirations. However, in 2021, the definition and extent of this implied “archaeological” community of practice and its assumed authority seems too parochial. Moreover, the archaeological landscape is not under the sole purview of archaeologists or cultural heritage managers. Consequently, experimentation with novel modes and methods of engagement, the creation of new forms of analysis, and different ways of knowing this landscape, are also not their sole prerogative. This applies equally to Virtual Archaeology and digital creativity in the realm of cultural heritage more generally. We assert that other affirmative digitally creative conceptions of, and engagements with, artefacts, virtual archaeological landscapes and cultural heritage assemblages – in their broadest sense – are possible if we are willing to adopt other perspectives and diffract them through contrasting disciplinary points of view and approaches. In this paper we are specifically concerned with interlacing artistic and virtual archaeology practices within the realm of imaging, part of something we call Virtual Art/Archaeology.


Author(s):  
Luca Rossato ◽  
Pietro Massai ◽  
Federica Maietti ◽  
Marcello Balzani

2021 ◽  
Vol 10 (10) ◽  
pp. 633
Author(s):  
Dorota Janisio-Pawłowska

The implementation of HBIM technology in the research carried out with historical objects remains at a very early stage and constitutes only a fracture of current studies, including in Poland. This process becomes indispensable for the analysis of the existing condition, management and protection of cultural heritage. Therefore, it proves necessary to elaborate directions and guidelines for the implementation of HBIM technology. The present article deals with research and analysis of Polish conservation studies. We discuss the methods for recording information, the scope and detail of the elaborated 3D model, including library objects. The possibility of further editing of objects, the digital tools applied and the data recording formats were all analyzed. The tables present the discrepancies in the creation of 3D objects. We described and compared the studied objects. The collected analyzes were used to summarize important parameters and collected data. This in turn allowed us to elaborate universal guidelines that could be used in the implementation of HBIM technology in other countries as well. Digital tools and data recording formats used to develop the discussed models of objects pave the way to the possibility of further editing and implementation of HBIM technology.


2018 ◽  
Vol 19 (2) ◽  
pp. 161-174
Author(s):  
Panayiotis Charalambous ◽  
George Artopoulos

It has been observed that many researchers in the humanities do not use digital tools to their full extent for their research. Some of the most pressing needs of researchers in Digital Cultural Heritage (DCH) are data storage and handling and large scale computing. Linking these researchers to experienced groups will significantly improve productivity and research innovation in DCH. This work presents our efforts in enabling virtual collaboration for research in the South East and Eastern Mediterranean region and more specifically the deployment of the Clowder CMS system and the development of extraction services to handle, manage and automatically process DCH data. We give technical descriptions of the system and provide some results and discussions of our efforts to enable virtual collaboration between regional level DCH researchers in the context of the Horizon 2020 funded VI-SEEM project.


X ◽  
2020 ◽  
Author(s):  
Marco Vitali ◽  
Giulia Bertola ◽  
Fabrizio Natta ◽  
Francesca Ronco

Plastic models of military architecture: value of a cultural heritage to be preserved and enhanced in the digital ageThe contribution intends to bring to the attention of the scientific community the important Heritage made of plastic models, more or less homogeneously spread throughout Europe, which constitutes a patrimony of knowledge that links theoretical contributions on fortification, realizations, historical studies, archive documentation, technical representations, surveys, iconographic material. The enhancement process records an orientation that in recent years has found in the relevant digital tools one of the possible keys for setting up a data system and, in digital modeling, the medium for interesting developments also in relation to the use. Starting from the studies conducted in recent years on this specific topic, the research group is trying to identify the best strategies to be locally applied to enhance and make available on web different models at the various scales that describe Turin fortification's system and some portions of it.


Information ◽  
2021 ◽  
Vol 12 (5) ◽  
pp. 179
Author(s):  
Andreas Giannakoulopoulos ◽  
Minas Pergantis ◽  
Sofia Maria Poulimenou ◽  
Ioannis Deliyannis

This paper presents the digital tools, online platform and methodology created during the implementation of BYZART, a European co-funded project for the enrichment of Europeana collections with heritage objects for Byzantine art and archaeology provided by the partners of the project. The creation of the platform and its usability are thoroughly described as well as the importance of such tools for the preservation and promotion of world cultural heritage. Also, the paper discusses the adaptation of the methodology to other projects, for the engagement of communities in the field of heritage datafication, and we demonstrate how existing content can be re-used by “meta-creators” to develop new content, applications and presentation paradigms.


Author(s):  
Daniele Ferraiuolo

The San Bonaventura Onlus Association was founded in 2014 within the Secular Franciscan Order (OFS), setting itself the goal of offering its contribution in the field of the enhancement of Cultural Heritage. In 2018, it created the first escape room dedicated to libraries and archives, inside the Fra Landolfo Caracciolo library in the Complex of San Lorenzo Maggiore in Naples. Starting from experiences conducted by the Association in the field of digital storytelling, gamification and development of digital tools for the enhancement of ancient books and documents, this contribution illustrates the particularities of the San Lorenzo Escape©, as well as the methods and skills used for its realization.


Author(s):  
F. Hassani

Cultural Heritage is known as an invaluable asset of human being, which portrays his achievements over centuries. The need for identification and preservation of cultural heritage is well understood and experts‟ attempt is to exploit any possible method to fulfill this aim. There are several published literatures and documents, which emphasize on the importance of the documentation of the cultural heritage such as Burra Charter. However, with the development of human and invention of new tools and technologies, the concept of the conservation of cultural heritage has changed considerably. The new technologies such as computers and digital tools have opened new windows and bestowed new opportunities in the process of conservation of cultural heritage. In this regard, it is important to review different technologies in order to make the best advantage of these tools in the cultural heritage field. The focus of this paper would be on the non-technical users who need to gain an overall comprehension of these new emerging tools. The foundation of this paper will be on the existing literatures published by various experts in addition to the author‟s experience and research in the conservation field.


2016 ◽  
pp. 743-764 ◽  
Author(s):  
Michela Cigola

The aim of this chapter is focusing on experiences that combine an analysis on territorial, urban and architectural scale with computerized techniques of representation. These experiments (conducted in PRIN 2006 and 2008 national researches) had as focus the use and development of information systems to test their efficiency as an aid to analysis and survey of the Cultural Heritage, specially Urban and Architectural Heritage. Particularly, the aim of this chapter is focusing on experiences that combine an analysis on territorial, urban and architectural scale with computerized techniques of representation.


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