scholarly journals The Use of Celebrity Influence Model in Pandemic Communication: Examining Micro-Celebrities’ Instagram Accounts

İlef Dergisi ◽  
2021 ◽  
pp. 1-45
Author(s):  
Özlem AŞMAN ALİKILIÇ ◽  
Asuman ÖZER
Keyword(s):  
Author(s):  
J. G. Hunt ◽  
R. N. Osborn ◽  
H. J. Martin
Keyword(s):  

2018 ◽  
Vol 14 (1) ◽  
Author(s):  
Muhammad Dody Hermawan

The purpose of this reaserch are (1) find differences influence model of Group Investigation (GI) and Problem Based Learning (PBL). (2) find differences influence learning motivation of students to critical thinking abilities of learners. (3) find the interaction effect between learning models and learning motivation of the critical thinking skills of learners. This study will be conducted in SMA Martapura, Banjar regency, South Kalimantan. Subjects of the study were students of class XI SMA Martapura academic year 2015/2016. This type of research to be carried out in this study is a quantitative study using experimental methods. Design of this research is 2 X 2 factorial design to data collection technique motivation questionnaire and tests critical thinking skills. The result, 1) There is a difference between the positive influence of the Model Group Investigation (GI) and Problem Based Learning (PBL). 2) There are differences positively influence the motivation of students to critical thinking ability of students in learning the history. 3) There are nointeractions influence student learning model and motivation for students' critical thinking skill There is no interaction effect Learning Model and the Motivation of students' critical thinking skills of students in Learning Historys. Keywords: PBL Models, GI Models, Learning Motivation


2020 ◽  
Vol 53 (5) ◽  
pp. 614-617
Author(s):  
Yang Yu ◽  
Quan Xiong ◽  
Rong Su

Author(s):  
S. A. K. G. Samaraweera ◽  
N. G. H. P. Gamage ◽  
I. G. Gallage ◽  
D. D. T. M. Gunathilaka ◽  
Nimalika Fernando ◽  
...  

2019 ◽  
Vol 17 (1) ◽  
pp. 11-19
Author(s):  
Justini Angriani Pasaribu

vAbstract: This Research aim to know the influence Model The Study Inquiry By Teacher of Christian Educationto Creativity Learn The Student, with the hypothesis there are influence which are positive and signifikanbetween Model of Study Inquiry By Teacher of Christian Education to Creativity Learn The Student. Thisresearch use the descriptive quantitative approach inferensial, with the population all student of class VIII SMPCountry 1 Siantar Narumonda amounting to 102 people by sampel amount to 46 people. Data collected with theenquette closed as much 40 item compiled by writer pursuant to variable indicator according to expert theory.Test-Drive the enquette conducted to 30 student which is non research responder, and have been tested thevalidity and reliability. Result of data analysis indicate that there are influence which are positive and signifikanbetween Model of Study Inquiry By Teacher of Christian Education to Creativity Learn The Student with thecoefficient determination ( r2) = 37,69% and test the signifikan influence obtained FcountFtable equal to26,154,040, its meaning Ho refused and Ha acceptedKeyword: Model The Study Inquiry, Creativity Learn


2021 ◽  
Vol 14 (7) ◽  
pp. 1124-1136
Author(s):  
Dimitris Tsaras ◽  
George Trimponias ◽  
Lefteris Ntaflos ◽  
Dimitris Papadias

Influence maximization (IM) is a fundamental task in social network analysis. Typically, IM aims at selecting a set of seeds for the network that influences the maximum number of individuals. Motivated by practical applications, in this paper we focus on an IM variant, where the owner of multiple competing products wishes to select seeds for each product so that the collective influence across all products is maximized. To capture the competing diffusion processes, we introduce an Awareness-to-Influence (AtI) model. In the first phase, awareness about each product propagates in the social graph unhindered by other competing products. In the second phase, a user adopts the most preferred product among those encountered in the awareness phase. To compute the seed sets, we propose GCW, a game-theoretic framework that views the various products as agents, which compete for influence in the social graph and selfishly select their individual strategy. We show that AtI exhibits monotonicity and submodularity; importantly, GCW is a monotone utility game. This allows us to develop an efficient best-response algorithm, with quality guarantees on the collective utility. Our experimental results suggest that our methods are effective, efficient, and scale well to large social networks.


2014 ◽  
Vol 39 (3) ◽  
pp. 337-348 ◽  
Author(s):  
Caroline J. Huxley ◽  
Emma Halliwell ◽  
Victoria Clarke

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